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godot-runner-4.3-1.1 RPM for riscv64

From OpenSuSE Ports Tumbleweed for riscv64

Name: godot-runner Distribution: openSUSE Tumbleweed
Version: 4.3 Vendor: openSUSE
Release: 1.1 Build date: Thu Aug 15 14:00:00 2024
Group: Amusements/Games/Other Build host: reproducible
Size: 55431639 Source RPM: godot-4.3-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://godotengine.org/
Summary: Shared binary to play games developed with the Godot engine
This package contains a godot-runner binary for the Linux X11 platform,
which can be used to run any game developed with the Godot engine simply
by pointing to the location of the game's data package.

Provides

Requires

License

MIT

Changelog

* Thu Aug 15 2024 cunix@mail.de
  - Update to 4.3
    * Interactive music
    * 2D physics interpolation
    * TileMapLayer nodes
    * SkeletonModifier3D node
    * Splitting navigation meshes into chunks
    * Native ufbx importer
    * Parallax2D node
    * Premultiplied alpha blending in 3D shaders
    * Depth-based fog
    * Acyclic rendering graph
    * Wayland support
    * Register runtime classes with GDExtension
    and much more:
    https://godotengine.github.io/godot-interactive-changelog/#4.3
  - delete improve_linker_detection.patch
  - update check mode set to "disabled" by default
* Mon Apr 22 2024 cunix@mail.de
  - Update to 4.2.2
    * Texture2D and Texture3D icons added
    * Prompt require editor restart to user when gizmo color changed
    * Make viewport message dependent on framerate not physics step
    * Show modifier key functionality on all the editor tools
    * Make AnimationTree reference AnimationPlayer instead of AnimationMixer
    * Fix permanently selected audio bus effects
    * Add missing RenderServer include for "get_video_adapter_driver_info"
    * Fix frame number underflow in visual profiler
    * ix leak of scene used for customization during export
    * Handle export preset forward compat with 4.3+ platform name
    * Fix reporting exit code when command line export fails
    * Correctly enforce minimum window size in editor
    * Add "--import" command-line flag
    * Ensure the active window gains the keyboard focus
    * Prevent escape key from closing Editor Settings window when filtering for shortcuts
    * Fix Godot stealing focus on alternative window managers
    * Don't re-set input focus if the given window already has it
    * Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs
    * Use render method from OS instead of project settings in compositor RD
    * Add wireframe for compatibility mode
    * Significantly improve the speed of shader compilation in compatibility backend
    and more:
    https://godotengine.github.io/godot-interactive-changelog/#4.2.2
* Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %autosetup macro. Allows to eliminate the usage of deprecated
    %patchN.
* Fri Feb 16 2024 cunix@mail.de
  - Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
* Wed Dec 13 2023 cunix@mail.de
  - Update to 4.2.1
    * Set language encoding flag when using "ZIPPacker"
    * Prevent infinite recursion when printing errors
    * Allow dragging editable children in editor
    * Fix errors on file rename or move in the Filesystem Dock
    * X11: Send IME update notification deferred
    * Only allow MeshInstance3D-based nodes in
      particles emission shape node selector
    * Comment the shader template light function by default
    and more:
    https://godotengine.github.io/godot-interactive-changelog/#4.2.1
* Thu Nov 30 2023 cunix@mail.de
  - Update to 4.2
    Breaking possible:
    * AnimationMixer between AnimationPlayer and AnimationTree
    * GraphEdit and GraphNode reworked
    * GLTF importer
    * Internal storing of meshes
    * "change_scene_to_"* methods
    * "bus_layout_changed" signal removed in AudioServer
    * NOTIFICATION_NODE_RECACHE_REQUESTED removed
    Some highlights:
    * Onion skinning mode to preview animations
    * 2D navigation mesh baking
    * Multi-threading when baking the navigation mesh
    * Editor code regions
    * Project manager reorganized
    * GDExtension hot reload in editor
    * Import type changes are picked up on the fly
    * KTX image format
    * Native file selection dialogs
    * Copying and pasting images to clipboard
    * OIDN dropped as default denoiser
    * GPU and CPU particles start to deviate
    * Full support for threaded code in script debugger
    and much more:
    https://godotengine.github.io/godot-interactive-changelog/#4.2
  - rebased improve_linker_detection.patch
* Tue Nov 07 2023 cunix@mail.de
  - Update to 4.1.3
    Added:
    * Support loading of translations on threads
    * GDScript: check for "super()" methods not being implemented
    Changed:
    * Allow using floating-point bone sizes
      and outline widths in the 2D editor
    * Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
    * Make CSGShape follow curve's tilt in Path mode
    * Initialize View Frame Time estimates to match 120 FPS
    * Animation: Improve and clarify paused Tweens
    * Limit mesh complexity in LOD generation to prevent crashing
    * Update Blender export flags for 3.6
    Fixed:
    * TileMap editor so that pressing control deselects cells correctly
    * GridMap: Ensure the visibility is updated when entering the tree
    * Animation keyframes being skipped when played backwards
    * BoneAttachment3D signal connection
    * SkeletonIK3D editor preview when changing active node
    * Clear the previously set state when configuring for a new scene root node
    * Non-deterministic behavior in PCKPacker
    * Conversion of hex color strings in project converter
    * Indentation in script templates
