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| Name: CorsixTH | Distribution: openSUSE Tumbleweed |
| Version: 0.69.1 | Vendor: openSUSE |
| Release: 1.1 | Build date: Tue Aug 19 06:41:03 2025 |
| Group: Amusements/Games/Strategy/Other | Build host: reproducible |
| Size: 12703541 | Source RPM: CorsixTH-0.69.1-1.1.src.rpm |
| Packager: http://bugs.opensuse.org | |
| Url: http://corsixth.com | |
| Summary: Theme Hospital clone | |
This project aims to reimplement the game engine of Theme Hospital, and be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented in open source code, the project will serve as a base from which extensions and improvements to the original game can be made.
MIT
* Tue Aug 19 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.69.1:
* Bug Fixes
- Fixed a crash when placing staff in a room while a patient
is being treated.
* Mon Jul 28 2025 Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.69.0:
* https://github.com/CorsixTH/CorsixTH/releases/tag/v0.69.0
- Drop BuildRequires update-desktop-files
* Sun Oct 20 2024 Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.68.0:
* New Features/Enhancements
- In-game movies now play for users using TH Data directly
from a .ISO file
- Custom campaign creators can now optionally use the original
level advance movie when progressing through the campaign
- The Map Editor has received some love including new
features, fixes, and jukebox controls
- Long windows now behave properly in the game if they get
intersected by an adjacent wall
- You can now control the Jukebox from the Main Menu by going
to Options > Jukebox
- External (non-TH) XMI files are now supported by the Jukebox
- The adviser now tells you the cost of replacing your machine
if you cannot currently afford it
- More cheats!
- [Experimental] Right mouse panning can now be used instead
of using the middle mouse button. Enable it in the
configuration file
- [Experimental] We’re closer to fully implementing falling
actions! Get a sneak peek and get the chance to push people
over by enabling it in the configuration file/debug menu
* Changes
- The demo movie will no longer play and cause jumpscares at
the main menu if the CorsixTH window is not in focus
- Game speeds are now more closely aligned with the original
game
- Improvements to handling of win/lose conditions, and the
progress report
- Staff tiredness levels are now taken from the level config
file based on difficulty level of the main campaign
- You can no longer win a level if you still have outstanding
loans
- Emergencies will now be announced once patients actually
begin arriving instead of at the start
- Errors with music playback will now attempt to provide more
helpful information in the console
- Level briefings now show before the in-game tutorial
- The first patient of a level will now arrive faster after
opening the hospital
- The information dialog box is now more closely aligned with
the original game
- The tip of the day window should no longer be obscured in
the main menu
- The load/save windows now have better labelling
- Unavailable languages are shown as disabled until you select
a Unicode font
- Support is added to auto-detect a Theme Hospital install
via GOG Galaxy
* Translations
- Ukranian translation added.
- Dutch, Italian, Russian, Spanish, French and
Brazilian-Portuguese translation has been updated.
- Some unused language strings have been cleaned up
- Custom campaign and level creators can now optionally add
translated strings for campaign description, level briefing,
and winning text
* Bug Fixes
- Swing (double) doors will no longer crash your game if you
built rooms that used them while paused
- Fixed a bug for NVIDIA users who didn’t like graphical
corruption when playing fullscreen at non-native resolutions
- Games should no longer crash irrecoverably because you have
a 4k monitor
- The game will now exit to the main menu cleanly if a problem
occurred trying to load a new level or map
- Staff who have left the hospital can no longer ask for
a raise
- Fixed a bug where some staff may have no initial before
surname
- Patients can no longer litter outdoors
- Patients waiting for a player decision no longer lose their
mood icon on vomit/pee
- Fixed a bug where an unreachable reception desk could cause
a crash
- The Computer and Atom Analyser now make button sounds as
originally intended
- The mark for vaccination action now makes a sound as
originally intended
- Fixed a rare bug where edges of map tiles for parcels could
cause unintended behaviour when purchasing plots
- Active cheats will now persist across saves
- Audio settings have better safeguards against no audio
enabled/no background music
- Movies will no longer attempt to play audio when global
audio is off
- Config values using brackets (such as a custom music
directory) will now work properly
- Custom campaigns menu now will use a scrollbar for long
campaign descriptions
- Continue Game now properly targets files explicitly ending
in the .sav format
- Tooltips for language menu now align with list items.
