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julius-1.7.0-1.4 RPM for riscv64

From OpenSuSE Ports Tumbleweed for riscv64

Name: julius Distribution: openSUSE Tumbleweed
Version: 1.7.0 Vendor: openSUSE
Release: 1.4 Build date: Wed Sep 6 10:23:20 2023
Group: Amusements/Games/Strategy/Other Build host: i01-ch1d
Size: 2305049 Source RPM: julius-1.7.0-1.4.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/bvschaik/julius
Summary: An open source re-implementation of Caesar III
Julius is an open source re-implementation of Caesar III.

The aim of this project is to create an open-source version of
Caesar 3, with the same logic as the original, but with some UI
enhancements, that is able to be played on multiple platforms.

The same logic means that the saved games are 100% compatible,
and any gameplay bugs present in the original Caesar 3 game will
also be present in Julius.

UI enhancements include:

* Support for widescreen resolutions
* Windowed mode support for 32-bit desktops

Julius requires the original assets (graphics, sounds, etc) from
Caesar 3 to run.

Provides

Requires

License

GPL-3.0-only

Changelog

* Fri Oct 15 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.7.0
    General improvements
    * Touch devices: added the ability to pause the game using an
      on-screen button
    * The game looks more crisp when using scaling on high DPI screens
    * File dialog: when typing a name, the list automatically scrolls
      to the first matching file
    * File dialog: input textbox now only suggests 'My Rome' when
      saving, not when loading a game
    * Population graph on the populator advisor is now usable for
      populations larger than 51200
    * Bridges are now shown on the minimap
    * Ships now play the proper phrase when leaving the docks
    * Configuration: new option to disable scrolling when the mouse
      is near the window's edge
    * Configuration: hotkey config now gives a warning when you try
      to assign a hotkey that's already in use
    * Korean: fix money being drawn as "100 Funds" instead of "100 Dn"
    Bugfixes
    * Fixed possible corruption and linked storages when an
      earthquake destroys a warehouse
    * Fixed the game self-destructing the entire city when a
      wall/aqueduct blocked the road to Rome
    * Fixed build images in the sidebar not showing the correct image
      when a building was selected for construction
    * Fixed being able to construct a building that's been disabled
      in the menu using the "clone building" hotkey
    * Fixed interest on financial advisor showing last year instead
      of this year
    * Fixed incorrect house devolve text related to food types
    * Fixed going back in help jumping to random scroll position
    * Fixed static in sound from videos played on low sound volume
    * Fixed alternative hotkeys for arrow firing on modifiers
    * Fixed corrupt dialog text when language fails to load on
      configuration screen
    * Fixed not being able to type text when using SDL 2.0.16 with
      the Wayland video driver for Linux
* Mon Mar 22 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to 1.6.0
    * Minimap of the scenario can be displayed when selecting a map
      to play
    * Bridge cost is shown before building the bridge
    * Roads lead into the access ramps to indicate that access ramps
      are part of the road network
    * Undo is disabled after certain houses upgrade to prevent visual
      corruption
    * Granary info window shows cart status when it's getting food from
      another granary
    * Construction: plaza shows as green when over a road with people
      on it. Previously it was red but the player could still place it
    * Construction: fountain shows as red when over a building or other
      non-clear tile. It still indicates whether that tile has reservoir
      access
    * Removed config option: "Fix Emperor change and survival time"
    * Fix entertainer corrupting building memory in certain cases
    * Fix people on bridges not having a portrait on right-click
    * Fix being able to place disabled buildings in tutorial missions
      using their hotkey
    * Fix small bug with visual feedback on delete
    * Fix intro video playback causing skipped videos and unexpected
      audio on slow devices
    * Fix top menu items overlapping with the city funds for more
      verbose languages
    * Fix press effect not showing for image buttons
    * Fix 'right-click to close window' not working when mouse cursor
      was over a button
    * Fix visual bug when undoing deleted houses
    * Fix incorrect scaling mode applied when using a custom display
      scale, which resulted in pixelated graphics
* Sat Dec 26 2020 Matthias Mailänder <mailaender@opensuse.org>
  - Add missing dependencies: zlib and libpng
* Wed Oct 28 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.5.1
    Technical fixes
    * When supplying a display scale on the command line, the
      correct scaling mode is now applied, resulting in less
      pixelated graphics.
    General improvements
    * Mission victory and intro videos now scale up to fullscreen
* Tue Oct 27 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.5.0
    UI improvements
    * Add right-click image to some enemies which were missing
      images.
    * Number of unemployed people has been added to the senate
      tooltip and Chief advisor.
    * Setting hotkeys for construction of common buildings is now
      possible.
    * Setting a hotkey for quickly selecting the building under
      cursor for construction.
    * Changing trade status (import/export) for resources can now
      be done from the Empire map.
    * Some more in-game messages have a button to the relevant
      advisor.
    Configuration options
    * New option: highlight legion on cursor hover.
    * New option: enable military sidebar.
    * New option: disable right click to drag the map.