    * LSP: Fix connection error when launched in a separate thread
    * LSP: Fix autocomplete quote handling
    * Native popups auto-closing when interacting with non-client area
    * Scrolling "PopupMenu" on keyboard/controller input
    * "OptionButton" minimum size when "Fit Longest Item" is enabled
    * 2D/3D viewport context switching issues when script editor is floating
    * Crash when generating LODs on meshes with non-finite vertices
    * Particle shader deterministic random values
    * Use EWMH for "DisplayServerX11::_window_minimize_check()" implementation
    * Ensure "POINT_SIZE" takes effect in the canvas item shader
    * Avoid default fallback material when using "world_vertex_coords"
    * Disabling depth prepass break opaque materials
    and more:
    https://godotengine.github.io/godot-interactive-changelog/#4.1.3
* Thu Oct 05 2023 cunix@mail.de
  - Update to 4.1.2
    Added:
    * Check to ensure registered classes are declared
    * Motion vector support for GPU 3D Particles
    * More hint types for uniform arrays in shaders
    * Autocomplete for filter/repeat hints on uniform arrays in shaders
    Changed:
    * Disable C++ exception handling
    * 3D property hint range for camera attributes exposure multiplier
    * Don't use splash minimum display time in editor
    * Automatically add path to built-in scripts
    * Uncollapse favorites by default in the editor FileSystem dock
    * Use "ui_text_submit" instead of "ui_accept"
      to confirm and close text prompts
    * Make editor camera speed indicator use "m/s" and "m"
    * Enable transparent background for GUI tooltips
    * Ensure "joy_connection_changed" is emitted on the main thread
    * Do not fail DisplayServer init if non-essential extensions are missing
    * Enable depth writes during shadow pass and depth pass,
      disable during color pass
    * Clamp Volumetric Fog Length property to prevent rendering issues
    Fixed:
    * Camera2D crash when edited scene root is null
    * "CanvasModulate" logic for modulating the canvas
    * VoxelGI saving VoxelGIData as a built-in file,
      despite being prompted to save it to an external file
    * Curve3D baking up vectors for nontrivial curves
    * Remove animation tracks with correct indices
    * Audio stream generators getting freed accidentally
    * Range error for "Array.slice"
    * Recursion level check for array stringification
    * Global transform validity for "Node2D" and "Control"
    * String conversion for -0.0 float values
    * "generate_random_bytes" for large chunks
    * Improve resolution of script type icons
    * Make the single window mode check more strict
    * Crash when using "Close All Tabs"
    * Version check for GDExtension
    * Overriding "_export_begin", "_export_file" and
      "_export_end" from GDExtension
    * Conflict between property and group names
    * RichTextLabel character line and paragraph index getters
    * Delay on tab resizing when (un)hovering tabs
    * Button clipping when internal margins exist
    * "OptionButton" resize when disabling "Fit to Longest Item"
    * "Button" text when the overrun behavior is other than "No Trimming"
    * Crash when hiding subwindow during popup of new subwindow
    * ItemList not updating when icon scale changes
    * NavigationObstacle2D debug position
    * Prevent crash when accessing "Node" Multiplayer from thread
    * ENet: Better handle truncated socket messages
    * ENet: Properly set transfer flags when using custom channels
    * File permissions set to 0666
    * Shader type detection
    * Shader and ShaderInclude resource loading
    * Empty shader resource loading
    and more:
    https://godotengine.github.io/godot-interactive-changelog/#4.1.2
  - added improve_linker_detection.patch for pck embedding with runner
* Wed Jul 19 2023 cunix@mail.de
  - Update to 4.1.1
    Added:
    * 3.x compatibility for animation loop mode
    Changed:
    * Allow unbundling brotli to use system library
    * Check parameter validity in "Object::set_script"
    * Focus current node after connecting
    * Sort project tags before saving
    * Project converter: Use same rendering driver as Project Manager
    * Take eye offset into account for depth in StandardMaterial3D
    Fixed:
    * build with "use_sowrap=no" and various warnings/errors
    * "Camera2D.rotating" not being converted and reversed properly
    * 3D viewport grid disappearing on scene tab changes
    * "tween_property" on "Basis" to properly update its value
    * dropping files from "res://" to "res://"
    * Do not change a node unique name to the same name
    * Emit "history_changed" on merged UndoRedo actions
    * Cursor behavior for multiselect in Tree while holding CTRL
    * Invalid minimum size for translated messages in option button
    * Fallback logic of "OS::shell_show_in_file_manage"`
    * Avoid freeze when interacting with menus on Wayland
    * "move_to_trash" wrongly reporting files as not found
    * Threading bug in Vulkan rendering device
  - "xkb_loaded.patch" dropped: accepted upstream
* Fri Jul 07 2023 cunix@mail.de
  - Update to 4.1
    Added:
    * Platform-specific CA bundles
    * "Center View" button in 2D editor
    * Proper snapping to tile polygon editor
    * Ability to look-at in 3D model-space
    * Move control points button to Path3D Editor
    * "TRANS_SPRING" mode to "Tween"
    * Frame delta smoothing option
    * Square fill mode to GradientTexture2D
    * "ProjectSettings.set_as_basic()" and "ProjectSettings.set_as_internal()"
      exposed  to scripting
    * Let user scripts disable thread safety checks
    * multi-window for code and shader editors
    * Remember snapping options per-project
    * Project tags
    * Make create folder popup support nested folders
