Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
Name: bstone | Distribution: openSUSE Tumbleweed |
Version: 1.2.13 | Vendor: openSUSE |
Release: 1.1 | Build date: Sat Dec 14 19:32:44 2024 |
Group: Amusements/Games/3D/Shoot | Build host: reproducible |
Size: 1829991 | Source RPM: bstone-1.2.13-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://bibendovsky.github.io/bstone/ | |
Summary: A source port of Blake Stone |
A source port of the first-person shooter Blake Stone. Features: * High resolution rendering of world (extended vanilla engine) * Modern and vanilla controls * Allows to customize control bindings * Separate volume control of sound effects and music Supported games: * Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware * Planet Strike (v1.0/v1.1) NOTE: To play Blake Stone with bstone you need the original game files You need to start the game from within the folder with these files.
GPL-2.0-or-later AND MIT AND GPL-3.0-or-later
* Sat Dec 14 2024 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.13 Fixed * [AOG][HWR] Fix weapon position when toggle widescreen. * Hide back-to-demo menu item when there is no mission active. * Informants Die Upon Reloading a QuickSave. * Fizzle fade on death. * Don't increase a turn speed when running. * [AOG] Walking sounds for Cyborg Warrior and Bio-Mech Guardian. * "Full map" cheat. * Asleep enemies when dumps info to log. * [Windows] DPI awarness. * [HWR] Render walls on both sides of a door to avoid a possible gap. * Possible saved game corruption. * Load maps from https://legacy.3drealms.com/stuff/bsflrs.zip. * Boss spawning in AOG. * Error at startup when profile directory is empty. * Buffer overflow for textured ceiling or floor. * [CFG] Escape argument string on serialization. * Sprite extraction error "Sprite page index out of range." * "Actor is in actorat" condition. * Order buttons inside the message box from right to left. * Possible out of range index access in ClearNClose. * [HWR] Crash on E5M14. * [SDL] Audio mixer crash on exit. * Crash when playing UI sound and there is no audio devices detected. Added * [#503] If the player score for the level is above 96%, the informant will tell the location of a single missing enemy or item. * [CMake] Option BSTONE_INTERNAL_SDL2 to use bundled SDL2 source code. * CVar facility. * Add tool to trim file paths in the executable. * Add option to control checking for error of 3D renderer API. * [PS] Add option to toggle a map in stats like in AOG. * Add Git commit's hash to the version. * Log error when message box fails. * Option extract_levels to extract levels in MapEdit format (FLR). * Button to error message box to open a log file. Changed * [#383] Change description of "is windowed" for windowed fullscreen. * Relicense completely new source code under MIT license. * [AUDIO] Rename audio driver type 2d_sdl to system. * [AUDIO] Rename audio driver type 3d_openal to openal. * Rename cvar vid_aa_kind to vid_aa_type. * [CVAR] Rename audio drivers (r2_sdl -> system, r3_openal -> openal). * Rename cvar vid_aa_kind to vid_aa_type. * Use multiple search paths (data, mod) for external resources. * Update Nuked OPL3 to cfedb09efc03f1d7b5fc1f04dd449d77d8c49d50. * Update stb (stb_image.h v2.29; stb_image_write.h v1.16). * Set CMake minimum version to v3.5.0. * Option --data_dir does not affect auto-detection of original assets. - Drop patch: * bstone-fix-build-with-gcc13.patch * Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN * Sun Apr 09 2023 Martin Hauke <mardnh@gmx.de> - Add patch: * bstone-fix-build-with-gcc13.patch * Sun Sep 18 2022 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.12 Added * Support Nuked OPL3 emulator. * Option to control OPL3 emulator type (snd_opl3_type). * [README] "Known issues" section. Fixed * Cancel strafe movement if both keys are pressed. * Clear damage effects after loading the game, etc. * Fix GOG / Steam content detection. * Fix checking if the level is official. * Fix crash after changing audio driver via the menu. * Match audio attenuation to vanilla as close as possible. * Option vid_renderer now works in command-line. * Render 3D scene behind "You are jamming" cheat message box. * Use SDL 2.0.5+ functions only if available. * [AOG] Conditions to complete the episode. * [AOG] Fix "N/A" font size and color in the floor input panel. * [AOG] Interact with elevator controls on east-west side only. * [AOG] Match transporting behavior between floors to original. * [AOG] Render ouch frame only on damage for Plasma Sphere. * [AOG] Reverse textures for charge packs. * [HWR] Render enter-only door size without lock as unlocked. * [OAL] List only available extensions. * [OAL] Load AL symbols within context. * [SDL] Error "Renderer already associated with window". * [SDL] Reduce CPU usage for digitized low-pass filtering. Changed * Limit stream I/O to 32 bit. * [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available. * [VIDEO] Rename vid_windowed_height to vid_height. * [VIDEO] Rename vid_windowed_width to vid_width. * [VIDEO] Rename vid_windowed_x to vid_x. * [VIDEO] Rename vid_windowed_y to vid_y. Removed * Exclusive fullscreen mode. * Option vid_is_windowed. * Resampling low-pass filter and it's options (snd_resampling_interpolation, snd_resampling_lpf). * Sat Jan 29 2022 Ferdinand Thiessen <rpm@fthiessen.de> - Fix license tags (statically linked libraries) * Sun Mar 21 2021 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.11 * Bindings to take screenshots (default F5). * Option to control weapon bobbing (actual for Planet Strike only). * PC Speaker SFX. * Option snd_sfx_type to switch between AdLib and PC Speaker audio. * Option snd_is_sfx_digitized to toggle SFX digitization. * Extracting unprocessed audio (*.data). * Extracting PC Speaker audio. * Sun Feb 14 2021 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.10 Added * Support for external textures (bmp, png). * Configuration for external textures (vid_external_textures). * OpenAL 3D audio driver. * Configuration for OpenAL driver (snd_driver, snd_oal_library, snd_oal_device_name). Fixed * Search path with provided data_dir. * Double fading on new game or load game when using hw renderer. * Fade whole screen when in widescreen and 3D view is showing. * Next map number for level transition. * Support for lowercase resource file names. * Sat Nov 14 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.9 Added * Option vid_filler_color_index to select filler color. Fixed * Enable sfx and music by default for first startup. * Lives counter. * Input floor panel visual glitches. * Fri Jul 10 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.8 Fixed * Disabled episodes 5 and 6 in static build. * Tue Jul 07 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.7 Fixed * Extraction of compressed texts. * Same texture for door type BIO. * Player radius for item pickup. * Missing test for pushwall in CheckLine. * Fix sfx turning off when in-game sounds paused. * Show option "Game Options -> Video -> Stretch UI". Changed * Replaced almost all fixed-point arithmetic with a floating-point one. * Relay on CMake's PCH support if available.
/usr/bin/bstone /usr/share/doc/packages/bstone /usr/share/doc/packages/bstone/CHANGELOG.md /usr/share/doc/packages/bstone/README.md /usr/share/icons/hicolor/256x256/apps/bstone.png /usr/share/licenses/bstone /usr/share/licenses/bstone/Blake Stone source code license.doc /usr/share/licenses/bstone/LICENSE.txt
Generated by rpm2html 1.8.1
Fabrice Bellet, Sun Jan 12 23:23:09 2025