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godot3-headless-3.6-1.1 RPM for riscv64

From OpenSuSE Ports Tumbleweed for riscv64

Name: godot3-headless Distribution: openSUSE Tumbleweed
Version: 3.6 Vendor: openSUSE
Release: 1.1 Build date: Wed Sep 11 14:00:00 2024
Group: Development/Tools/Other Build host: reproducible
Size: 48646984 Source RPM: godot3-3.6-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://godotengine.org/
Summary: Headless version of Godot editor useful for command line
This package is the headless version of the Godot editor that is suited for
exporting Godot games on the command line. This is branch 3.x with version specific file locations

Provides

Requires

License

MIT

Changelog

* Wed Sep 11 2024 cunix@mail.de
  - Update to 3.6
    Added:
    * 2D physics interpolation
    * 2D hierarchical culling
    * 3D Tighter shadow culling
    * 3D Mesh merging
    * 3D Discrete level of detail
    * 3D Add rotation ability to material editor preview
    * Text-to-speech support
    * Boot splash minimum display time setting
    * Support for documenting most editor settings in the class reference
    * Multiline strings in buttons
    And more:
    https://downloads.tuxfamily.org/godotengine/3.6/Godot_v3.6-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" rebased
  - deleted improve_linker_detection.patch
    upstream changed the way exported projects are embedded
    => does not need linker detection anymore
* Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org>
  - Use %autosetup macro. Allows to eliminate the usage of deprecated
    %patchN.
* Fri Feb 16 2024 cunix@mail.de
  - Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
* Tue Sep 26 2023 cunix@mail.de
  - Update to 3.5.3
    Added:
    * Suggest "class_name" in GDScript autocompletion
    Changed:
    * GDScriptParser: Don't use index operator on linked list
    Fixed:
    * TileSet resizing collision shape when vertex is outside the tilesheet
    * AnimatedSprite normal map loading
    * AudioEffectRecord circular reference
    * Trim when importing WAV
    * Include the follow-viewport-transform into
      CanvasLayer transform calculations
    * Moving position indicator out of bounds in FileAccessMemory
    * Infinite loop on EOF in the command line debugger
    * Recursion level check for "Array" and "Dictionary" hashing
    * Recursion level check for "VariantWriter::write()"
    * Ensure registered classes are declared
    * Scrolling behavior with zero/low page value
    * "TextureButton" and "Button" update on texture change
    * Better handle truncated socket messages
    * GridMap free navigation RID error spam
    * Don't use udev for joypad hotloading when running in a sandbox
    * Use current keyboard layout in "keyboard_get_scancode_from_physical"
    * Ensure "joy_connection_changed" is emitted on the main thread
    * Shadows when using 2 directional lights
    And more:
    https://godotengine.org/article/maintenance-release-godot-3-5-3/
  - "tinyexr_thirdparty_upstream.patch" dropped:
      bundled tinyexr 1.0.5 has patch applied
* Sat Sep 23 2023 cunix@mail.de
  - removed scons_regression.patch - scons 4.5.2 is deployed
  - added improve_linker_detection.patch for pck embedding with runner
* Wed May 03 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
  - Require the mbedtls-devel version to be lower than 3
* Sat Mar 11 2023 cunix@mail.de
  - Update to 3.5.2
    Added:
    * Expose all existing PropertyHint global enums
    * Improve dragging scene into 3D viewport
    * Store Bullet total gravity, linear damp and angular damp calculations
    * Options for sorting transparent objects
    Changed:
    * Cast between float and ints in Tween "tween_property()"
    * Hide "text" property of RichTextLabel if BBCode is enabled
    Fixed:
    * CanvasLayer visibility toggle can only run once per frame
    * Editor crash when MeshLibrary gets replaced while used in an open scene
    * Skeleton3D falsely assuming all physical bones
      will be children of their first bone
    * "word_wrap()" for long words
    * Checking if script is attached to any node belonging to scene
      for drag and drop to script editor
    * Exporting with export template binaries over 2.0 GiB
    * local variables not showing when breaking on final line
    * TreeItem "remove_child()" not updating Tree immediately
    * Move navigation server finalize before physics server
    And more:
    https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt
  - added scons_regression.patch for scons 4.5.1 until 4.5.2
  - user directory rename logic moved from rename_to_godot3.patch to spec file
* Thu Mar 02 2023 cunix@mail.de
  - Transformed current package "godot" to branch specific package
    "godot3" in order to install and use both.