    * Relative path support for "EditorPlugin.add_autoload_singleton"
    * Export options for EditorExportPlugins
    * Editor support for icons of custom, scripted, and GDExtension classes
    * Backwards compatibility system for GDExtension
    * GDExtensions allowed to add editor plugins
    * GDExtension "@since" attribute
    * Boolean operators for all Variant types
    * Static variables in GDScript
    * Multiline cells in "Tree"
    * horizontal/vertical "custom_step" editor property for "ScrollContainer"
    * "screen_get_pixel" method
    * Vertical icon alignment for buttons
    * All auto-wrap modes in "TextEdit" exposed
    * Tab stops support in "Label" and "RichTextLabel"
    * "Window.get_window_id()"
    * Method to check if native window is focused
    * Support for extending GLTF with more texture formats and support WebP
    * non-standard OBJ vertex entries supported
    * NavigationAgent path postprocessing and pathfinding algorithm options exposed
    * "audio/general/text_to_speech" project setting to enable/disable TTS
    * Default error handler for X11 to avoid crashes
    * Shader cache for GLES3
    * Vulkan pipeline caching
    * NoiseTexture3D
    * "EXPOSURE" and "LIGHT_IS_DIRECTIONAL" built-in for spatial shaders
    * Option for ButtonGroups to be unpressed
    Changed:
    * Node processing refactored to allow Scene multi-threading
    * Node children management optimized
    * Replace invalid characters in node names by underscores
      instead of removing them
    * Remove constrained view in the 2D editor
    * Reorganize context menu in FileSystem dock
    * Preserve scene unique names when saving branch as scene
    * Allow showing messages from threads in "Editor Log"
    * Store sensitive export options in dedicated credentials file
    * Rework GDExtension interface from a struct to loading function pointers
    * Make "TextureButton" and "Button" update on texture change
    * Use defined key mapping for closing popups and dialogs
    * Disable texture format import overrides by default
    * Navigation mesh edge connections optional
    * Disable weak crypto and TLS versions
    * Propagate previously unused "NOTIFICATION_WORLD_2D_CHANGED",
      make CanvasItem/CollisionObject2D use it
    * Rework particle turbulence
    * (Re-)Implement "Light3D.shadow_reverse_cull_face"
    Fixed:
    * 3D viewport front/rear axis and "Focus" button
    * AudioListener2D ignoring rotation for positional audio
    * Trim when importing WAV
    * Invalid 2D global position when read outside tree
    * "View Owners" dialog not acknowledging that some resources aren't scenes
    * Avoid error spam on first opening of a not yet imported project
    * GDExtension Variant type conversion
    * GDScript access to identifiers that are reserved keywords
    * Ensure that controls update all their sizing information when required
    * Input: just pressed and released with short presses
    * Sliding window problem
    * Temporary file permissions
    and much more:
    https://downloads.tuxfamily.org/godotengine/4.1/Godot_v4.1-stable_changelog_chrono.txt
  - "certs_fallback.patch" dropped:
      godot is now aware of openSUSE certs in
      "/var/lib/ca-certificates/ca-bundle.pem"
  - "tinyexr_thirdparty_upstream.patch" dropped:
      bundled tinyexr 1.0.5 has patch applied
  - "xkb_loaded.patch" added for x11 build failure with "use_sowrap=no"
* Mon May 22 2023 cunix@mail.de
  - Update to 4.0.3
    Added:
    * Info label to TileMap editor
    * Properly remember snapping options per-project
    * Remember directory when installing templates file
    * Allow entering named colors in ColorPicker's hex field
    * Expose NavigationAgent path postprocessing
      and pathfinding algorithm options
    * Expose viewports render target RID
    * Allow creation of rendering buffers at any time
    Changed:
    * Make acos and asin safe
    * Prevent off-screen controls in editor
    * Validate renderer selection in project manager
      and expose default renderer setting as an enum
    * Close built-in shaders when closing scene
    * Preserve scene unique names when saving branch as scene
    * gltf: Remove obsolete hack to embed gltf textures in advanced import
    * Expose more compression formats in Image and fix compress check
    * Ensure WindowData minimized/maximized are mutually exclusive
    Fixed:
    * AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
    * Invalid global position when read outside tree
    * Prevent errors when using ViewportTexture
    * Initialize editor values on first launch
    * "line_spacing" in code editor will not take effect
    * Missing member type check when resolving "extends"
    * Multi-line string highlighting with single quotes
    * Don't fail when freed object is returned
    * NavigationObstacles not being added to avoidance simulation
    * Crashes trying to use TLS when not available
    And more:
    https://downloads.tuxfamily.org/godotengine/4.0.3/Godot_v4.0.3-stable_changelog_chrono.txt
* Tue May 02 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
  - Require the mbedtls-devel version to be lower than 3
* Wed Apr 05 2023 cunix@mail.de
  - Update to 4.0.2
    Added:
    * Expose "apply_floor_snap" function to allow manual snap
    * Drag and drop support for shader include files in shader editor
    Changed:
    * Cleanup pulseaudio defines for Linux
    * Use 8×8 default grid size for TextureRegion and 2D polygon editors
    * Don't allow selecting nodes without owner in the editor
    * Exit with non-zero status if there are issues with
      FreeType dependencies
    * Remove disabled plugins from active plugins
    * Delete unused compression formats from ".import"
      files when exporting
