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Name: SDL2-devel | Distribution: openSUSE Tumbleweed |
Version: 2.30.9 | Vendor: openSUSE |
Release: 1.1 | Build date: Sat Nov 2 12:45:47 2024 |
Group: Development/Libraries/X11 | Build host: reproducible |
Size: 4397659 | Source RPM: SDL2-2.30.9-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://libsdl.org/ | |
Summary: SDL2 Library Developer Files |
This package contains files needed for development with the SDL2 library.
Zlib
* Sat Nov 02 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.9 * Fixed flicker when entering/exiting fullscreen or moving the window between scaled and non-scaled displays under Wayland. * Tue Oct 01 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.8 * Fixed a crash in XInput code at startup * Fixed flooding the OS with I/O when a PS4/PS5 controller is disconnected * Added SDL_VIDEO_DOUBLE_BUFFER support to the Wayland backend * SDL_WINDOWEVENT_EXPOSED is sent appropriately when using Wayland * Fixed hang at startup in audio code when the application has large stack usage on Linux * Fixed initializing KMSDRM on older Linux systems * Tue Sep 03 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.7 * Added support for the Retro-bit Controller in PS3 mode * Fixed the cursor becoming visible when using relative mode under XWayland * Fixed Direct Rendering Manager initialization failure on some Linux systems * Fixed a crash when the current mouse capture window is destroyed * Thu Aug 29 2024 Antonio Larrosa <alarrosa@suse.com> - Don't build with fcitx support. fcitx support was just added because of a bug (boo#1025413) that could be fixed by building with fcitx support but upstream SDL2 developers fixed it in 2.0.5 when building without fcitx support too. Also fcitx support has always been disabled in SLE/Leap and in Factory it's built against fcitx 4.2.9.9, not the newer fcitx5 so let's disable it in order to reduce dependencies. * Fri Aug 16 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.6 * Improved detection of Nintendo Switch Pro controller report mode * Fixed a rare crash when a controller is disconnected * Tue Jun 18 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.4 * Added support for the Saitek Cyborg V.3 Rumble Pad in PS3 mode * Added support for the Razer Kitsune in PS5 mode * Added Linux bindings for the Qanba Drone 2 Arcade Joystick * Leave Nintendo Online controllers in simple report mode so they work with DirectInput games * Enable using libusb for GameCube controllers when available * Wed May 01 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.3 * Fixed a pointer warping issue on XWayland * Reduced startup time when scanning for game controllers on Linux * Tue Apr 02 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.2 * Fixed performance regression initialing controllers on Linux * Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online * Add support for MadCatz Saitek Side Panel Control Deck * Added support for the Hori Fighting Stick EX2 * Added support for the Yawman Arrow flightstick * Added a gamepad mapping for the Defender Joystick Cobra R4 * Fixed the gamepad mapping for the Sanwa Supply JY-P76USV controller * Allow using SDL_RWFromFile() with named pipes * Wed Mar 06 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.1 * Fixed a regression causing SDL_WaitEvent() to return spurious failures * Wayland windows automatically have OpenGL enabled again * Fixed memory corruption when converting signed 16-bit audio to float * Fixed audio artifacts when converting signed 8-bit audio to float * Fixed the clip rectangle not being updated when the viewport changes in the SDL renderer * Fri Feb 02 2024 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30 * Added support for 2 bits-per-pixel indexed surface formats. * Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available. * Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller. * Added the environment variable SDL_LOGGING to control default log output. * Thu Nov 02 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.28.5 * Added support for the HP HyperX Clutch Gladiate controller * Fixed a crash if a controller is disconnected while SDL is opening it * Fixed a crash on Linux if XInput2 isn't available at runtime * Sat Oct 07 2023 Jan Engelhardt <jengelh@inai.de> - Enable direct PipeWire support * Mon Oct 02 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.28.4 * Enable clipping for zero sized rectangles in the SDL renderer * Notify X11 clipboard managers when the clipboard changes * Fixed sensor timestamps for third-party PS5 controllers * Added detection for Logitech and Simagic racing wheels * Fri Sep 01 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.28.3 * Added a gamepad mapping for the G-Shark GS-GP702 * Fixed touchpad events for the Razer Wolverine V2 Pro in PS5 mode * Wed Aug 02 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.28.2 * Fixed 8BitDo gamepad mapping when in XInput mode on Linux * Fixed controller lockup initializing some unofficial PS4 replica controllers * Fixed video initialization on headless Linux systems using VNC * Sat Jul 01 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.28.1 * Added support for the Nintendo Online Famicom controllers * Improved support for third-party Nintendo Switch controllers * Fixed setting the player LED on Nintendo Switch controllers * Added Linux controller mapping for the Logitech Chillstream * Wed Jun 21 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.28 * Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between the window surface and rendering APIs. * Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other. * Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active. - Delete 0001-Cleanup-add-brace-6545.patch, 0002-Update-for-SDL3-coding-style-6717.patch, 0003-Clang-Tidy-fixes-6725.patch (inapplicable), 0004-evdev_kbd-Use-current-keymap.patch (merged). * Tue Apr 11 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.26.5 * Fixed handling of third party PS4 controller input reports * Added support for the trigger buttons on the Victrix Pro FS for PS5 * Added mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9) * Added mapping for DualSense Edge Wireless Controller on Linux * Added mapping for Hori Pokken Tournament DX Pro Pad * Improved the speed and quality of audio resampling * Fixed crash on Linux if dbus can't be initialized * Tue Mar 07 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.26.4 * Fixed using older game controller mappings on Linux * Fri Mar 03 2023 Michal Suchanek <msuchanek@suse.com> - Use current keymap on console (https://github.com/libsdl-org/SDL/pull/7400 ) + 0001-Cleanup-add-brace-6545.patch + 0002-Update-for-SDL3-coding-style-6717.patch + 0003-Clang-Tidy-fixes-6725.patch + 0004-evdev_kbd-Use-current-keymap.patch * Tue Feb 07 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.26.3 * Fixed infinite loop shutting down WGI controllers * Fixed centering the D-pad on some Xbox controllers * Tue Jan 03 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.26.2 * Fixed long delay at startup when a Razer keyboard is connected * Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the AZERTY keyboard layout on Linux - Enable libsamplerate and libdecor components - Remove unused tslib build requirement * Thu Dec 01 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2.26.1 * Improved audio resampling quality * Fixed crash if SDL_GetPointDisplayIndex() or SDL_GetRectDisplayIndex() are called before SDL_VideoInit() * Tue Nov 22 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2.26 * Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support. * Added simulated vsync synchronization for the software renderer. * Added the mouse position to SDL_MouseWheelEvent. * Added SDL_ResetHints() to reset all hints to their default values. * Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID. * Added XBOX Hints. * Added support for PS3 and Wii controllers to the HIDAPI driver (not enabled by default). * Added access to the individual left and right gyro sensors of the combined Joy-Cons controller. * Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information. - Delete sdl2-khronos.patch (merged) - Drop CVE-2022-4743.patch. * Thu Nov 03 2022 Michael Gorse <mgorse@suse.com> - Add CVE-2022-4743.patch: fix potential memory leak in GLES_CreateTexture (boo#1206727 CVE-2022-4743). * Tue Nov 01 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2.24.2 * Fixed crash in Wayland_HasScreenKeyboardSupport() * Thu Oct 27 2022 Cristian RodrÃguez <crrodriguez@opensuse.org> - Drop unused buildrequires on nasm * Wed Oct 05 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2.24.1 * Fixed shader compilation issues using the OpenGL ES2 renderer * Fri Aug 19 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2.24.0 * Added a number of function relating to input devices such as keyboard and joystick. * Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status * Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported. - Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages themselves have baselibs). - Drop fix-xi2-crash.patch (merged) - Rename devel package to just %name-devel, which is what most our packages do. * Tue Jul 05 2022 Jan Engelhardt <jengelh@inai.de> - Add fix-xi2-crash.patch * Fri Apr 29 2022 Jan Engelhardt <jengelh@inai.de> - Restore sdl2-symvers.patch to full symbol list to facilitate application installation with Leap 15.x's SDL2. * Mon Apr 25 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2.0.22 * Added SDL_RenderGetWindow() to get the window associated with a renderer * Added floating point rectangle functions: SDL_PointInFRect(), SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(), SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(), SDL_EncloseFPoints(), SDL_IntersectFRectAndLine(). * Added SDL_IsTextInputShown() which returns whether the IME window is currently shown. * Added SDL_ClearComposition() to dismiss the composition window without disabling IME input. * Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it. * Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled. * The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior. * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL. * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan. * Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed. * Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks. * Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows. * Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration. * Sun Jan 16 2022 Carsten Ziepke <kieltux@gmail.com> - Drop 0001-Fix-build-against-wayland-1.20.patch Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092 * Tue Jan 11 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2.0.20 * SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter. * Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES. * Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility. * Fri Dec 17 2021 Jan Engelhardt <jengelh@inai.de> - Add 0001-Fix-build-against-wayland-1.20.patch * Tue Nov 30 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 2.0.18 * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API. * Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture. * Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates. * Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime. * Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels. * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it is centered on. * Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes. * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque. * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window. * You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields. * Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble. * Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble. * SDL's hidapi implementation is now available as a public API in SDL_hidapi.h. - Drop SDL2-endian.patch (inapplicable), sdl2-fix-wayland-fullscreen.patch (merged), audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged) - Drop CVE-2021-33657.patch. * Wed Nov 10 2021 Michael Gorse <mgorse@suse.com> - Add CVE-2021-33657.patch: always create a full 256-entry color map in case color values are out of range (boo#1198001 CVE-2021-33657). * Mon Nov 08 2021 tiwai@suse.de - Support "pulse" as an alias for pulseaudio (bsc#1191868, bsc#1189778): audio-Support-pulse-as-an-alias-for-pulseaudio.patch * Wed Aug 11 2021 kh Lai <dlshcbmuipmam@hotmail.com> - sdl2-fix-wayland-fullscreen.patch * fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629 * Wed Aug 11 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 2.0.16 * Better native Wayland support, including handling for client-side decorations and other functionality in place. * Support for being able to directly interface with PipeWire for audio input/output, a variety of new APIs, support for the Amazon Luna game controller, rumble support for more controllers. * NOTE: Switching away (e.g. with Alt-Tab) from fullscreen windows created with the SDL_WINDOW_FULLSCREEN flag will now minimize them. If your window manager is configured to now show minimzed windows in either the Alt-Tab list or the task bar, you will have difficulty unminimizing these windows.