  - Added rename_to_godot3.patch to do part of the job.
* Mon Nov 21 2022 Dominique Leuenberger <dimstar@opensuse.org>
  - Do not have the main package recommend the bash-completion
    sub-package, but rather have the subpackage supplement the
    combination of godot and bash-completion (already in place).
* Fri Sep 30 2022 cunix@mail.de
  - Update to 3.5.1
    Added:
    * Expose Tabs "set/get_tab_button_icon()" to scripting
    Changed:
    * Include terminal indented comments for code folding in editor
    * Portals: Show RayCast debug helper
    Fixed:
    * GNU ld detection for pck_embed linker script
    * CPUParticles initialize data on "set_amount"
    * Crash when playing SceneTreeTween right after finishing
    * "Time.get_unix_time_from_system()" not including msecs
    * Crash when pressing up on an empty PopupMenu
    * Exclude disabled StaticBody collisions from NavigationMesh baking
    * Prevent HTTPRequest from polling invalid client
    * Hotfix for Bullet's collision margin regression
    And more:
    https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt
* Mon Sep 12 2022 cunix@mail.de
  - Heap-buffer-overflow in bundled thirdparty tool tinyexr
    * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278)
* Sat Aug 06 2022 cunix@mail.de
  - Update to 3.5
    Added:
    * NavigationServer with obstacle avoidance
    * Physics interpolation in 3D
    * SceneTreeTween
    * Time singleton
    * Label3D node and Sprite3D material render priority
    * Scene unique nodes
    * FlowContainer
    * Asynchronous shader compilation and caching
    * OccluderShapePolygon
    * "material_overlay" property for MeshInstance
    * Transparent background Viewports with post processing effects
    * Changing directional shadows at runtime
    * Setting visibility for CanvasLayer
    * push, pull, fetch and improved diff view to VCS UI
    * "global_translation" and "global_rotation"` to Spatial
    * Option to paste animation as duplicate
    * Configuring loop mode on WAV import
    * Pinning property values and Consistent property defaults
    * Deep comparison of Array and Dictionary
    * methods "OS.is_process_running()", "OS.crash()", "OS.has_clipboard()",
      "OS.get_processor_name()", "OS.get_screen_refresh_rate()",
      "OS.move_to_trash()", "Image.fill_rect()", "String.get_slice()",
      "String.join()", "Dictionary.merge()"
    * Search methods for PoolArrays: "has()", "count()", "find()", "rfind()"
    * Option to keep or skip carriage return (CR) in "File.get_as_text()"
    * GradientTexture2D
    * Signal to notify when children nodes enter or exit tree
    * Alt + Mouse wheel to adjust FOV in the 3D editor viewport
    * Make overridden properties link to parent definition
    * drag and drop for NodePaths
    * drag and drop to TextEdit, LineEdit, RichTextLabel
    * drag start/end signals for Slider
    * Option to make selection unique to TextEdit, LineEdit, RichTextLabel
    * alignment options to Button icons
    * WOFF2 font support and brotli decoder
    * RichTextLabel: "deselect()" and "get_selected_text()" methods
    * Binary MO translation file support
    * Proxy support for HTTPClient and the editor
    * "set_extra_headers()" to WebSocketServer
    * Support for primary clipboard
    * Viewport property to use full floating-point precision in HDR
    * Saving multiple Images in BakedLightmap
    * "max_distance" for VisibilityNotifier
    * "VERTEX_ID" and "INSTANCE_ID" to user created shaders
    * Random initial color feature for all Particles nodes
    Changed:
    * Create onready variables when dropping nodes and holding Ctrl
    * Don't switch to 2D/3D viewports when selecting nodes while in Script Editor
    * Re-enable input accumulation disabled by error in 3.4
    * Navigation and Navigation2D nodes were kept for compatibility but are now
      deprecated. Their functionality is replaced by the NavigationServer
      and Navigation2DServer.