    * Make GDScript number highlighting stricter
    * Revert attempted fix of trimesh CCD
    * Incorporating the availability of screen and depth
      textures for the GLES3 backend
    Fixed:
    * preview rendering and transform calculations in the tiles editor
    * built-in scripts missing their methods on signal connection
    * GDExtensions library export when multiple architectures are set
    * "Find in Files" search results not opening built-in script
    * scrolling behavior with zero/low page value
    * Layout bug in "keyboard_get_keycode_from_physical"
    * Agents with disabled avoidance getting added to avoidance simulation
    * Spotlight shadows in volumetric fog
    * Update GPUParticles2D/3D speed scale on "ENTER_TREE"
    And more:
    https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_changelog_chrono.txt
  - dropped scons_regression.patch with Scons 4.5.2 available in Tumbleweed
* Wed Mar 22 2023 cunix@mail.de
  - Update to 4.0.1
    Added:
    * Set the unlit/unshaded extension when importing/exporting glTF
    * Keycode project conversion
    * Conversion for common Theme Overrides
    * Remember previously selected TileMap tile
    Changed:
    * Check for type mismatch in PropertyTweener.from()
    * Propagate errors when creating an OpenGL context fails in X11
    * Automatically reparent editor message dialogs to avoid error spam
    * Disallow creating a project in the Home or Documents folder
    * No autocomplete numbers in GDScript
    * Add invalid font scaling check, restrict Linux/BSD system fonts
      lookup to TrueType/CFF only (fixes crash in donors screen)
    * Do not convert lines that start with a comment
    * Don't strip whitespace when converting
    * Use linear filtering without mipmaps for ProceduralSkyMaterial
      and PhysicalSkyMaterial
    Fixed:
    * VMA build with GCC 13
    * Don't try to link system embree3 on unsupported archs
    * Logic related to editing audio buses and prevent crashes
    * Set properties of ImageTexture3D when creating
    * Crashing on startup if project has scripted theme types
    * Disable local space for Blender-style transforms
    * Toaster notification circle flickering
    * Crash when showing file in FileSystem dock
    * Cache corruption when saving resources in the editor
    * MultiNodeEdit not cleared after deleting nodes
    * Crash when dumping extension API in a non-writable directory
    * Missing handler for removing font sizes in the theme editor
    * NavigationAgent3D debug path duplicated points
    * Check if required xkb functions exist before using it
    * Broken shortcut key input
    * Avoid copying CanvasTexture when updating proxy
    And more:
    https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_changelog_chrono.txt
  - dropped upstreamed VMA-fix-gcc13.patch.
* Thu Mar 09 2023 cunix@mail.de
  - added scons_regression.patch for scons 4.5.1 until 4.5.2
* Thu Mar 09 2023 Martin Liška <mliska@suse.cz>
  - Include upstream fix for GCC 13: VMA-fix-gcc13.patch.
* Fri Mar 03 2023 cunix@mail.de
  - existing 3.x projects will probably need manual work to port to 4.0
    * BACKUPS NEEDED!
  - Update to 4.0
    * 3D & General Rendering Overhaul
      Vulkan & New Renderers
      Highly Improved Lighting & Shadows
      New Rendering Optimization Techniques
      Enhanced Mid & Post-Processing
    * 2D Improvements
      Powerful New 2D Level-Editing Tools
      New 2D Rendering Options
      Improved 2D Lighting & Shadows
    * Shaders & VFX
      New Atmospheric Effects
      Textures & Material Projection
      Enhanced Shader-Game World Interaction
      Improved Shader Editor
      Extended Shader Language
      Compute Shaders
    * Scripting
      GDScript
      static typing system is now more robust
      first-class functions, lambdas and signals
      await and super keywords
      report many errors simultaneously
      automatically generate documentation
      GDExtension (experimental) replaces GDNative
    * Physics
      Game-Specific Physics Engine
      Multithreading & Performance Optimization
      Better Physics API
      Higher Simulation Stability
    * UI and Text
      Multiple Window Support
      UI Editor Improvements
      New Text Rendering Systems
      New Theme and Theme Editor
    * Internationalization
      Extended Language Support
      Easier Translation Workflow
    * Editor & UX
      Easier Importing
      New Editor Features and Widgets
      Inspector Dock Improvements
      Scene Dock Improvements
      Script Editor Improvements
      Easier Version Control
      New Movie Maker Mode
      New Editor Theme
    * Navigation
      Server-Based Navigation System
      Extended Complex Navigation Support
    * XR
      Wider Headset & Platform Support
      Godot XR Tools
    * Networking & Multiplayer
      More Stable Networking Systems
      Simplified Multiplayer Development Workflow
    * Audio
      Cleaner Sound
      Built-in Polyphony
      Music Looping Point and Text-To-Speech
    * Animation
      Enhanced Animation Editor
      Improved 3D Animation Workflow
      Animation Libraries and Retargeting System
      Blending, Transitions and Complex Animation Support
      New Tween Animation System
    * Platform Support
      Android & Web Support
      More Exporting Options
    * and so much more:
      https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_changelog_chrono.txt
  - certs_fallback.patch rebased
  - drop linker_pie_flag.patch
  - dropped separate headless and server packages
* Mon Nov 21 2022 Dominique Leuenberger <dimstar@opensuse.org>
  - Do not have the main package recommend the bash-completion
    sub-package, but rather have the subpackage supplement the
    combination of godot and bash-completion (already in place).
