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Name: cdogs-sdl | Distribution: openSUSE Tumbleweed |
Version: 2.1.0 | Vendor: openSUSE |
Release: 2.1 | Build date: Sat Nov 2 15:21:27 2024 |
Group: Amusements/Games/Action/Shoot | Build host: reproducible |
Size: 61557061 | Source RPM: cdogs-sdl-2.1.0-2.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://cxong.github.io/cdogs-sdl | |
Summary: Classic overhead run-and-gun game |
C-Dogs SDL is a classic overhead run-and-gun game, supporting up to 4 players in co-op and deathmatch modes. Customize your player, choose from up to 11 weapons, and try over 100 user-created campaigns. Have fun!
BSD-2-Clause AND GPL-2.0-only AND CC-BY-3.0 AND CC-BY-SA-3.0
* Sat Nov 02 2024 Carsten Ziepke <kieltux@gmail.com> - Add cdogs-sdl-gcc-14.patch, fixes building with gcc14 * Sun May 19 2024 Carsten Ziepke <kieltux@gmail.com> - update to 2.1.0: * Fix crash when continuing game * Fix ammo pickups for dropped grenades * Fix crash in Most Classified Enemy campaign * Fix crash when player has no melee weapon * Fix crash when freshly installed game generates invalid config * Fix compass arrows slightly off direction * Add options in pause menu * Add --listen_port N command option for specifying network port * Improve UI with flashing elements when certain things happen like getting hurt or picking up items - changes in 2.0.0: Campaigns * Cyberdogs Game * Fix buffer overflows in yajl * Fix prox mine placement and draw order * Fix lives going to 0 when replaying first mission after failure * Improve objective compass arrows by moving slightly away from edge * Improve ammo/weapon persistence by not resetting it after respawning * Improve AI chatter by not showing when they change weapons * Improve CMake formatting style * Improve nanopb by updating to avoid potential invalid free bug * Improve appdata with minor fixes Editor * Add support for exceeding max health with special pickups * Improve destroy objectives by allowing multiple object types * Thu Nov 09 2023 Dirk Müller <dmueller@suse.com> - update to 1.5.0: * Customize hats, hair, facial hair and glasses, plus many bug fixes * Remove quick play * Fix weapons being picked up into incorrect slots * Fix grenades not persisting across levels * Fix bullets not falling * Fix unable to start game with co-op AI, stuck in weapon menu * Fix or replace many files with missing or problematic licenses (@reinerh) * Fix duplicate brass shells * Fix poison grenade icon * Fix incorrect zapper spritesheet * Fix missing music error message * Improve character customization by separating hats, hair, facial hair and glasses * Improve controls info by renaming button1/button2 to fire/switch * Tue May 23 2023 Carsten Ziepke <kieltux@gmail.com> - update to 1.4.2: * Fix crashes when bullets are missing hitsounds * Fix not being able to exit vehicles * Fix config path to adhere to XDG spec * Add buy/sell lives and max health * Add upgradable weapons * Improve collect objectives by allowing multiple pickup types * Editor: Fix crash when copying missions with objectives * Fri Apr 07 2023 Dirk Müller <dmueller@suse.com> - update to 1.4.1: * Fix weapon swapping with None in equip menu 5281ac6 * Fix game loading mission via command line 5281ac6 * Add shareware WOLF3D in main game ad32ed8 (i.e. no need to download separately via mission pack) * Add buy/sell weapons and ammo functionality #739 (feature hidden in WIP techdemo) * Add a chainsaw switch sound d99a199 * Improve actor item drops by making them instant #752 * Fix crash when duplicating character with no hair b31663b * Fix available weapons menu in campaigns with custom weapons * Tue Dec 13 2022 Andrea Manzini <andrea.manzini@suse.com> - Update to version 1.4.0 * Fix Spear of Destiny compatibility with steam Wolfenstein 3D * Improve several campaigns with auto-melee weapons (Doom, Wolf3D+SoD) - Update to version 1.3.1 * Persistent lives, fix gas bomb poison lasting forever - Update to version 1.3.0 * Fix missing controls in editor, and some animation effects and sounds - Add fix-env-script-interpreter.patch - Add cdogs-sdl.rpmlintrc to filter out warning on hidden data directory - Remove fix-source-file-directory.patch * Fri Dec 03 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 1.2.0 * Fix Spear of Destiny secret level warps * Fix Spear of Destiny missing wall definition * Editor: Fix setting key required for doors - Add fix-source-file-directory.patch * Wed Oct 13 2021 Martin Hauke <mardnh@gmx.de> - Update to version 1.1.1 * Support Spear of Destiny mission packs and enhanced wolf3d mod support Game * Remove mouse as game input device, better support for mouse in menus #713 * Add support for Spear of Destiny mission packs * Add enemy types being able to see all directions (wolf3d bosses) * Add enemy types being able to open locked doors (wolf3d bosses) * Fix holowall support for wolf3d mods Editor * Improve map preview by showing pickups obscured by walls * Sat Sep 11 2021 Martin Hauke <mardnh@gmx.de> - Update to version 1.1.0 * Show times in end screens * Sun Sep 05 2021 Martin Hauke <mardnh@gmx.de> - Update to version 1.0.2 * Fixes for custom Wolf3D campaigns. * Sat Aug 28 2021 Martin Hauke <mardnh@gmx.de> - Update to version 1.0.1 * Add support for detecting Linux steam installation of Wolf3D/SoD. * Thu Aug 26 2021 Martin Hauke <mardnh@gmx.de> - Fix deletion of duplicate README.md * Sat Aug 21 2021 Martin Hauke <mardnh@gmx.de> - Update to 1.0.0 * Support for Wolfenstein 3D and Spear of Destiny Game * Add support for vehicles #30 * Add support for multi-guns * Add support for custom wreck objects and bullets (allows respawning actors on death) * Add support for custom actor death animation * Add option to skip debrief menu * Fix game freeze when returning to game after leaving it paused for a while * Fix duplicate missions in level select * Improve performance by adding max particle limit * Improve level select menu with max items limit * Improve game start menu by disabling continue option after campaign complete