    * WebSocket hostname resolution non-blocking
    * Use application name as PulseAudio device name
    And much more:
    https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" rebased
  - Use bundled freetype, libpng and zlib for non-Tumbleweed builds.
* Tue Aug 02 2022 cunix@mail.de
  - Update to 3.4.5
    Added:
    * Expose "tile_texture" property in TilesetEditorContext
    Changed:
    * XR: Update Meta hand tracking version
    Fixed:
    * X11 "OS.is_window_maximized()"
    * Properly check for fullscreen toggle made through the Window Manager
    * Crash in AudioServer when switching audio devices
      with different audio channels count
    * EditorProperty icon overlapping text with checkbox
    * Custom class icon when it inherits from a script
    * UndoRedo in Gradient editor
    * Editor undo history for function name autocompletion
    * FileDialog: Fix support for changing directory in
      "user://" and "res://" modes
    * RichTextLabel: Fix implementation of "remove_line()"
    * glTF texture filename decoding
    * Document that accumulated input is disabled by default
      This is actually due to a regression in 3.4.
      It's kept disabled in this release for compatibility,
      but will be enabled by default in 3.5.
    * GLES2: Unpack blend shape arrays when necessary
    * GLES3: Unbind vertex buffer before calculating blend shapes
    * Portals: Force full check on adding moving object
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt
* Wed Jun 29 2022 Andreas Schwab <schwab@suse.de>
  - Fix name of installable binaries
* Sat Mar 26 2022 cunix@mail.de
  - Update to 3.4.4
    Reverted:
    * Audio: PitchShift effect quality for different pitch scale values
    * ProjectSettings "has_setting()" when used
      on a overriden setting with feature tags
    Fixed:
    * CSG: visible seam on smoothed sphere, cylinder, and torus shapes
    * CSG: mixed smoothed and non-smoothed face normals computation
    * Portals: duplication of instanced scenes during conversion
    * Animation: cubic interpolate when looping
    * "UndoRedo::create_action()" invalid memory usage
    * RichTextLabel: shadow color when text has transparency
    * Editor: showing "Extend Script" option without script attached
    * Physics: Update joints on "NOTIFICATION_POST_ENTER_TREE"
    * GLES2: compression on blend shapes
    * GLES2: "VersionKey" comparison in shader binding
    * GLES3: shader state caching when blend shapes used
    * GLES3: broken normals in meshes with blend shapes
* Sat Feb 26 2022 cunix@mail.de
  - Update to 3.4.3
    Added:
    * TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv"
    * Expose "AnimationNodeOneShot::mix_mode" as a property
    Fixed:
    * GridMap: "Convert to MeshLibrary" not respecting collision transforms
    * GridMap: Editing MeshLibrary's Shapes array from the Inspector
    * Portals: gameplay monitor unloading and ticking
    * Portals: DYNAMIC particle systems
    * Potential infinite recursion crash in Variant decoding
    * Decoding UTF-8 filenames on unzipping
    * Replicate load-as-placeholder state on node duplication
    * "ProjectSettings.has_setting()" handle feature overrides
    * Editor: undo/redo operations in Input Map
    * Editor: Performance increase for opening the editor on big projects
    * GDScript: Clear pending function states when reloading script
    * GDScript: crash when "is" keyword is tested against a String variable
    * GUI: Release focus of Control node when exiting tree
    * GUI: LineEdit center and right alignment
    * GUI: PopupMenu bad item offset with custom vseparation