/usr/bin/sdl2-config /usr/include/SDL2 /usr/include/SDL2/SDL.h /usr/include/SDL2/SDL_assert.h /usr/include/SDL2/SDL_atomic.h /usr/include/SDL2/SDL_audio.h /usr/include/SDL2/SDL_bits.h /usr/include/SDL2/SDL_blendmode.h /usr/include/SDL2/SDL_clipboard.h /usr/include/SDL2/SDL_config.h /usr/include/SDL2/SDL_cpuinfo.h /usr/include/SDL2/SDL_egl.h /usr/include/SDL2/SDL_endian.h /usr/include/SDL2/SDL_error.h /usr/include/SDL2/SDL_events.h /usr/include/SDL2/SDL_filesystem.h /usr/include/SDL2/SDL_gamecontroller.h /usr/include/SDL2/SDL_gesture.h /usr/include/SDL2/SDL_guid.h /usr/include/SDL2/SDL_haptic.h /usr/include/SDL2/SDL_hidapi.h /usr/include/SDL2/SDL_hints.h /usr/include/SDL2/SDL_joystick.h /usr/include/SDL2/SDL_keyboard.h /usr/include/SDL2/SDL_keycode.h /usr/include/SDL2/SDL_loadso.h /usr/include/SDL2/SDL_locale.h /usr/include/SDL2/SDL_log.h /usr/include/SDL2/SDL_main.h /usr/include/SDL2/SDL_messagebox.h /usr/include/SDL2/SDL_metal.h /usr/include/SDL2/SDL_misc.h /usr/include/SDL2/SDL_mouse.h /usr/include/SDL2/SDL_mutex.h /usr/include/SDL2/SDL_name.h /usr/include/SDL2/SDL_opengl.h /usr/include/SDL2/SDL_opengl_glext.h /usr/include/SDL2/SDL_opengles.h /usr/include/SDL2/SDL_opengles2.h /usr/include/SDL2/SDL_opengles2_gl2.h /usr/include/SDL2/SDL_opengles2_gl2ext.h /usr/include/SDL2/SDL_opengles2_gl2platform.h /usr/include/SDL2/SDL_opengles2_khrplatform.h /usr/include/SDL2/SDL_pixels.h /usr/include/SDL2/SDL_platform.h /usr/include/SDL2/SDL_power.h /usr/include/SDL2/SDL_quit.h /usr/include/SDL2/SDL_rect.h /usr/include/SDL2/SDL_render.h /usr/include/SDL2/SDL_revision.h /usr/include/SDL2/SDL_rwops.h /usr/include/SDL2/SDL_scancode.h /usr/include/SDL2/SDL_sensor.h /usr/include/SDL2/SDL_shape.h /usr/include/SDL2/SDL_stdinc.h /usr/include/SDL2/SDL_surface.h /usr/include/SDL2/SDL_system.h /usr/include/SDL2/SDL_syswm.h /usr/include/SDL2/SDL_test.h /usr/include/SDL2/SDL_test_assert.h /usr/include/SDL2/SDL_test_common.h /usr/include/SDL2/SDL_test_compare.h /usr/include/SDL2/SDL_test_crc32.h /usr/include/SDL2/SDL_test_font.h /usr/include/SDL2/SDL_test_fuzzer.h /usr/include/SDL2/SDL_test_harness.h /usr/include/SDL2/SDL_test_images.h /usr/include/SDL2/SDL_test_log.h /usr/include/SDL2/SDL_test_md5.h /usr/include/SDL2/SDL_test_memory.h /usr/include/SDL2/SDL_test_random.h /usr/include/SDL2/SDL_thread.h /usr/include/SDL2/SDL_timer.h /usr/include/SDL2/SDL_touch.h /usr/include/SDL2/SDL_types.h /usr/include/SDL2/SDL_version.h /usr/include/SDL2/SDL_video.h /usr/include/SDL2/SDL_vulkan.h /usr/include/SDL2/begin_code.h /usr/include/SDL2/close_code.h /usr/lib64/cmake/SDL2 /usr/lib64/cmake/SDL2/sdl2-config-version.cmake /usr/lib64/cmake/SDL2/sdl2-config.cmake /usr/lib64/libSDL2.so /usr/lib64/libSDL2_test.a /usr/lib64/libSDL2main.a /usr/lib64/pkgconfig/sdl2.pc /usr/share/aclocal/sdl2.m4 /usr/share/doc/packages/SDL2-devel /usr/share/doc/packages/SDL2-devel/WhatsNew.txt
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