Editor * Fix loading a campaign with less missions showing a blank mission #670 * Add per-mission option to persist weapons (can reset weapons on certain missions) * Change map shortcut key to tab - Add patch: * fix-build.patch * Tue Jul 20 2021 Martin Hauke <mardnh@gmx.de> - Update to 0.13.0 Game * Add weapon sprites * Add molotov glass break sound * Add AI waking to gunfire * Add AI peripheral vision * Add AI wake on seeing teammate under attack * Fix feet colors for classic campaigns * Fix sliding diagonally against map objects and getting stuck * Fix player not getting poisoned * Fix AI not waking when seeing player * Fix co-op AI not shooting * Fix missing bullet hole marks * Fix minor typo in campaign * Improve save file with saved weapons and ammo * Improve save file, saves individual missions completed * Improve gun dropping, limit gun drops after 2 are present * Improve ammo dropped by enemies by halving amount * Improve character previews by showing gun * Improve weapon selection screen with character rotation * Improve text particles by drawing above everything * Improve pulse animation by doubling its frequency Editor * Add character deafness flag * Add custom character item drops * Add separate bullet flesh/object hit properties (bullets can hit actors but not map objects) * Fix loading classic campaigns via drag-drop * Fix tooltip for immunity flag * Improve character previews by showing gun - Remove patch: * fix-multiple-definitions.patch * Sat May 22 2021 Martin Hauke <mardnh@gmx.de> - Update to 0.12.0 Game * Fix LAN bugs * Fix crash if laser sight is enabled * Fix crash in AI Insurgency II campaign * Add dual-wielded pistols * Add pistol and chaingun gun models * Add score text popup on collecting score pickups * Improve AI by waking immediately on being hit * Improve AI by not reacting immediately on wake * Improve changing volume options by not rewinding music Editor / Modding * Fix "HitsObjects": false behavior for bullets, should not damage map objects if set * Add highlights to walk-through walls * Add customizable door auto-close delay in campaign options * Add ability to set character direction in static map type * Add customizable special damage duration in bullets.json * Add customizable corpse map object in character_classes.json * Change map object placement to allow them to be placed over ones with 0 health (e.g. wrecks, blood pools) * Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to 0.11.1 * Add building interior map generator * Add mouse controls for menus * Add fists weapon * Add custom footstep sounds for bones character class * Add auto-play --demo mode * Add live backgrounds * Add pigtails hair * Fix crash when changing options * Fix score popups not updating position * Fix friendly fire from status-inducing weapons e.g. poison * Fix flower not dropping pickups * Fix frequent hangs at game startup, interior map generator * Fix alert sounds for invisible characters * Fix donut hair * Improve options menus with left/right arrows * Change menu sounds * Change hitsounds enabled on invulnerable characters * Editor: * Add some new tile types and map objects e.g. cobble wall * Add ability to place map objects of different types on same tile * Add random door position option for classic/interior map types * Add collapse UI area via grave key * Fix flood fill crashing when applied at map edge * Fix non-solid map objects added repeatedly at same position - Add fix-multiple-definitions.patch * Tue Jan 05 2021 Martin Hauke <mardnh@gmx.de> - Update to 0.10.2: * Fix loading classic campaigns * Fix PVP rounds not ending * Fix missing mouse cursor and trail * Fix linux build * Fix dogfight scores not updated properly * Add peaked cap hat * Add soldier body type * Improve weapon equip menu, show available weapons, allow gun swapping. * Improve game startup by skipping mission briefing if it is empty - Drop not longer neede patches * cdogs-sdl-fix-desktop-and-appdata.patch * nanopb.patch - Package license file and readme
/usr/bin/cdogs-sdl /usr/bin/cdogs-sdl-editor /usr/share/applications/io.github.cxong.cdogs-sdl.desktop /usr/share/cdogs-sdl /usr/share/cdogs-sdl/data /usr/share/cdogs-sdl/data/.wolf3d /usr/share/cdogs-sdl/data/.wolf3d/N3D.cdogscpn /usr/share/cdogs-sdl/data/.wolf3d/N3D.cdogscpn/campaign.json /usr/share/cdogs-sdl/data/.wolf3d/N3D.cdogscpn/characters.json /usr/share/cdogs-sdl/data/.wolf3d/N3D.cdogscpn/missions.json /usr/share/cdogs-sdl/data/.wolf3d/SD2.cdogscpn /usr/share/cdogs-sdl/data/.wolf3d/SD2.cdogscpn/campaign.json /usr/share/cdogs-sdl/data/.wolf3d/SD2.cdogscpn/characters.json /usr/share/cdogs-sdl/data/.wolf3d/SD2.cdogscpn/missions.json /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/ammo.json /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/bullets.json /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/campaign.json /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/character_classes.json /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/characters.json /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/ammo_box.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/ammo_box.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/ammo_clip.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/basket.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/basket.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chandelier.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/data.json /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/legs_idle_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/legs_run_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/src.blend /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/src.