    * GUI: RichTextLabel underline appearance when inside fill tag
    * GUI: RichTextLabel underline prevents strikethrough from rendering
    * GUI: TabContainer not setting layout immediately
    * GUI: TextEdit blocking side scrolling in ScrollContainer
    * GUI: TextureButton focus texture logic
    * GUI: nine patch of circular TextureProgressBar
    * Import: glTF scene export crash on null normal texture
    * Increase joystick max button number
    * HTTPRequest support for requests with "content-length" above 2.1 GB
    * Fix tablet tilt values returning bad values
    * Rendering: blend shapes when octahedral compression is used
    * Rendering: nvalid read when using LightOccluder2D
    * GLES3: Fix visible background line in intersections in screen-space reflections
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
* Wed Dec 29 2021 cunix@mail.de
  - Update to 3.4.2
    Fixed:
    * BaseButton's localization for tooltip text with shortcut
    * Size issue for ARVR managed viewport
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_changelog_chrono.txt
* Sun Dec 19 2021 cunix@mail.de
  - Update to 3.4.1
    Added:
    * Expose "ScriptEditor::edit" to scripting
    * TextEdit: Allow toggling bookmark gutter
    * TextEdit: methods to get position from column and line
    * "Input.is_physical_key_pressed()" method
    * Expose "intersect_point" in 3D physics server
    * BVH: option for expanded AABBs in leaves
    * Support for OpenXR export configurations
    Changed:
    * Remove editor splash screen with sponsors logo
    * Clamp rotation for up/down orbiting shortcuts
    * Sort and group theme properties in docs,
      improve formatting for theme and enums
    Fixed:
    * TileSet editor workspace breaking
    * Only add light occlusion for visible TileMaps
    * Selecting next/previous subtile in TileSet editor
    * Swapped rest pose action names in the Skeleton2D editor
    * Theme Editor crash when clicking the element picker
    * Don't ignore the type mismatch in GDScript setter function
    * GDScript: Support multiline indexing with "[]"
    * Prevent LSP adding signal callbacks to non GDScripts
    * RichTextLabel: Right alignment regression
    * RichTextLabel: min/max line width calculation
    * Support for CSG and GridMap in glTF scene export
    * Crash when exporting meshes to glTF that have no skin
    * HTTP request headers being included in response
    * Potential infinite loop when connecting HTTPClient
    * WebRTC returning packets from peers too early
    * Volume calculation for cylinders in GodotPhysics
    * Errors in KinematicBody when floor is destroyed or removed
    * Double use of seed in random Particles shader variables
    * Update CanvasItem when MultiMesh instance transform changes
    * Portals: Allow user to set roaming expansion margin
    * Incorrect VisualServer RID cleanup in various locations
    And more:
    https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt
* Mon Nov 08 2021 cunix@mail.de
  - Update to 3.4
    Added:
    * "AESContext", RSA public keys, encryption, decryption, sign, and verify
    * "HMACContext"
    * Revamped UI theme editor
    * Support for translating the class reference
    * Initial support for the RISC-V architecture
    * Rooms and portals-based occlusion culling
    * Ring emitter for 3D particles
    * Structs and fragment-to-light varyings in shaders
    * Global const arrays in shaders
    * Object validity checks
    * High quality tonemapper
    * Auto-reload scripts with external editor
    * Allow to create a node at specific position
    * Assign value to property by dropping to scene tree
