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| Name: love | Distribution: openSUSE Tumbleweed |
| Version: 11.5 | Vendor: openSUSE |
| Release: 1.2 | Build date: Sat Dec 23 09:32:34 2023 |
| Group: Development/Languages/Other | Build host: reproducible |
| Size: 3806171 | Source RPM: love-11.5-1.2.src.rpm |
| Packager: https://bugs.opensuse.org | |
| Url: http://love2d.org/ | |
| Summary: 2D gaming engine written in Lua | |
LÖVE is a framework for making 2D games in Lua.
Zlib
* Sat Dec 23 2023 Michael Vetter <mvetter@suse.com>
- Update to 11.5:
* Added "LÖVE Loader" launcher on Android for easier loading of
.love files.
* Changed iOS game selector to alphabetically sort the list of
.love files.
* Changed JIT compilation on macOS arm64 (Apple Silicon) to be
off by default, since performance and available JIT memory isn't reliable.
* Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
* Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
* Fixed running fused games on Windows when the executable has been code-signed.
* Fixed undefined behaviour in love.data.hash's implementation.
* Fixed writing files when a symlink exists in the save directory's path.
* Fixed love.threaderror not being called if the error message is an empty string.
* Fixed a race condition when a Thread is destroyed immediately after Thread:start.
* Fixed unexpectedly slow first frames on macOS.
* Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
* Fixed love.joystick.getGamepadMappingString.
* Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
* Fixed DistanceJoint type information.
* Fixed time drift in Source:tell after a Source loops.
* Fixed audio not always pausing when the app is minimized on Android.
* Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
* Fixed identical frames in Ogg Theora videos being skipped.
* Fixed love.font.newBMFontRasterizer's single file parameter variant.
* Fixed the original window size not always being restored when exiting fullscreen on Linux.
* Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
* Fixed colors appearing over-saturated on P3 displays in macOS.
* Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
* Fixed images with mipmaps when ANGLE is used with an AMD GPU.
* Fixed line rendering when duplicate points are used in the line.
* Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed.
* Fixed a crash when calling Text:add with an empty string parameter.
* Sun Jun 26 2022 Berthold Gunreben <azouhr@opensuse.org>
- HashFunction.cpp:25:9: error: #error Hashing not yet implemented for big endian
Disable s390x builds.
* Sat Feb 19 2022 Carsten Ziepke <kieltux@gmail.com>
- update to 11.4:
* Added a variant of love.filesystem.newFileData which accepts
a Data object.
* Added Body:getLocalPoints.
* Added Font:getKerning.
* Added support for r16, rg16, and rgba16 pixel formats in
Canvases.
* Added Shader:send(name, matrixlayout, data, ...) variant,
whose argument order is more consistent than
Shader:send(name, data, matrixlayout, ...).
* Changed all builds and platforms where LOVE provides LuaJIT
to use LuaJIT 2.1 instead of 2.0.
* Changed love.timer.getTime to start at 0 when the module is
first loaded.
* Changed certain out-of-Lua-memory situations to show a
message box instead of instantly crashing.
* Changed the naming scheme of LOVE's embedded Lua files for
improved integration with Lua chunkname APIs.
* Fixed build-time compatibility with Lua 5.4.
* Fixed code compatibility with math.mod and string.gfind when
LuaJIT 2.1 is used.
* Fixed errors on some systems related to > 53 bit pointer
addresses, when recent versions of LuaJIT 2.1 are used.
* Fixed File:isEOF when called on a dropped file.
* Fixed support for > 2GB dropped files on desktops.
* Fixed ByteData and DataView missing Data:clone
implementations.
* Fixed love.physics meter scale value persisting after
love.event.quit("restart").
* Fixed audio to resume properly after interruption on iOS.
* Fixed love.graphics.newVideo to error instead of crash when
an invalid video file is given.
* Fixed initial window creation to set the window's title
during creation instead of after.
* Fixed the window's screen position when exiting fullscreen
via love.window.setFullscreen.
* Fixed love.displayrotated being given a boolean instead of
an enum string.
* Fixed memory corruption and a crash when drawing smooth
lines.
* Fixed a crash in Canvas:newImageData when the pixel format's
pixel byte size multiplied by its width isn't a multiple of 4.
* Fixed love.graphics.newVolumeImage when explicit mipmaps
are provided.
* Fixed freezes and crashes in automatic batching when an
AMD GPU is used.
* Fixed love.graphics.print and Image:replacePixels on more
AMD/ATI GPUs.
* Fixed Font:setFallbacks to account for different DPI scales
in each fallback font.
* Fixed Font:getWrap to not remove trailing newlines.
* Fixed Text:getWidth when the Text's string only contains
spaces.
* Fixed a crash with some Intel graphics drivers on Linux.
* Fixed texture memory reported by love.graphics.getStats when
a volume or array Canvas is created.
* Fixed DXT1 textures which use 1 bit alpha-cutout.
* Fixed rare issues where textures were not sent to shaders
correctly.
* Fixed Shader:send(name, data, matrixlayout, ...).
* Fixed quad offsets in ParticleSystems when
ParticleSystem:setOffset is not used.
* Fixed a performance issue with setting a small subrange of
data in non-stream Meshes and SpriteBatches.
* Fixed rounded rectangles breaking if the rx or ry parameters
are negative.