* Fri Sep 30 2022 cunix@mail.de
  - Update to 3.5.1
    Added:
    * Expose Tabs "set/get_tab_button_icon()" to scripting
    Changed:
    * Include terminal indented comments for code folding in editor
    * Portals: Show RayCast debug helper
    Fixed:
    * GNU ld detection for pck_embed linker script
    * CPUParticles initialize data on "set_amount"
    * Crash when playing SceneTreeTween right after finishing
    * "Time.get_unix_time_from_system()" not including msecs
    * Crash when pressing up on an empty PopupMenu
    * Exclude disabled StaticBody collisions from NavigationMesh baking
    * Prevent HTTPRequest from polling invalid client
    * Hotfix for Bullet's collision margin regression
    And more:
    https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt
* Mon Sep 12 2022 cunix@mail.de
  - Heap-buffer-overflow in bundled thirdparty tool tinyexr
    * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278)
* Sat Aug 06 2022 cunix@mail.de
  - Update to 3.5
    Added:
    * NavigationServer with obstacle avoidance
    * Physics interpolation in 3D
    * SceneTreeTween
    * Time singleton
    * Label3D node and Sprite3D material render priority
    * Scene unique nodes
    * FlowContainer
    * Asynchronous shader compilation and caching
    * OccluderShapePolygon
    * "material_overlay" property for MeshInstance
    * Transparent background Viewports with post processing effects
    * Changing directional shadows at runtime
    * Setting visibility for CanvasLayer
    * push, pull, fetch and improved diff view to VCS UI
    * "global_translation" and "global_rotation"` to Spatial
    * Option to paste animation as duplicate
    * Configuring loop mode on WAV import
    * Pinning property values and Consistent property defaults
    * Deep comparison of Array and Dictionary
    * methods "OS.is_process_running()", "OS.crash()", "OS.has_clipboard()",
      "OS.get_processor_name()", "OS.get_screen_refresh_rate()",
      "OS.move_to_trash()", "Image.fill_rect()", "String.get_slice()",
      "String.join()", "Dictionary.merge()"
    * Search methods for PoolArrays: "has()", "count()", "find()", "rfind()"
    * Option to keep or skip carriage return (CR) in "File.get_as_text()"
    * GradientTexture2D
    * Signal to notify when children nodes enter or exit tree
    * Alt + Mouse wheel to adjust FOV in the 3D editor viewport
    * Make overridden properties link to parent definition
    * drag and drop for NodePaths
    * drag and drop to TextEdit, LineEdit, RichTextLabel
    * drag start/end signals for Slider
    * Option to make selection unique to TextEdit, LineEdit, RichTextLabel
    * alignment options to Button icons
    * WOFF2 font support and brotli decoder
    * RichTextLabel: "deselect()" and "get_selected_text()" methods
    * Binary MO translation file support
    * Proxy support for HTTPClient and the editor
    * "set_extra_headers()" to WebSocketServer
    * Support for primary clipboard
    * Viewport property to use full floating-point precision in HDR
    * Saving multiple Images in BakedLightmap
    * "max_distance" for VisibilityNotifier
    * "VERTEX_ID" and "INSTANCE_ID" to user created shaders
    * Random initial color feature for all Particles nodes
    Changed:
    * Create onready variables when dropping nodes and holding Ctrl
    * Don't switch to 2D/3D viewports when selecting nodes while in Script Editor
    * Re-enable input accumulation disabled by error in 3.4
    * Navigation and Navigation2D nodes were kept for compatibility but are now
      deprecated. Their functionality is replaced by the NavigationServer
      and Navigation2DServer.
    * WebSocket hostname resolution non-blocking
    * Use application name as PulseAudio device name
    And much more:
    https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" rebased
  - Use bundled freetype, libpng and zlib for non-Tumbleweed builds.
* Tue Aug 02 2022 cunix@mail.de
  - Update to 3.4.5
    Added:
    * Expose "tile_texture" property in TilesetEditorContext
    Changed:
    * XR: Update Meta hand tracking version
    Fixed:
    * X11 "OS.is_window_maximized()"
    * Properly check for fullscreen toggle made through the Window Manager
    * Crash in AudioServer when switching audio devices
      with different audio channels count
    * EditorProperty icon overlapping text with checkbox
    * Custom class icon when it inherits from a script
    * UndoRedo in Gradient editor
    * Editor undo history for function name autocompletion
    * FileDialog: Fix support for changing directory in
      "user://" and "res://" modes
    * RichTextLabel: Fix implementation of "remove_line()"
    * glTF texture filename decoding
    * Document that accumulated input is disabled by default
      This is actually due to a regression in 3.4.
      It's kept disabled in this release for compatibility,
      but will be enabled by default in 3.5.