    * Allow dropping property path into script editor
    * Save branch as scene by dropping to filesystem
    * Implement a "%command%" placeholder in the Main Run Args settin
    * Keyboard shortcuts to the project manager
    * History navigation in the script editor using extra mouse buttons
    * Focus font color for Button and derivatives
    * ButtonGroup: "pressed" signal
    * ColorPicker: Display previous color and allow selecting it back
    * DynamicFont: Allow using WOFF fonts
    * ScrollBar: "increment_pressed" and "decrement_pressed" icons
    * Theme: support for partial custom editor theme
    * Theme: API to retrieve the default font
    * Improved glTF module with scene export support
    * Lossless WebP encoding
    * Input: physical scancodes to fix non-latin layout scancodes
    * Allow checking for exact matches with action events
    * Multiple address resolution in DNS requests
    * Enable setting the number of physics solver iterations
    * Heightmap collision shape support in Physics 3D
    * Expose collider RID in 2D/3D kinematic collision
    * Support for disabling physics on "SoftBody"
    * GLES2: Add basic support for CPU blendshapes
    * GLES3: Add support for contrast-adaptive sharpening in 3D
    * Soft shadows for the CPU lightmapper
    * High quality glow mode
    * Horizon specular occlusion
    * Shaders: "TIME" available in custom functions by default
    * Allow dropping custom node scripts in VisualScript editor
    * Frame delta smoothing
    * OS data directory getter methods exposed
    * Getter for the project data directory
    * BVH thread safety
    * Property "Engine.print_error_messages" to disable printing errors
    * Setting to configure number of threads for lightmap baking
    * Allow for platform "Thread" implementation override
    * Method "Thread.is_alive()" to check if the thread is still doing work
    * Method "String::parse_url()" for parsing URLs
    * Property "dtls_hostname" for ENet
    * Animation "reset" track
    * Options to clean/simplify convex hull generated from mesh
    * 2D Viewport scale factor property
    * LSP: support for custom host setting
    Changed:
    * Most recently added current "Camera2D" takes precedence
    * Add Node name to "print()" of all nodes
    * Thread callbacks can now take optional parameters
    * "AStar.get_available_point_id()" returns 0 instead of 1 when empty
    * Button: Don't change hovering during focus events
    * DynamicFont: Re-add support for kerning
    * LineEdit: Double click selects words, triple click selects all the content
    * Return RID instead of Object ID in "area"-/"body_shape_entered"/-"exited"
    * "VisualServer" now sorts based on AABB position
    * Default shader specular render mode to "SCHLICK_GGX"
    Fixed:
    * Make all file access 64-bit
    * Ignore property groups and categories in GDScript code completion
    * LSP: "SymbolKind" reporting wrong types and better "get_node()" parsing
    * Breaking Compatibility: swapped axes in "OpenSimplexNoise.get_image()"
    And much more:
    https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt
  - "certs_fallback.patch" and "linker_pie_flag.patch" rebased
* Tue Oct 05 2021 cunix@mail.de
  - Update to 3.3.4
    Added:
    * AStar Error messages
    Changed:
    * Compare signal connections by ObjectID to avoid spurious
      reordering in .tscn files.
    * Remove deprecation warning for BaseButton.enabled_focus_mode
    * LinkButton's text is now automatically translated.
    Fixed:
    * LocalVector crash on insert
    * Quote and escape ConfigFile keys when necessary.