Please note we are aware of an issue where some languages
don't show a tooltip
- Fixed an instance where information boxes could load pink
from older savegames
- Implemented a more permanent fix for the money bar being
drawn incorrectly in some CJK and Cyrllic languages
- Fixed a crash on exit that could occur in some systems
- Mouse panning behaviour has been made more responsive and
accurate
* Packager Notes
- Minimum CMake version is now bumped to 3.14
- CMake presets are now available for some common build
scenarios
- Dependencies can now be obtained automatically using vcpkg
on Linux and MacOS.
- If update checks are enabled you now require libcurl at
build and run time (update checks can be disabled using the
WITH_UPDATE_CHECK CMake option).
- Luasec and luasocket are no longer used
* Fri Aug 25 2023 Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.67:
* New Features/Enhancements
- The original demo gameplay video now plays when the
CorsixTH main menu is idle (this can be disabled in the
configuration file)
- File browser menus now have an OK button
- Selecting an existing file in the Save Game/Map browsers
will now update the text input box to that file name
* Changes
- Handymen now always stay in their assigned plots, except
when going to rest
- Staff members now have a maximum salary, which can be
configured in custom levels
- The game will now always use the GP's choice of next
diagnosis room for the patient, if available
- Queueing patients are now shown when hovering a door
- Epidemics can no longer fail because an infected patient
left before the epidemic was revealed
- Balance changes to drug improvement research
- Check for updates can now be disabled in Settings
- Check for updates timeout duration significantly reduced
- "Pause" now shows up when the "Build while paused" setting
is on and the game is paused.
- The gamelog file now includes a timestamp
- Support for detecting Theme Hospital game files from an
EA Store install
- Many, many, refactors of the code to make it better to
understand for future developers
- Contact methods to reach the CorsixTH Team have been updated
* Bug Fixes
- Fixed an instance where objects could disappear from the map
- Fixed a bug where the empty action queue message was
prevented from happening
- Fixed a bug where dying patients became undead and would
have a habit of ruining everything
- Fixed broken dynamic info during epidemics
- Handymen will no longer try to repair machinery while
a patient is using it
- Psychiatrist couch has less chance of causing blocked paths
- Roujin's challenge is now properly applied (read: harder)
- Serious Radiation is no longer contagious
- Room blueprints can no longer go beyond external walls
- Fixed incorrect button sounds in the Staff Management window
- Fixed back button behaviour in Font Picker
- Fixed a bug where word-wrapping text on dialogs could crash
the game
- Fixed a rare case where the next VIP date may be scheduled
in the past
- Fixed a rare case where awarded research points could
be negative
- Fixed a rare case of the balance sheet being victim of
a green highlighter
* Updated Translations
* Wed Jul 13 2022 Bjørn Lie <bjorn.lie@gmail.com>
- Update to version 0.66:
* New Features/Enhancements:
- Direct Zoom has been improved and is now enabled by default
- Nurses can now leave the ward without disturbing her patients
- Patients with Serious Radiation now glow a beautiful shade of
green
- Patients with Jellyitis now wobble wobble wobble
- The Hotkeys menu has been overhauled to make it easier to use
- You can now reset your zoom level by pressing '0'
- A new fax code cheat has been added!
- The replace machine prompt will now tell you the new strength
before purchase (can be disabled in configuration settings)
- A machine's dynamic info will tell you the strength a machine
can be upgraded to if you replaced it (can be disabled in
configuration settings)
- Support ffmpeg v5.
* Changes:
- Improved pee and vomit conditions
- Patients will no longer queue for reception until nearby
- The Adviser will no longer queue repetitive messages
- Dropdown menus will now close when clicked outside of
- Non-visual diseases can now be delayed in the level config of
a custom game
- Gamelog.txt will now contain system information instead of
within the window title
- Patients no longer become fed up and leave the hospital if
already in their treatment room
* Bug Fixes:
- Checking for updates should now work moving forward (promise)
- All cured trophy bugfix now properly applied from 0.65.1
- Firing staff from a multi-use object now ensures they leave
the hospital
- Missing config and hotkey values will now use default values
- Fixed an instance where an emergency fax could show the wrong
cure
- Sound effect boundary is now properly applied on window
resize
- The cheats menu is now immediately usable after typing the
cheat code on a fax
- User action while paused setting no longer uses configuration
default
- Quick Save and Quick Load behaviour has been improved
- The cheats menu dialog will no longer slide off the screen
- You can now purchase plots while wall transparency is on
- Playback of movie audio on surround sound systems is improved
- Resolved formatting issues with numbers after loading a save
* Updated translations.
* Sun Jul 25 2021 Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.65.1
* Fixes a bug where the game would crash if you got the All Cured
trophy at the end of year awards, when loading a save from 0.64
or earlier.