    * GLES2: Unpack blend shape arrays when necessary
    * GLES3: Unbind vertex buffer before calculating blend shapes
    * Portals: Force full check on adding moving object
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt
* Wed Jun 29 2022 Andreas Schwab <schwab@suse.de>
  - Fix name of installable binaries
* Sat Mar 26 2022 cunix@mail.de
  - Update to 3.4.4
    Reverted:
    * Audio: PitchShift effect quality for different pitch scale values
    * ProjectSettings "has_setting()" when used
      on a overriden setting with feature tags
    Fixed:
    * CSG: visible seam on smoothed sphere, cylinder, and torus shapes
    * CSG: mixed smoothed and non-smoothed face normals computation
    * Portals: duplication of instanced scenes during conversion
    * Animation: cubic interpolate when looping
    * "UndoRedo::create_action()" invalid memory usage
    * RichTextLabel: shadow color when text has transparency
    * Editor: showing "Extend Script" option without script attached
    * Physics: Update joints on "NOTIFICATION_POST_ENTER_TREE"
    * GLES2: compression on blend shapes
    * GLES2: "VersionKey" comparison in shader binding
    * GLES3: shader state caching when blend shapes used
    * GLES3: broken normals in meshes with blend shapes
* Sat Feb 26 2022 cunix@mail.de
  - Update to 3.4.3
    Added:
    * TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv"
    * Expose "AnimationNodeOneShot::mix_mode" as a property
    Fixed:
    * GridMap: "Convert to MeshLibrary" not respecting collision transforms
    * GridMap: Editing MeshLibrary's Shapes array from the Inspector
    * Portals: gameplay monitor unloading and ticking
    * Portals: DYNAMIC particle systems
    * Potential infinite recursion crash in Variant decoding
    * Decoding UTF-8 filenames on unzipping
    * Replicate load-as-placeholder state on node duplication
    * "ProjectSettings.has_setting()" handle feature overrides
    * Editor: undo/redo operations in Input Map
    * Editor: Performance increase for opening the editor on big projects
    * GDScript: Clear pending function states when reloading script
    * GDScript: crash when "is" keyword is tested against a String variable
    * GUI: Release focus of Control node when exiting tree
    * GUI: LineEdit center and right alignment
    * GUI: PopupMenu bad item offset with custom vseparation
    * GUI: RichTextLabel underline appearance when inside fill tag
    * GUI: RichTextLabel underline prevents strikethrough from rendering
    * GUI: TabContainer not setting layout immediately
    * GUI: TextEdit blocking side scrolling in ScrollContainer
    * GUI: TextureButton focus texture logic
    * GUI: nine patch of circular TextureProgressBar
    * Import: glTF scene export crash on null normal texture
    * Increase joystick max button number
    * HTTPRequest support for requests with "content-length" above 2.1 GB
    * Fix tablet tilt values returning bad values
    * Rendering: blend shapes when octahedral compression is used
    * Rendering: nvalid read when using LightOccluder2D
    * GLES3: Fix visible background line in intersections in screen-space reflections
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
* Wed Dec 29 2021 cunix@mail.de
  - Update to 3.4.2
    Fixed:
    * BaseButton's localization for tooltip text with shortcut
    * Size issue for ARVR managed viewport
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_changelog_chrono.txt
* Sun Dec 19 2021 cunix@mail.de
  - Update to 3.4.1
    Added:
    * Expose "ScriptEditor::edit" to scripting
    * TextEdit: Allow toggling bookmark gutter
    * TextEdit: methods to get position from column and line
    * "Input.is_physical_key_pressed()" method
    * Expose "intersect_point" in 3D physics server
    * BVH: option for expanded AABBs in leaves
    * Support for OpenXR export configurations
    Changed:
    * Remove editor splash screen with sponsors logo
    * Clamp rotation for up/down orbiting shortcuts
    * Sort and group theme properties in docs,
      improve formatting for theme and enums
    Fixed:
    * TileSet editor workspace breaking
    * Only add light occlusion for visible TileMaps
    * Selecting next/previous subtile in TileSet editor
    * Swapped rest pose action names in the Skeleton2D editor
    * Theme Editor crash when clicking the element picker
    * Don't ignore the type mismatch in GDScript setter function
    * GDScript: Support multiline indexing with "[]"
    * Prevent LSP adding signal callbacks to non GDScripts
    * RichTextLabel: Right alignment regression
    * RichTextLabel: min/max line width calculation
    * Support for CSG and GridMap in glTF scene export
    * Crash when exporting meshes to glTF that have no skin
    * HTTP request headers being included in response
    * Potential infinite loop when connecting HTTPClient
    * WebRTC returning packets from peers too early
    * Volume calculation for cylinders in GodotPhysics
    * Errors in KinematicBody when floor is destroyed or removed
    * Double use of seed in random Particles shader variables
    * Update CanvasItem when MultiMesh instance transform changes
    * Portals: Allow user to set roaming expansion margin
    * Incorrect VisualServer RID cleanup in various locations
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt
* Mon Nov 08 2021 cunix@mail.de
  - Update to 3.4
    Added:
    * "AESContext", RSA public keys, encryption, decryption, sign, and verify
    * "HMACContext"
    * Revamped UI theme editor
    * Support for translating the class reference
    * Initial support for the RISC-V architecture
    * Rooms and portals-based occlusion culling
    * Ring emitter for 3D particles
    * Structs and fragment-to-light varyings in shaders
    * Global const arrays in shaders
    * Object validity checks
    * High quality tonemapper
    * Auto-reload scripts with external editor
    * Allow to create a node at specific position
    * Assign value to property by dropping to scene tree
    * Allow dropping property path into script editor
    * Save branch as scene by dropping to filesystem
