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ecwolf-1.4.1-2.1 RPM for ppc64le

From OpenSuSE Ports Tumbleweed for ppc64le

Name: ecwolf Distribution: openSUSE Tumbleweed
Version: 1.4.1 Vendor: openSUSE
Release: 2.1 Build date: Fri Feb 23 01:49:39 2024
Group: Amusements/Games/3D/Shoot Build host: obs-power8-03
Size: 2000173 Source RPM: ecwolf-1.4.1-2.1.src.rpm
Packager: http://bugs.opensuse.org
Url: https://maniacsvault.net/ecwolf
Summary: An opensource implementation of Wolfenstein3D engine
ECWolf is a port of the Wolfenstein 3D engine based of Wolf4SDL.

Provides

Requires

License

GPL-2.0-only

Changelog

* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %autosetup macro. Allows to eliminate the usage of deprecated
    %patchN
* Mon Feb 06 2023 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.4.1
    * Fixed crash when picking up Chaingun while already holding a
      Chaingun.
    * Fake Hitler actor can no longer open doors, no longer
      erroneously backs away from the player, and continues to
      "dodge" when out of sight.
    * Fixed support for gray scale PNGs.
    * Added support for 32:9 aspect ratio displays and additional
      resolutions.
* Fri Jan 20 2023 Martin Hauke <mardnh@gmx.de>
  - Add patches
    * ecwolf-fix-path.patch
    * ecwolf-no-rpath.patch
  - Drop patch
    * ecwolf-static-libs.patch
  - Install manpage
  - Update BuildRequires
  - Mention bundled libs
  - Update to version 1.4.0
    * LAN multiplayer for up to 11 players.
    * Actors now track their current target instead of assuming the
      one and only player.
    * Visibility for attacks is determined by geometric checks
      instead of renderer feedback.
    * The "DoomEdNum" has been deprecated and all places where they
      were used now accept actor class names directly.
    * Support for BILLBOARD flag for "3D sprites", compared to
      Wolf4SDL the angle of the actor is used allowing arbitrary
      angles.
    * Added parallax skies compatible with ROTT through sky1 in
      MAPINFO/Map definition (mostly incompatible with LZWolf's
      parallaxsky definition)
    * Added support for Wolfstone 3D and Elite Hans: Die Neue Ordnung
    * Added pageindextext to MAPINFO/Gameinfo.
    * Added $musicalias to SNDINFO.
    * Added Super 3-D Noah's Ark MIDI->OPL code.
    * Fading has been reworked to allow overlaying fades over game
      play.
    * Support for blend and alpha mixing in TEXTURES.
    * Support for colormaps with 64 light levels like Blake Stone.
    * Partial support for Blake Stone map meta data.
    * Support for Blake Stone's level name strings as LEVELDSC.
    * Support for Macintosh Wolf3D's MAPLIST.
    * Added support for offset() in DECORATE states.
    * Pickups support Hide state to allow spent pickups to be visible
    * Added Idle state for actors to return to if they lose their
      target.
    * Files can be autoloaded though ecwolf.cfg.
    * Added game based content filtering for PK3s from ZDoom.
    * Default FOV can be changed through DesiredFOV in ecwolf.cfg.
    * Added Pushwall_MoveNoStop line special which allows moving
      pushwalls through walls like Mac Wolf and ROTT.
    * Added Teleport_Relative line special which works similarly to
      ROTT elevators without the theatrics.
    * Wall and plane drawing has been modified to generally have
      better precision.
    * Added trackhighscores property to MAPINFO/Gameinfo.
    * Added resethealth and resetinventory to MAPINFO/Map
      definition.
    * Enemies can now accept health items.
    * Added A_Wander.
    * Added SmartAnimation actor to support Blake Stone's "smart
      animation" system.
    * Added --foreignsaves option to force saves to load even if
      game data check fails.
    * Added --skill option to select skill level by number
      particularly for when more than 4 skill levels are present.
    * Added ROTT style tall walls and ROTT's map height marker with
      feature flag "planedepth".
    * Actor z-heights are now rendered and can be set in info plane
      with "zheights" enabled in map translator (compatible with
      ROTT).
    * ROTT map loader no longer synthesizes a third plane but
      instead relies on the map translator flag "globalflat".
    * Support for ROTT's song numbers in map translator.
    * Partial support for booting Macintosh Wolfenstein 3D,
      Blake Stone: Planet Strike, and Rise of the Triad.
    * Includes support for several new data formats most of which
      have no practical use outside of loading vanilla compatible
      data.
    * Macintosh Wolfenstein 3D data is supported through macbin
      format.
    * Feature is hidden behind ShowPreviewGames in ecwolf.cfg as
      they're not yet supported or fully playable.
    * Improvements in holowall support.
    * Fixed some long standing minor memory leaks.
    * New icon/logo by NeuralStunner.
    * Support for more ultrawide aspect ratios.
    * Automap panning speed is now dependent on zoom level.
    * Fixed crash if no sound device was present.
    * Fixed cases where adaptive frame rate would fail and game would
      run too fast.
    * Customized SDL_mixer is still suggested but no longer required
      for full functionality as the only feature missing is support
      for alternate spelling of LOOP_START and LOOP_END tags.
    * Steam and GOG support updated to support new releases.
    * Remove patchutil from ECWolf source code
* Sun Feb 17 2019 Martin Hauke <mardnh@gmx.de>
  - Simplified specfile
  - Use proper source url
  - Use %cmake macro
  - Run spec-cleaner
  - Build ecwolf-patchutil
  - Add patch:
    * ecwolf-static-libs.patch
* Mon Sep 25 2017 kah0922@gmail.com
  - Initial package
  - Cleaned spec file

Files

/usr/bin/ecwolf
/usr/share/doc/packages/ecwolf
/usr/share/doc/packages/ecwolf/PHILOSOPHY.md
/usr/share/doc/packages/ecwolf/README.md
/usr/share/doc/packages/ecwolf/changelog
/usr/share/ecwolf
/usr/share/ecwolf/ecwolf.pk3
/usr/share/licenses/ecwolf
/usr/share/licenses/ecwolf/license-gpl.txt
/usr/share/licenses/ecwolf/license-id.txt
/usr/share/man/man6/ecwolf.6.gz


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Fabrice Bellet, Sat Apr 27 00:40:55 2024