    * New command-line option: use --windowed to force the game to
      start in windowed mode.
    Language improvements
    * Use localized filenames for mission saved games. For example,
      Citizen.sav will now be called Bürger.sav in the German
      version of the game.
    * Users running the Korean or Chinese version of the game can
      now save files using Korean/Chinese characters.
    * Add Italian, Polish and Swedish translations for the
      configuration screen.
    * Add support for the Simplified Chinese version of the game.
    * Tweaks to make texts in more verbose languages fit in their
      dialogs.
    UI/Gameplay fixes
    * Fix aqueduct tile turning into gatehouse image on a certain
      aqueduct configuration.
    * Fix graphic glitch in road tile caused by plaza.
    * Fix visual bugs when visual feedback is active.
    * Fix Religion being shown as Health on chief advisor.
    * Fix warehouses/granaries getting linked during delete/undo.
    * Fix combat short and long music being swapped.
    * Fix population advisor showing the wrong end date for the
      history graph.
    * Fix education advisor always saying that people want more
      libraries.
    * Fix displayed price for clear land being double the actual
      amount.
    * Fix right-clicking the buttons on the sidebar going to the
      wrong help page.
    * Fix game speed being way too fast on the higher speed
      settings on >60Hz monitors.
    * Fix columns on damage overlay being too tall.
    * Fix minimap not immediately jumping to the right location when
      "go to problem" button is used.
    * Fix minimap not immediately updating when placing a building.
    Technical fixes
    * Fix crash/memory corruption on difficulty dialog.
* Mon Jun 01 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.4.0
    Improvements
    * Price is now shown in localized currency for game languages
      other than English
    * Added Russian translation for the configuration screen
    Bugfixes
    * reservoir range was not displaying properly for orientations
      other than north
    * filenames were not displaying properly when using the Chinese
      version of the game
    * building ghost flickered after scrolling
    * aqueduct ghost was showing green on curved roads and plazas
    * scroll speed calculations were incorrect for monitors not
      running at 60Hz
    * the select folder dialog crashed on certain Linux systems
    * mouse double-click was not working properly
    * Korean message about missing fonts was not displaying due to
      missing fonts
    * escape button was not working in the city when using touch
* Sun May 10 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.4.0
    General improvements
    * New hotkeys:
      + Ctrl+O / Ctrl+S for loading and saving games
      + Alt+Enter for toggling full screen
      + Numeric keypad 0-9 for going to the advisors
    * Changed hotkey behavior: Escape now closes dialogs instead
      of exiting the game
    * Configurable hotkeys: you can now assign your own keys for
      the hotkey actions. This means that existing hotkeys may no
      longer work if you use a non-US keyboard layout. Go to
      Options -> Configure hotkeys in the game to set them.
    * Support for language packs. If you have multiple language
      versions of the game you can easily switch between them.
    * Support for Korean and Swedish versions of the game
    * Configuration option screen has been translated to French,
      German, Korean, Portuguese and Spanish
    Gameplay improvements
    * Building a fort no longer triggers a message that the city
      needs workers
    * Right-click info for fountain and mission post now shows
      workers
    * Tooltip on the religion overlay now shows to which gods the
      house has access
    * New config option: fix emperor change events and survival
      time win criteria - more details
    User interface enhancements
    * New config option: show reservoir, fountain and well range
      when constructing
    * New config option: show size when constructing draggable
      buildings
    * Right-clicking and dragging when in the city will now move
      the map
    * Double-click can be used to load files
    * Make certain elements more color blind friendly
    * Tweaks to the interface to fit languages with longer texts
    Bugfixes
    * Fix graphic artifacts while building draggable reservoirs
    * Fix amphitheater right click not playing the corresponding
      sound file
    * Fix walls destroyed by enemies showing "nowhere" when
      right-clicking the rubble
    * Fix map not scrolling properly when using certain custom
      display scales
    Technical improvements
    * Screen no longer turns black when resizing the window when a
      dialog is showing
    * Fix bugs when using touch
    * Fix missing audio for certain sound driver/OS combinations
    * Disable setting windowed mode on platforms that do not
      support it
    * Add runtime version checks for SDL, allowing the use of older
      SDL libraries
* Sun Mar 08 2020 Martin Hauke <mardnh@gmx.de>
  - Package license file and readme
  - Run testsuite
* Sun Mar 08 2020 Martin Hauke <mardnh@gmx.de>
  - Package release, version 1.3.1
* Sun Mar 08 2020 Martin Hauke <mardnh@gmx.de>
  - Use %cmake macros
  - Specfile cleanup

Files

/usr/bin/julius
/usr/share/applications/com.github.bvschaik.julius.desktop
/usr/share/doc/packages/julius
/usr/share/doc/packages/julius/README.md
/usr/share/icons/hicolor/256x256/apps/com.github.bvschaik.julius.png
/usr/share/icons/hicolor/32x32/apps/com.github.bvschaik.julius.png
/usr/share/icons/hicolor/48x48/apps/com.github.bvschaik.julius.png
/usr/share/icons/hicolor/512x512/apps/com.github.bvschaik.julius.png
/usr/share/licenses/julius
/usr/share/licenses/julius/LICENSE.txt
/usr/share/metainfo/com.github.bvschaik.julius.metainfo.xml


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Fabrice Bellet, Wed Nov 13 00:41:02 2024