    * Implement a "%command%" placeholder in the Main Run Args settin
    * Keyboard shortcuts to the project manager
    * History navigation in the script editor using extra mouse buttons
    * Focus font color for Button and derivatives
    * ButtonGroup: "pressed" signal
    * ColorPicker: Display previous color and allow selecting it back
    * DynamicFont: Allow using WOFF fonts
    * ScrollBar: "increment_pressed" and "decrement_pressed" icons
    * Theme: support for partial custom editor theme
    * Theme: API to retrieve the default font
    * Improved glTF module with scene export support
    * Lossless WebP encoding
    * Input: physical scancodes to fix non-latin layout scancodes
    * Allow checking for exact matches with action events
    * Multiple address resolution in DNS requests
    * Enable setting the number of physics solver iterations
    * Heightmap collision shape support in Physics 3D
    * Expose collider RID in 2D/3D kinematic collision
    * Support for disabling physics on "SoftBody"
    * GLES2: Add basic support for CPU blendshapes
    * GLES3: Add support for contrast-adaptive sharpening in 3D
    * Soft shadows for the CPU lightmapper
    * High quality glow mode
    * Horizon specular occlusion
    * Shaders: "TIME" available in custom functions by default
    * Allow dropping custom node scripts in VisualScript editor
    * Frame delta smoothing
    * OS data directory getter methods exposed
    * Getter for the project data directory
    * BVH thread safety
    * Property "Engine.print_error_messages" to disable printing errors
    * Setting to configure number of threads for lightmap baking
    * Allow for platform "Thread" implementation override
    * Method "Thread.is_alive()" to check if the thread is still doing work
    * Method "String::parse_url()" for parsing URLs
    * Property "dtls_hostname" for ENet
    * Animation "reset" track
    * Options to clean/simplify convex hull generated from mesh
    * 2D Viewport scale factor property
    * LSP: support for custom host setting
    Changed:
    * Most recently added current "Camera2D" takes precedence
    * Add Node name to "print()" of all nodes
    * Thread callbacks can now take optional parameters
    * "AStar.get_available_point_id()" returns 0 instead of 1 when empty
    * Button: Don't change hovering during focus events
    * DynamicFont: Re-add support for kerning
    * LineEdit: Double click selects words, triple click selects all the content
    * Return RID instead of Object ID in "area"-/"body_shape_entered"/-"exited"
    * "VisualServer" now sorts based on AABB position
    * Default shader specular render mode to "SCHLICK_GGX"
    Fixed:
    * Make all file access 64-bit
    * Ignore property groups and categories in GDScript code completion
    * LSP: "SymbolKind" reporting wrong types and better "get_node()" parsing
    * Breaking Compatibility: swapped axes in "OpenSimplexNoise.get_image()"
    And much more:
    https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt
  - "certs_fallback.patch" and "linker_pie_flag.patch" rebased
* Tue Oct 05 2021 cunix@mail.de
  - Update to 3.3.4
    Added:
    * AStar Error messages
    Changed:
    * Compare signal connections by ObjectID to avoid spurious
      reordering in .tscn files.
    * Remove deprecation warning for BaseButton.enabled_focus_mode
    * LinkButton's text is now automatically translated.
    Fixed:
    * LocalVector crash on insert
    * Quote and escape ConfigFile keys when necessary.
    * invalid "Too many warnings!" error in remote script debugger
    * setting NodePath properties on multiple nodes at once
    * preview grid and preserve source texture margins
      in SpriteFrames editor
    * LSP: Fix completion crashing on scene-less scripts
    * CSG: Don't update CSGShape when not inside tree
    * drawing current tab when it's disabled
    * GLES3: Fix multimesh being colored by other nodes
    * GLES3: Properly clear cubemap filter state
      when texture array environment disabled
    * GLES3: Fix Light2D UBO initialization
    * Prevent shaders from generating code before the constructor finishes
    * Fix VisualScriptPropertySet value hint
    * LineEdit undo crash
    And more:
    https://downloads.tuxfamily.org/godotengine/3.3.4/Godot_v3.3.4-stable_changelog_chrono.txt
* Fri Aug 20 2021 cunix@mail.de
  - Update to 3.3.3
    Added:
    * "action_get_deadzone()" method to InputMap
    Changed:
    * GraphEdit: Allow higher and lower maximum zoom values
    * Copy the Godot version identifier by clicking it
    * Separate version hash from version number
    * Relationship lines draw on top of TreeItems
    * Allow reading shaders from .gdshader files
    Fixed:
    * Audio: cubic resampling algorithm
    * Save binary "ProjectSettings" key length
    * Editor: Slow load/save of scenes with many instances of the same script
    * Editor: Logic for showing tilemap debug collision
    * LSP: Implement "didClose" notification
    * LSP: "SymbolKind" reporting wrong types
    * glTF Import: mesh nodes which are also bones
    * Import RLE compressed TGA files
    * Game controllers ignoring the last listed button
    * Parsing some IPv6 URLs for WebSocket
    * WebsocketPeer outbound buffer
    * IP address resolution incorrectly locking the main thread
    * PathFollow: Forward calculation for the position at the end of the curve
    * RichTextLabel: Fix auto-wrapping on CJK texts
    * SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used
    * Physics: calculating inertias for bodies without mass/area
    * Physics: Ignore disabled shapes for mass property calculations
    * ALSA MIDI with PulseAudio
    * "Directory::get_space_left()"
    * VisualServer now sorts based on AABB position
    * Depth sorting of meshes with transparent textures
    * CanvasItem bounding rect calculation
    * Allow unclamped colors in Sprite3D
    And more:
    https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt
* Fri Aug 06 2021 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Use asimdrdm CPU flag for aarch64 to select only more powerful
    buildhosts.