    * invalid "Too many warnings!" error in remote script debugger
    * setting NodePath properties on multiple nodes at once
    * preview grid and preserve source texture margins
      in SpriteFrames editor
    * LSP: Fix completion crashing on scene-less scripts
    * CSG: Don't update CSGShape when not inside tree
    * drawing current tab when it's disabled
    * GLES3: Fix multimesh being colored by other nodes
    * GLES3: Properly clear cubemap filter state
      when texture array environment disabled
    * GLES3: Fix Light2D UBO initialization
    * Prevent shaders from generating code before the constructor finishes
    * Fix VisualScriptPropertySet value hint
    * LineEdit undo crash
    And more:
    https://downloads.tuxfamily.org/godotengine/3.3.4/Godot_v3.3.4-stable_changelog_chrono.txt
* Fri Aug 20 2021 cunix@mail.de
  - Update to 3.3.3
    Added:
    * "action_get_deadzone()" method to InputMap
    Changed:
    * GraphEdit: Allow higher and lower maximum zoom values
    * Copy the Godot version identifier by clicking it
    * Separate version hash from version number
    * Relationship lines draw on top of TreeItems
    * Allow reading shaders from .gdshader files
    Fixed:
    * Audio: cubic resampling algorithm
    * Save binary "ProjectSettings" key length
    * Editor: Slow load/save of scenes with many instances of the same script
    * Editor: Logic for showing tilemap debug collision
    * LSP: Implement "didClose" notification
    * LSP: "SymbolKind" reporting wrong types
    * glTF Import: mesh nodes which are also bones
    * Import RLE compressed TGA files
    * Game controllers ignoring the last listed button
    * Parsing some IPv6 URLs for WebSocket
    * WebsocketPeer outbound buffer
    * IP address resolution incorrectly locking the main thread
    * PathFollow: Forward calculation for the position at the end of the curve
    * RichTextLabel: Fix auto-wrapping on CJK texts
    * SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used
    * Physics: calculating inertias for bodies without mass/area
    * Physics: Ignore disabled shapes for mass property calculations
    * ALSA MIDI with PulseAudio
    * "Directory::get_space_left()"
    * VisualServer now sorts based on AABB position
    * Depth sorting of meshes with transparent textures
    * CanvasItem bounding rect calculation
    * Allow unclamped colors in Sprite3D
    And more:
    https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt
* Fri Aug 06 2021 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Use asimdrdm CPU flag for aarch64 to select only more powerful
    buildhosts.
* Thu Jun 03 2021 cunix@mail.de
  - Exclude currently failing %arm builds
* Tue May 25 2021 cunix@mail.de
  - Update to 3.3.2
    Added:
    * GDScript: Allow "warning-ignore" in the same line
      as the respective warning
    * Import: Print warning when importing a
      repeating NPOT texture in a GLES2 project
    Changed:
    * Remove high radiance sizes from the editor due to issues on specific GPUs
    Fixed:
    * STL to Godot type conversion of polypartition
    * Duplicate close file when deconstructing ZipArchive
    * Swapped front/rear directions in viewport rotation control
    * Editor crash when exporting profiler data
    * glTF: Improved error handling around invalid images and invalid meshes
    * ragdoll simulation when parent was readded to scene
    * Crash on debug shapes update if CollisionObject is not in tree
    * Batching: "item_batch_flags" stale state causing glitches
* Fri May 21 2021 cunix@mail.de
  - Update to 3.3.1
    Added:
    * Expose "Shape.get_debug_mesh()" to the scripting API
    * Add Ctrl+Shift+A to instance scene in Scene Tree dock
    * Allow negative contrast values in the editor theme settings
    * TileMap: Apply modulate on autotile previews
    * Add support for ARM64 architecture for the Embree raycaster
    Changed:
    * Create "CollisionObject" debug shapes using VisualServer
    Fixed:
    * SkeletonIK root bones being twisted incorrectly when rotated
    * Skinning initialization in "MeshInstance" when loaded from thread
    * Linux packaging fixes
    * ZIP files being opened with two file descriptors
    * CSG Path Polygon cache being removed after connect
    * LineEdit: Fix double click to select words
      and triple click to select whole line
    * Race condition in font preview generation
      could lock the editor on first edit
    * 3D scene preview generation
    * Handle having no sinks in the PulseAudio driver
