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crawl-sdl-0.32.1-1.1 RPM for riscv64

From OpenSuSE Ports Tumbleweed for riscv64

Name: crawl-sdl Distribution: openSUSE Tumbleweed
Version: 0.32.1 Vendor: openSUSE
Release: 1.1 Build date: Fri Nov 1 18:10:38 2024
Group: Amusements/Games/RPG Build host: reproducible
Size: 12502853 Source RPM: crawl-0.32.1-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://crawl.develz.org/
Summary: Roguelike dungeon exploration game (SDL version)
Crawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria.
Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot,
which is guarded by many horrible and hideous creatures.

This is the (SDL-based) tiled Stone Soup version of Dungeon Crawl.

Note: You need to be in the 'games' group in order to play the game.

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Fri Nov 01 2024 Andrea Manzini <andrea.manzini@suse.com>
  - update to 0.32.1:
    * Fix blockable beam attacks from monster spells being blocked 100% of the
      time.
    * 40 other bug fixes, interface improvements, and documentation updates.
  - update to 0.32.0:
    * Beogh, Dithmenos, Yredelemnul, and Makhleb have been substantially revamped.
    * Since everybody can become orcs, reworked Mountain Dwarves replace Hill Orcs.
    * New species: Coglins, dual-wielding gizmo-inventing goblins in exosuits.
    * More new spells, aimed at new school combinations and higher levels.
    * Many more new and revamped monsters and decorations throughout the Dungeon,
      see full changelog at https://github.com/crawl/crawl/releases/tag/0.32.0
* Sat Mar 16 2024 Dirk Müller <dmueller@suse.com>
  - update to 0.31.0:
    * Webtiles lobby idle timer, defaulting to 3 hours. This can be
      configured via the option `max_lobby_idle_time`.
    * Fixes to handling of idle crawl processes, process cleanup
    * Fixes to handling of a full disk
* Mon Feb 26 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %autosetup macro. Allows to eliminate the usage of deprecated
    PatchN.
* Sun Nov 12 2023 Dirk Müller <dmueller@suse.com>
  - update to 0.30.1:
    * Fix zooming on local tiles
    * Many other bug and documentation fixes
    * New background: Reavers, spellswords with powerful but
      situational Conjurations.
    * Palentongas reworked into Armataurs, with innate rampage and
      an affinity for potions.
    * A variety of exciting new spells for warriors and wizards
      alike.
    * Many new and reworked artefacts, both random and fixed.
    * Lugonu made more available and tempting to unfortunates cast
      into the Abyss.
    * It is now possible to enter the Vaults without holding a
      rune. However, a rune is still required to leave.
    * Slime walls now apply corrosion to the player, rather than
      dealing damage.
    * Jiyva's Oozemancy ability still deals damage as before.
    * Thunderstorms now deal much more damage.
* Fri Jun 24 2022 Jon Brightwell <jon@moozaad.co.uk>
  - Update to version 0.28.0
    Highlights
    * New Cinder Acolyte background, followers of the dying god Ignis.
    * The Hells burn with new fury, filled with new monsters and effects.
    * Yredelemnul completely redesigned; Okawaru and Jiyva significantly changed.
    * The Spider's Nest respun - many new monsters and maps lurk within.
    * Magical orbs added as a new category of off-hand equipment.
  - Version 0.27 highlights
    * New species: Djinni.
    * Many new spells and spellbooks.
    * New monster sets and end maps for many branches.
    * Ashenzari completely redesigned and reworked.
    * Cursed items removed.
  - Full changelogs at https://github.com/crawl/crawl/releases
* Fri May 07 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to version 0.26.1
    * ctrl-attack again no longer works while confused.
    * Console display flickering is reduced.
    * It is no longer possible to obtain infinite nets from net traps.
    * Various vault placement balance adjustments and teleport closet fixes.
    * 95 other fixes, tweaks, copy-edits, and interface improvements.
  - Update to version 0.26.0
    * New species: Palentonga.
    * New background: Delver.
    * Food and hunger are removed.
    * Swamp has many new monsters and other changes.
    * Spells, wands, and abilities can be quivered, fired, and
      autotargeted with an extension of the ranged quiver/autofight
      interface.
    * Full log: https://github.com/crawl/crawl/releases/tag/0.26.0
  - SPEC file: Drop parts related to outdated openSUSE versions
* Mon Aug 17 2020 Dirk Mueller <dmueller@suse.com>
  - update to 0.25.1
    * Change log see https://github.com/crawl/crawl/releases
    Highlights
    * Spells in many schools have been redesigned to make the schools
    more distinct.
    * Acquirement scrolls have been despoilered, offering the player
    a choice of generated items.
    * Effects from spell miscasts, god wrath, death curses, and Zot
    traps have been overhauled for consistency and simplicity.
  - remove CVE-2020-11722.patch (fixed upstream)
* Tue Apr 14 2020 Ferdinand Thiessen <rpm@fthiessen.de>
  - Added CVE-2020-11722.patch to fix CVE-2020-11722, boo#1169381
    * Fixes a remote code evaluation issue with lua loadstring
* Wed Mar 18 2020 Jon Brightwell <jon@moozaad.co.uk>
  - Update to version 0.24.0
    * Vampire species simplified
    * Thrown weapons streamlined
    * Fedhas reimagined
    * Sif Muna reworked
  - removed crawl-0.17.1-datetime.patch as fixed upstream
* Sun Jul 21 2019 Simon Puchert <simonpuchert@alice.de>
  - Update to version 0.23.2
    * Trap system overhaul
    * New Gauntlet portal to replace Labyrinths
    * Nemelex Xobeh rework
    * Nine unrandarts reworked and the new "Rift" unrandart added
    * Support for seeded dungeon play
    * build requires python and python-pyYAML

Files

/usr/bin/crawl-sdl
/usr/share/appdata
/usr/share/appdata/crawl.appdata.xml
/usr/share/applications/crawl.desktop
/usr/share/icons/hicolor/scalable/apps/crawl.svg


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Fabrice Bellet, Wed Nov 13 00:41:02 2024