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/upper_idle_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/upper_idle_dualgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/upper_idle_handgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/upper_run_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/upper_run_dualgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/angel/upper_run_handgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/bat /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/bat/data.json /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/bat/legs_idle_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/bat/legs_run_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/bat/src.blend /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/bat/src.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/bat/upper_idle_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/bat/upper_idle_handgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/bat/upper_run_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/bat/upper_run_handgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/data.json /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/legs_idle_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/legs_run_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/src.blend /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/src.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/upper_idle_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/upper_idle_dualgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/upper_idle_handgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/upper_run_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/upper_run_dualgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/big_mutant/upper_run_handgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/data.json /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/legs_idle_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/legs_run_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/src.blend /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/src.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/upper_idle_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/upper_idle_dualgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/upper_idle_handgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/upper_run_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/upper_run_dualgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/bodies/wizard/upper_run_handgun_24x24.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/guns /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/guns/pistol_20x20.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/guns/smg_30x22.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/hairs /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/hairs/ghost.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/hairs/ghost_17x30.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/hairs/hitler_10x10.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/hairs/pacman_ghost.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/chars/hairs/pacman_ghost_18x30.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/dead_guard.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/dogfood.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/dogfood.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/eagle_portrait.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/elevator_entrance.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/elevator_interior.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/flag.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/flag.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/ghost_corpse.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/gibbet.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/gibbet.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/gibbet_bloody.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/gibbet_skeleton.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/gibbet_skulls.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/hanging_skeleton.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/heart.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/heart.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/heer_flag.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/heer_flag.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/hitler_poster.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/iron_cross.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/knives.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/knives.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/meal.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/meal.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/pillar.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/pillar.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/pool_blood.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/pots.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/pots.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/shadow.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/sink.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/sink.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/skull_blue.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/skull_blue.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/skull_pillar.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/skull_pillar.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/smg.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/spear.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/spear.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/spears.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/spotlight.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/sprites.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/stove.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/stove.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/suit_of_armor.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/suit_of_armor.txt /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/swastika_blue.png /usr/share/cdogs-sdl/data/.wolf3d/SD2data.cdogscpn/graphics/swastika_relief.png 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