* Thu Jun 03 2021 cunix@mail.de
  - Exclude currently failing %arm builds
* Tue May 25 2021 cunix@mail.de
  - Update to 3.3.2
    Added:
    * GDScript: Allow "warning-ignore" in the same line
      as the respective warning
    * Import: Print warning when importing a
      repeating NPOT texture in a GLES2 project
    Changed:
    * Remove high radiance sizes from the editor due to issues on specific GPUs
    Fixed:
    * STL to Godot type conversion of polypartition
    * Duplicate close file when deconstructing ZipArchive
    * Swapped front/rear directions in viewport rotation control
    * Editor crash when exporting profiler data
    * glTF: Improved error handling around invalid images and invalid meshes
    * ragdoll simulation when parent was readded to scene
    * Crash on debug shapes update if CollisionObject is not in tree
    * Batching: "item_batch_flags" stale state causing glitches
* Fri May 21 2021 cunix@mail.de
  - Update to 3.3.1
    Added:
    * Expose "Shape.get_debug_mesh()" to the scripting API
    * Add Ctrl+Shift+A to instance scene in Scene Tree dock
    * Allow negative contrast values in the editor theme settings
    * TileMap: Apply modulate on autotile previews
    * Add support for ARM64 architecture for the Embree raycaster
    Changed:
    * Create "CollisionObject" debug shapes using VisualServer
    Fixed:
    * SkeletonIK root bones being twisted incorrectly when rotated
    * Skinning initialization in "MeshInstance" when loaded from thread
    * Linux packaging fixes
    * ZIP files being opened with two file descriptors
    * CSG Path Polygon cache being removed after connect
    * LineEdit: Fix double click to select words
      and triple click to select whole line
    * Race condition in font preview generation
      could lock the editor on first edit
    * 3D scene preview generation
    * Handle having no sinks in the PulseAudio driver
    * Batching: GLES3 light pass modulates
    * Batching: Crash with wrong number of verts in translation
    * Batching: Fallback for 2D skinning with unrigged polygons
    * Lightmapper: Fixes to environment energy
    * Disable GIProbe emission when disabled on a material
  - "use_system_zlib_for_fbx.patch" dropped - fixed upstream
  - aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled
* Thu Apr 29 2021 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Disable modules unsupported on aarch64 and %arm:
    * module_denoise_enabled
    * module_lightmapper_cpu_enabled
    * module_raycast_enabled
* Thu Apr 22 2021 cunix@mail.de
  - Update to 3.3
    Added:
    * MP3 loading and playback support
    * AudioEffectCapture to access the microphone in real-time
    * New dynamic BVH for rendering and the GodotPhysics backends
    * Ability to restore RandomNumberGenerator state
    * "Array.append_array()" method to append an array
      at the end of another array
    * "OS.set_environment()" method to set environment variables
    * Infinite 3D editor grid
    * New 3D rotation gizmo
    * Support for copy-pasting nodes
    * Detect external modification of scenes and prompt for reloading
    * New editor to configure default import presets
    * 3D viewport's View Information pane displays viewport resolution
    * Minimap support in GraphEdit
    * New AspectRatioContainer Control node
    * Rewritten and greatly improved FBX importer
    * "Keep" mode to keep files as-is and export them
    * Mouse event pass-through support for the window
    * Support for pause-aware picking (breaks compatibility but only
      enabled by default for new projects)
    * CollisionObject can now display collision shape meshes
    * Cylinder collision shape support
    * PulseAudio and ALSA libraries are now dynamically loaded
    * Implement the "--no-window" command line argument
    * 2D batching for GLES3
    * Configurable amount of lights per object
    * New CPU lightmapper
    * Anisotropic filtering now works when using the GLES2 backend
    Changed:
    * Deleted object access now raises an error instead of a warning
    * Improved error messages when passing nonexistent node paths
      to "get_node()"
    * Modernized multi-threading APIs
    * SVG images can now be used as a project icon
    * Improved inspector subresource editing visibility
    * Pressed CheckButtons are now colored in blue for easier recognition
    * Rename Node is now bound to "F2" key
    * Search Help shortcut from keys "Shift + F1" changed to "F1"
    * The inspector now allows using a comma as a decimal separator
    * Drag-and-dropping a ZIP archive to the project manager window
      will now prompt for importing it
    * Increase the default HTTPClient download chunk size to 64 KiB
    * Binaries are now stripped of string and symbol tables,
      reducing their size significantly
    Removed:
    * ResourceImporterCSV importer superseded by the new "keep" import mode
    Fixed:
    * Use higher-quality resampling for Ogg Vorbis and MP3 sounds
    * exporting if the temporary export directory doesn't exist yet
    * Export PCK/ZIP action now obeys the export path configured
      in the export preset as expected
    * UDP ports being silently reused without an error in PacketPeerUDP
    * keyboard input lag and clipboard delay issues
    And more:
    https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" rebased
  - "upstream_fix_TGA_loader.patch" dropped - included in source now
  - "use_system_zlib_for_fbx.patch" added to force using system zlib
* Sat Feb 13 2021 cunix@mail.de
  - Fix a crash in the TGA loader with malformed input
    * added upstream_fix_TGA_loader.patch from upstream
    * integer overflow issue CVE-2021-26825 (boo#1182177)
    * stack overflow issue CVE-2021-26826 (boo#1182178)

Files

/usr/bin/godot-runner
/usr/share/doc/packages/godot-runner
/usr/share/doc/packages/godot-runner/AUTHORS.md
/usr/share/doc/packages/godot-runner/CHANGELOG.md
/usr/share/doc/packages/godot-runner/CONTRIBUTING.md
/usr/share/doc/packages/godot-runner/DONORS.md
/usr/share/doc/packages/godot-runner/README.md
/usr/share/doc/packages/godot-runner/logo.svg
/usr/share/licenses/godot-runner
/usr/share/licenses/godot-runner/COPYRIGHT.txt
/usr/share/licenses/godot-runner/LICENSE.txt
/usr/share/licenses/godot-runner/LOGO_LICENSE.txt
/usr/share/licenses/godot-runner/thirdparty_README.md


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Fabrice Bellet, Wed Nov 13 00:41:02 2024