* Sat Jul 10 2021 Callum Farmer <gmbr3@opensuse.org>
- Use default lua otherwise the Requires will be incorrect
- Remove unnecessary luajit build dep
* Sat Jul 10 2021 Callum Farmer <gmbr3@opensuse.org>
- Fix lua-lpeg requirement
* Wed Jun 30 2021 Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.65:
* Hospital policies will now carry over to your next level in
the campaign
* You can now remove destroyed rooms for a fee (config option)
* The information dialogs that appear when a room is first built
can be disabled in the configuration file
* Fire extinguishers in rooms now have a chance to save a smoking
machine from exploding
* Advisor has more advice
* Additional trophy of the original game is implemented
* Roujin's challenge cheat is back
* Experimental direct_zoom config option, for more efficient zoom.
* Fix: Emergencies with unknown diseases will no longer occur
* The VIP system has been overhauled to provide more balanced ratings
* Overpriced/Underpriced treatments now scale with difficulty
* Placing a receptionist on a desk will now call her to the desk
* Boiler breakdowns now depend on handymen
* Faxes can no longer be opened while paused
* Improvements to receptionist announcement frequency and behaviour
* Games compiled without movie/audio can no longer access these settings
* Greek language added!
* Updates to Brazilian-Portuguese and English language
* Fixes to Chinese unicode encoding
* Fix: Issues scheduling emergencies have been resolved
* Fix: Games will no longer crash on load if the jukebox was open
* Fix: Games will no longer crash because of an empty music folder
* Fix: Fixed a scenario where editing a room caused staff to get stuck
* Fix: Games that scrolled while saving stop scrolling on load
* Fix: Psychiatrists in the Operating Theatre are now properly counted
* Fix: Losing a game now gives the reason if the movie is skipped
* Fix: Exiting the game will no longer hang when using the
Wayland backend
* Fix: The mouse will now be freed on game crash
* Fri Jul 17 2020 Matthias Mailänder <mailaender@opensuse.org>
- Update to version 0.64
* ISO images may be used as a Theme Hospital data source.
* Confirm dialogs are now sized properly in all languages
* Many circumstances causing rooms to become stuck have been fixed
* Level 6 map issues causing errors have been corrected
* Epidemic patients couldn't be treated while they were seeking a room
* CJK text layout issues have been corrected
* French Level 5 description was replaced so that formatting characters no longer show up in it.
* Some undefined behavior and potential memory leaks have been corrected.
* Earthquake cheat now breaks your hospital instead of the game.
* Updated translations for Chinese, French, Brazilian Portuguese.
* Spelling and grammar fixes for English.
/usr/bin/corsix-th /usr/share/applications/com.corsixth.corsixth.desktop /usr/share/corsix-th /usr/share/corsix-th/Bitmap /usr/share/corsix-th/Bitmap/aux_ui.dat /usr/share/corsix-th/Bitmap/aux_ui.tab /usr/share/corsix-th/Bitmap/bootstrap_font.dat /usr/share/corsix-th/Bitmap/bootstrap_font.pal /usr/share/corsix-th/Bitmap/bootstrap_font.tab /usr/share/corsix-th/Bitmap/mainmenu1080.dat /usr/share/corsix-th/Bitmap/mainmenu1080.pal /usr/share/corsix-th/Bitmap/mainmenu480.dat /usr/share/corsix-th/Bitmap/mainmenu480.pal /usr/share/corsix-th/Bitmap/mainmenu720.dat /usr/share/corsix-th/Bitmap/mainmenu720.pal /usr/share/corsix-th/Bitmap/tree_ctrl.dat /usr/share/corsix-th/Bitmap/tree_ctrl.pal /usr/share/corsix-th/Bitmap/tree_ctrl.tab /usr/share/corsix-th/Campaigns /usr/share/corsix-th/Campaigns/ChrizmanTV.campaign /usr/share/corsix-th/Campaigns/Coffalot.map /usr/share/corsix-th/Campaigns/Dethsdaw.map /usr/share/corsix-th/Campaigns/Four Corners.map /usr/share/corsix-th/Campaigns/Greyham Gardens.map /usr/share/corsix-th/Campaigns/Holby.map /usr/share/corsix-th/Campaigns/Hoppalong.map /usr/share/corsix-th/Campaigns/Royal Hospital.map /usr/share/corsix-th/Campaigns/Snuffit Sands.map /usr/share/corsix-th/Campaigns/Tufflook.map /usr/share/corsix-th/Campaigns/Upper Pukington.map /usr/share/corsix-th/Campaigns/Wishinwell.map /usr/share/corsix-th/Campaigns/Writhe.map /usr/share/corsix-th/Campaigns/coffalot.level /usr/share/corsix-th/Campaigns/dethsdaw.level /usr/share/corsix-th/Campaigns/example.campaign /usr/share/corsix-th/Campaigns/fourcorners.level /usr/share/corsix-th/Campaigns/greyhamgardens.level /usr/share/corsix-th/Campaigns/holby.level /usr/share/corsix-th/Campaigns/hoppalong.level /usr/share/corsix-th/Campaigns/royalhospital.level /usr/share/corsix-th/Campaigns/snuffitsands.level /usr/share/corsix-th/Campaigns/tufflook.level /usr/share/corsix-th/Campaigns/upperpukington.level /usr/share/corsix-th/Campaigns/wishinwell.level /usr/share/corsix-th/Campaigns/writhe.level /usr/share/corsix-th/CorsixTH.lua /usr/share/corsix-th/Levels /usr/share/corsix-th/Levels/Example.map /usr/share/corsix-th/Levels/avatar.level /usr/share/corsix-th/Levels/avatar.map /usr/share/corsix-th/Levels/confined_v5.level /usr/share/corsix-th/Levels/confined_v5.map /usr/share/corsix-th/Levels/demo.level /usr/share/corsix-th/Levels/example.level /usr/share/corsix-th/Levels/finisham.level /usr/share/corsix-th/Levels/finisham.map /usr/share/corsix-th/Levels/original05.level /usr/share/corsix-th/Levels/original07.level /usr/share/corsix-th/Levels/original08.level /usr/share/corsix-th/Levels/original11.level /usr/share/corsix-th/Levels/original12.level /usr/share/corsix-th/Levels/st.peter's.level /usr/share/corsix-th/Levels/st.peter's.map /usr/share/corsix-th/Lua /usr/share/corsix-th/Lua/announcer.lua /usr/share/corsix-th/Lua/api_version.lua /usr/share/corsix-th/Lua/app.lua /usr/share/corsix-th/Lua/audio.lua /usr/share/corsix-th/Lua/base_config.lua /usr/share/corsix-th/Lua/calls_dispatcher.lua /usr/share/corsix-th/Lua/cheats.lua /usr/share/corsix-th/Lua/class.lua /usr/share/corsix-th/Lua/config_finder.lua /usr/share/corsix-th/Lua/date.lua /usr/share/corsix-th/Lua/debug_script.lua /usr/share/corsix-th/Lua/diagnosis /usr/share/corsix-th/Lua/diagnosis/diag_blood_machine.lua /usr/share/corsix-th/Lua/diagnosis/diag_cardiogram.lua /usr/share/corsix-th/Lua/diagnosis/diag_general_diag.lua /usr/share/corsix-th/Lua/diagnosis/diag_gp.lua /usr/share/corsix-th/Lua/diagnosis/diag_psych.lua /usr/share/corsix-th/Lua/diagnosis/diag_scanner.lua /usr/share/corsix-th/Lua/diagnosis/diag_ultrascan.lua /usr/share/corsix-th/Lua/diagnosis/diag_ward.lua /usr/share/corsix-th/Lua/diagnosis/diag_x_ray.lua /usr/share/corsix-th/Lua/dialogs /usr/share/corsix-th/Lua/dialogs/adviser.lua /usr/share/corsix-th/Lua/dialogs/bottom_panel.lua /usr/share/corsix-th/Lua/dialogs/build_room.lua /usr/share/corsix-th/Lua/dialogs/confirm_dialog.lua /usr/share/corsix-th/Lua/dialogs/edit_room.lua /usr/share/corsix-th/Lua/dialogs/fullscreen /usr/share/corsix-th/Lua/dialogs/fullscreen.lua /usr/share/corsix-th/Lua/dialogs/fullscreen/annual_report.lua /usr/share/corsix-th/Lua/dialogs/fullscreen/bank_manager.lua /usr/share/corsix-th/Lua/dialogs/fullscreen/drug_casebook.lua /usr/share/corsix-th/Lua/dialogs/fullscreen/fax.lua /usr/share/corsix-th/Lua/dialogs/fullscreen/graphs.lua /usr/share/corsix-th/Lua/dialogs/fullscreen/hospital_policy.lua /usr/share/corsix-th/Lua/dialogs/fullscreen/progress_report.lua /usr/share/corsix-th/Lua/dialogs/fullscreen/research_policy.lua /usr/share/corsix-th/Lua/dialogs/fullscreen/staff_management.lua /usr/share/corsix-th/Lua/dialogs/fullscreen/town_map.lua /usr/share/corsix-th/Lua/dialogs/furnish_corridor.lua /usr/share/corsix-th/Lua/dialogs/hire_staff.lua /usr/share/corsix-th/Lua/dialogs/information.lua /usr/share/corsix-th/Lua/dialogs/jukebox.lua /usr/share/corsix-th/Lua/dialogs/machine_dialog.lua /usr/share/corsix-th/Lua/dialogs/menu.lua /usr/share/corsix-th/Lua/dialogs/message.lua /usr/share/corsix-th/Lua/dialogs/patient.lua /usr/share/corsix-th/Lua/dialogs/place_objects.lua /usr/share/corsix-th/Lua/dialogs/place_staff.lua /usr/share/corsix-th/Lua/dialogs/queue_dialog.lua /usr/share/corsix-th/Lua/dialogs/resizable.lua /usr/share/corsix-th/Lua/dialogs/resizables /usr/share/corsix-th/Lua/dialogs/resizables/calls_dispatcher.lua /usr/share/corsix-th/Lua/dialogs/resizables/cheats_dialog.lua /usr/share/corsix-th/Lua/dialogs/resizables/customise.lua /usr/share/corsix-th/Lua/dialogs/resizables/directory_browser.lua /usr/share/corsix-th/Lua/dialogs/resizables/dropdown.lua /usr/share/corsix-th/Lua/dialogs/resizables/file_browser.lua /usr/share/corsix-th/Lua/dialogs/resizables/file_browsers /usr/share/corsix-th/Lua/dialogs/resizables/file_browsers/choose_font.lua /usr/share/corsix-th/Lua/dialogs/resizables/file_browsers/load_game.lua /usr/share/corsix-th/Lua/dialogs/resizables/file_browsers/load_map.lua /usr/share/corsix-th/Lua/dialogs/resizables/file_browsers/save_game.lua /usr/share/corsix-th/Lua/dialogs/resizables/file_browsers/save_map.lua /usr/share/corsix-th/Lua/dialogs/resizables/folder_settings.lua /usr/share/corsix-th/Lua/dialogs/resizables/hotkey_assign.lua /usr/share/corsix-th/Lua/dialogs/resizables/lua_console.lua /usr/share/corsix-th/Lua/dialogs/resizables/machine_menu.lua /usr/share/corsix-th/Lua/dialogs/resizables/main_menu.lua /usr/share/corsix-th/Lua/dialogs/resizables/map_editor.lua /usr/share/corsix-th/Lua/dialogs/resizables/menu_list_dialog.lua /usr/share/corsix-th/Lua/dialogs/resizables/menu_list_dialogs /usr/share/corsix-th/Lua/dialogs/resizables/menu_list_dialogs/custom_campaign.lua /usr/share/corsix-th/Lua/dialogs/resizables/menu_list_dialogs/custom_game.lua /usr/share/corsix-th/Lua/dialogs/resizables/menu_list_dialogs/make_debug_patient.lua /usr/share/corsix-th/Lua/dialogs/resizables/new_game.lua /usr/share/corsix-th/Lua/dialogs/resizables/options.lua /usr/share/corsix-th/Lua/dialogs/resizables/tip_of_the_day.lua /usr/share/corsix-th/Lua/dialogs/resizables/update.lua /usr/share/corsix-th/Lua/dialogs/staff_dialog.lua /usr/share/corsix-th/Lua/dialogs/staff_rise.lua /usr/share/corsix-th/Lua/dialogs/tree_ctrl.lua /usr/share/corsix-th/Lua/dialogs/watch.lua /usr/share/corsix-th/Lua/diseases /usr/share/corsix-th/Lua/diseases/alien_dna.lua /usr/share/corsix-th/Lua/diseases/baldness.lua /usr/share/corsix-th/Lua/diseases/bloaty_head.lua /usr/share/corsix-th/Lua/diseases/broken_heart.lua /usr/share/corsix-th/Lua/diseases/broken_wind.lua /usr/share/corsix-th/Lua/diseases/chronic_nosehair.lua /usr/share/corsix-th/Lua/diseases/corrugated_ankles.lua /usr/share/corsix-th/Lua/diseases/discrete_itching.lua /usr/share/corsix-th/Lua/diseases/fake_blood.lua /usr/share/corsix-th/Lua/diseases/fractured_bones.lua 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