    * Batching: GLES3 light pass modulates
    * Batching: Crash with wrong number of verts in translation
    * Batching: Fallback for 2D skinning with unrigged polygons
    * Lightmapper: Fixes to environment energy
    * Disable GIProbe emission when disabled on a material
  - "use_system_zlib_for_fbx.patch" dropped - fixed upstream
  - aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled
* Thu Apr 29 2021 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Disable modules unsupported on aarch64 and %arm:
    * module_denoise_enabled
    * module_lightmapper_cpu_enabled
    * module_raycast_enabled
* Thu Apr 22 2021 cunix@mail.de
  - Update to 3.3
    Added:
    * MP3 loading and playback support
    * AudioEffectCapture to access the microphone in real-time
    * New dynamic BVH for rendering and the GodotPhysics backends
    * Ability to restore RandomNumberGenerator state
    * "Array.append_array()" method to append an array
      at the end of another array
    * "OS.set_environment()" method to set environment variables
    * Infinite 3D editor grid
    * New 3D rotation gizmo
    * Support for copy-pasting nodes
    * Detect external modification of scenes and prompt for reloading
    * New editor to configure default import presets
    * 3D viewport's View Information pane displays viewport resolution
    * Minimap support in GraphEdit
    * New AspectRatioContainer Control node
    * Rewritten and greatly improved FBX importer
    * "Keep" mode to keep files as-is and export them
    * Mouse event pass-through support for the window
    * Support for pause-aware picking (breaks compatibility but only
      enabled by default for new projects)
    * CollisionObject can now display collision shape meshes
    * Cylinder collision shape support
    * PulseAudio and ALSA libraries are now dynamically loaded
    * Implement the "--no-window" command line argument
    * 2D batching for GLES3
    * Configurable amount of lights per object
    * New CPU lightmapper
    * Anisotropic filtering now works when using the GLES2 backend
    Changed:
    * Deleted object access now raises an error instead of a warning
    * Improved error messages when passing nonexistent node paths
      to "get_node()"
    * Modernized multi-threading APIs
    * SVG images can now be used as a project icon
    * Improved inspector subresource editing visibility
    * Pressed CheckButtons are now colored in blue for easier recognition
    * Rename Node is now bound to "F2" key
    * Search Help shortcut from keys "Shift + F1" changed to "F1"
    * The inspector now allows using a comma as a decimal separator
    * Drag-and-dropping a ZIP archive to the project manager window
      will now prompt for importing it
    * Increase the default HTTPClient download chunk size to 64 KiB
    * Binaries are now stripped of string and symbol tables,
      reducing their size significantly
    Removed:
    * ResourceImporterCSV importer superseded by the new "keep" import mode
    Fixed:
    * Use higher-quality resampling for Ogg Vorbis and MP3 sounds
    * exporting if the temporary export directory doesn't exist yet
    * Export PCK/ZIP action now obeys the export path configured
      in the export preset as expected
    * UDP ports being silently reused without an error in PacketPeerUDP
    * keyboard input lag and clipboard delay issues
    And more:
    https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" rebased
  - "upstream_fix_TGA_loader.patch" dropped - included in source now
  - "use_system_zlib_for_fbx.patch" added to force using system zlib
* Sat Feb 13 2021 cunix@mail.de
  - Fix a crash in the TGA loader with malformed input
    * added upstream_fix_TGA_loader.patch from upstream
    * integer overflow issue CVE-2021-26825 (boo#1182177)
    * stack overflow issue CVE-2021-26826 (boo#1182178)

Files

/usr/bin/godot3-headless
/usr/share/doc/packages/godot3-headless
/usr/share/doc/packages/godot3-headless/AUTHORS.md
/usr/share/doc/packages/godot3-headless/CHANGELOG.md
/usr/share/doc/packages/godot3-headless/CONTRIBUTING.md
/usr/share/doc/packages/godot3-headless/DONORS.md
/usr/share/doc/packages/godot3-headless/README.md
/usr/share/doc/packages/godot3-headless/logo.svg
/usr/share/licenses/godot3-headless
/usr/share/licenses/godot3-headless/COPYRIGHT.txt
/usr/share/licenses/godot3-headless/LICENSE.txt
/usr/share/licenses/godot3-headless/LOGO_LICENSE.md
/usr/share/licenses/godot3-headless/thirdparty_README.md


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Fabrice Bellet, Wed Nov 13 00:41:02 2024