* Fixed rounded rectangle automatic points calculation when
rx or ry are more than half the rectangle's size.
* Wed Jul 28 2021 Dirk Stoecker <opensuse@dstoecker.de>
- Drop remove-duplicate-typedef.patch as it causes build failure for i586 now
* Mon Aug 24 2020 Dirk Mueller <dmueller@suse.com>
- update to 11.3:
* Added support for FLAC audio files.
* Added support for microphone recording on Android.
* Added t.audio.mic (false by default). On Android, setting it to true requests microphone recording permission from the user.
* Added Decoder:clone.
* Added Data:getFFIPointer.
* Added Joystick:getDeviceInfo.
* Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid).
* Added love.math.colorToBytes and love.math.colorFromBytes.
* Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false.
* Added love.window.getDisplayOrientation and a love.displayrotated callback.
* Added love.window.get/setVSync, to allow setting vsync without recreating the window.
* Added love.window.getSafeArea.
* Added an optional vertex count parameter to Mesh:setVertices.
* Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images.
* Added support for loading .dds files that contain uncompressed pixel data.
* Changed audio file type detection, so it probes all supported backends for unrecognized extensions.
* Fixed "bad lightuserdata" errors when running love on some arm64 devices.
* Fixed boot.lua's line numbers in stack traces to match its source code.
* Fixed the deprecation system not fully restarting when love.event.quit("restart") is used.
* Fixed love.isVersionCompatible.
* Fixed named Channels persisting across love.event.quit("restart") occurrences.
* Fixed race conditions when different love.physics Worlds are used in different threads.
* Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type.
* Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op.
* Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState.
* Fixed love.data.hash returning an incorrect hash for certain input sizes.
* Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used.
* Fixed the Data-returning variant of love.filesystem.read and File:read to return the number of bytes that were read.
* Fixed love.filesystem's require loaders to error instead of crashing when no argument is given.
* Fixed love.filesystem.mount(Data).
* Fixed a memory leak when loading files in some situations.
* Fixed t.audio.mixwithsystem.
* Fixed audio clicks immediately after playing a Source on iOS.
* Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS.
* Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS.
* Fixed occasional pops in streaming sources on iOS.
* Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources.
* Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter.
* Fixed love.audio.newSource(filename, "queue") to cause a Lua error.
* Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity.
* Fixed video seeking and pausing in various scenarios.
* Fixed an audio Source memory leak when a Video gets garbage collected after playing it.
* Fixed video playback support on some Adreno-based Android devices.
* Fixed black fringes around text in some situations.
* Fixed extreme flickering when text moves along non-integer coordinates.
* Fixed the first character in a string sometimes not being processed during text vertex generation.
* Fixed Text:set(" ") not clearing any previously set text in a Text object.
* Fixed love.graphics.getTextureTypes to return a table with boolean values in its fields instead of number values.
* Fixed lines not rendering properly if a single line has more than 65,000 vertices.
* Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.
* Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.
* Fixed non-integer DPI scale values being truncated to integers in love.graphics.newCanvas.
* Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.
* Fixed automatic batching performance to be more consistent on all operating systems.
* Fixed gammaToLinearPrecise in shaders not being as precise as it should be.
* Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used.
- remove love-11.2-return.patch: upstream
* Thu Apr 23 2020 Max Mitschke <maxmitschke@fastmail.com>
- Added remove-duplicate-typedef.patch to fix i586 build
* Wed Nov 28 2018 mvetter@suse.com
- Update to 11.2:
Additions:
* Added Source:setAirAbsorption and Source:getAirAbsorption.
* Added Body:setTransform and Body:getTransform.
Performance Improvements:
* Improved performance of love.graphics.draw slightly on iOS and Android.
Fixes:
* Fixed love.filesystem initialization on Windows 10 update 1809.
* Fixed various issues with running on macOS 10.14.
* Fixed compatibility with Lua 5.2 and 5.3.
* Fixed the explicit format + Data argument variant of love.data.decompress.
* Fixed love.joystick.setGamepadMapping not being able to change existing mappings.
* Fixed a crash on quit on Linux if a custom Cursor is active when quitting.
* Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode.
* Fixed a love.graphics.setCanvas error message to be less confusing.
- Add love-11.2-return.patch: to make compiler happy
- Remove love.mpg123.patch: don't see why needed anymore
- Remove update-luasocket.patch: upstreamed
- Run spec-cleaner
* Sat Jun 24 2017 rpm@fthiessen.de
- Added update-luasocket.patch from upstream to fix build with lua53
* Mon Apr 17 2017 olaf@aepfle.de
- Build with mpg123 unconditionally, add love.mpg123.patch
- Run autoreconf
- Add Requires(pre) as needed
* Sat Jan 21 2017 prusnak@opensuse.org
- Update to version 0.10.2
/usr/bin/love /usr/lib64/liblove-11.5.so /usr/share/applications/love.desktop /usr/share/doc/packages/love /usr/share/doc/packages/love/changes.txt /usr/share/doc/packages/love/readme.md /usr/share/icons/hicolor/scalable/mimetypes/application-x-love-game.svg /usr/share/licenses/love /usr/share/licenses/love/license.txt /usr/share/man/man1/love.1.gz /usr/share/mime/packages/love.xml /usr/share/pixmaps/love.svg
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Fabrice Bellet, Wed Oct 8 23:32:53 2025