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Name: CalcMySky | Distribution: openSUSE Tumbleweed |
Version: 0.3.3 | Vendor: openSUSE |
Release: 1.1 | Build date: Mon Oct 14 09:00:14 2024 |
Group: Unspecified | Build host: reproducible |
Size: 630760 | Source RPM: CalcMySky-0.3.3-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://github.com/10110111/CalcMySky | |
Summary: Software package that simulates scattering of light by the atmosphere |
CalcMySky is a software package that simulates scattering of light by the atmosphere to render daytime and twilight skies (without stars). Its primary purpose is to enable realistic view of the sky in applications such as planetaria. Secondary objective is to make it possible to explore atmospheric effects such as glories, fogbows etc., as well as simulate unusual environments such as on Mars or an exoplanet orbiting a star with a non-solar spectrum of radiation.
GPL-3.0-or-later
* Mon Oct 14 2024 Paolo Stivanin <info@paolostivanin.com> - Update to 0.3.3: * Visual artifacts during solar eclipses where solar and lunar radii are nearly equal, * Wrong sampling points when computing eclipse double scattering, * SIGPIPE from broken X11 ICE connection that sometimes happened during calcmysky execution, * Off-by-one mistake in calculation of light pollution texture coordinates, * Mon Jun 17 2024 Paolo Stivanin <info@paolostivanin.com> - Update to 0.3.2: * The pseudo-reflection of the sky used by Stellarium now doesn't have the solar aureole, which looked strange (the actual aureole in the sky is retained); * Added support for GLM 1.0.0, which requires a macro to be defined to use experimental features. * Fri Oct 06 2023 Paolo Stivanin <info@paolostivanin.com> - Use better macro for selecting a newer GCC on Leap. * Wed Jun 28 2023 Paolo Stivanin <info@paolostivanin.com> - Update to 0.3.1: * on GPUs that compute mip maps of non-power-of-two textures poorly, eclipsed atmosphere rendering now works as expected; * atmosphere model examples now don't include Rayleigh phase function in the texture, this change fixes a "round cap around zenith" artifact. * Thu Apr 20 2023 Paolo Stivanin <info@paolostivanin.com> - Fix packaging issue. * Tue Apr 11 2023 Paolo Stivanin <info@paolostivanin.com> - Update to 0.3.0: * Now it's possible to replace view direction shaders via ShowMySky API without re-creating the renderer. This lets Stellarium switch between projections while implementing them in fragment shaders for better image quality. * CMake configuration modules are now installed in paths like /usr/lib/cmake/ShowMySky-Qt6 instead of /usr/lib/ShowMySky-Qt6/cmake. * Wed Nov 09 2022 Paolo Stivanin <info@paolostivanin.com> - Update to 0.2.1: * ShowMySky library now has soname; * ShowMySky library name depends on major version of Qt, so that the versions for Qt5 and for Qt6 can be installed simultaneously; * The library can now be used via CMake's CPM without installing; * Fixed error handling on macOS (ShowMySky used to crash on any errors); * Various OpenGL state management fixes; * Rendering the Sun in zero order scattering now correctly takes custom Solar spectrum into account. * Mon Oct 03 2022 Paolo Stivanin <info@paolostivanin.com> - Initial OBS release.
/usr/bin/calcmysky /usr/bin/showmysky /usr/share/CalcMySky /usr/share/CalcMySky/shaders /usr/share/CalcMySky/shaders/accumulate-single-scattering-texture.frag /usr/share/CalcMySky/shaders/calc-view-dir.h.glsl /usr/share/CalcMySky/shaders/common-functions.frag /usr/share/CalcMySky/shaders/common-functions.h.glsl /usr/share/CalcMySky/shaders/compute-direct-irradiance.frag /usr/share/CalcMySky/shaders/compute-eclipsed-double-scattering.frag /usr/share/CalcMySky/shaders/compute-eclipsed-single-scattering.frag /usr/share/CalcMySky/shaders/compute-indirect-irradiance.frag /usr/share/CalcMySky/shaders/compute-light-pollution-multiple-scattering.frag /usr/share/CalcMySky/shaders/compute-light-pollution-single-scattering.frag /usr/share/CalcMySky/shaders/compute-multiple-scattering.frag /usr/share/CalcMySky/shaders/compute-scattering-density.frag /usr/share/CalcMySky/shaders/compute-single-scattering.frag /usr/share/CalcMySky/shaders/compute-transmittance-functions.h.glsl /usr/share/CalcMySky/shaders/compute-transmittance.frag /usr/share/CalcMySky/shaders/copy-scattering-texture-2d.frag /usr/share/CalcMySky/shaders/copy-scattering-texture-3d.frag /usr/share/CalcMySky/shaders/direct-irradiance.frag /usr/share/CalcMySky/shaders/direct-irradiance.h.glsl /usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.frag /usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.h.glsl /usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.frag /usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.h.glsl /usr/share/CalcMySky/shaders/multiple-scattering.frag /usr/share/CalcMySky/shaders/multiple-scattering.h.glsl /usr/share/CalcMySky/shaders/render.frag /usr/share/CalcMySky/shaders/shader.geom /usr/share/CalcMySky/shaders/shader.vert /usr/share/CalcMySky/shaders/single-scattering-eclipsed.frag /usr/share/CalcMySky/shaders/single-scattering-eclipsed.h.glsl /usr/share/CalcMySky/shaders/single-scattering-light-pollution.frag /usr/share/CalcMySky/shaders/single-scattering-light-pollution.h.glsl /usr/share/CalcMySky/shaders/single-scattering.frag /usr/share/CalcMySky/shaders/single-scattering.h.glsl /usr/share/CalcMySky/shaders/texture-coordinates.frag /usr/share/CalcMySky/shaders/texture-coordinates.h.glsl /usr/share/CalcMySky/shaders/texture-sampling-functions.frag /usr/share/CalcMySky/shaders/texture-sampling-functions.h.glsl /usr/share/CalcMySky/shaders/version.h.glsl /usr/share/doc/packages/CalcMySky /usr/share/doc/packages/CalcMySky/README.mdown /usr/share/licenses/CalcMySky /usr/share/licenses/CalcMySky/COPYING
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Fabrice Bellet, Wed Nov 13 00:41:02 2024