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Name: opensurge | Distribution: openSUSE Tumbleweed |
Version: 0.6.1.2 | Vendor: openSUSE |
Release: 1.1 | Build date: Sat Aug 31 21:32:10 2024 |
Group: Amusements/Games/Action/Arcade | Build host: reproducible |
Size: 42363780 | Source RPM: opensurge-0.6.1.2-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://opensurge2d.org/ | |
Summary: Game based on Sonic the Hedgehog Universe |
Open Surge is a retro-style 2D sidescroller inspired by old-school games. The characters named Surge, Neon and Charge are to save the world from the evil Gimacian the Dark.
Apache-2.0 AND GPL-3.0-or-later AND LGPL-2.1-or-later AND CC-BY-3.0 AND OFL-1.1 AND MIT
* Sat Aug 31 2024 Carsten Ziepke <kieltux@gmail.com> - Update to version 0.6.1.2 * Relaxed OpenGL requirements for compatibility with older hardware * Introduced an underwater audio effect and an audio mixer * Added the Team Play mechanic * Updated joystick-related code * Introduced font aliases * Made additions and fixes to SurgeScript * Other minor fixes and changes * Sun Jun 09 2024 Carsten Ziepke <kieltux@gmail.com> - Update to version 0.6.1.1 * Fixed a memory-related bug in the Entity Manager * Updated metadata and translations * Tweaked the water effect for extra performance * Reintroduced the Create option at the Main Menu * Updated the Thanks for Playing screen * Other minor changes * Sun May 19 2024 Carsten Ziepke <kieltux@gmail.com> - Update to version 0.6.1 * Partial rewrite of the engine. Made the engine mobile-ready with a massive performance update covering many areas: rendering, scripting, collision detection, entity and brick systems, loading times, and more! * Improved the physics system. Made it faster and more robust * Introduced the mobile mode and the mobile level editor * Introduced the MOD loader and its compatibility mode * Introduced the Import Utility for upgrading MODs * Introduced support for Player 2 & AI-controlled characters * Introduced player transformations and numerous player flags * Introduced keyframe-based animations and custom sprite properties * Introduced wavy water effects and internal support for shaders * Introduced a new Pause Menu * Introduced a new Options Screen * Added support for various special characters in bitmap fonts * Made numerous additions to the SurgeScript API * Updated several SurgeScript objects. Introduced new items and new components * Reimplemented nanoparser, the asset system, the animation system, the entity system, the brick system, the particle system, the level height sampler, and more - Run spec-cleaner - Use gcc11 for openSUSE Leap - Update BuildRequires pkgconfig(allegro_color-5), pkgconfig(allegro_main-5), pkgconfig(allegro_physfs-5) and pkgconfig(physfs) * Tue Nov 08 2022 Carsten Ziepke <kieltux@gmail.com> - Fix building for openSUSE Leap: using gcc10 * Fri Sep 30 2022 Martin Hauke <mardnh@gmx.de> - Update to version 0.6.0.3 * Tweaks to the level design, to the default controls and to the build system. * Changed the way the engine handles analog sticks. * Thu Sep 15 2022 Martin Hauke <mardnh@gmx.de> - Update to version 0.6.0.2 * Adjusted gimmicks: Water Bubbles, Spikes. * Made tweaks to the level design, to the title screen and to the build script. * Changed the parser used on the stage select. * Added support for loading quests via developer mode. * Removed the quest selection screen. - Update to version 0.6.0.1 * Updated the default mapping for gamepads. * Adjusted the "Walk on Water" gimmick. * Optimized the creation and the rendering of brick particles. * Made tweaks to the level design. - Update to version 0.6.0 * Renamed the game to Surge the Rabbit. * Improved the pixel art style of the game. * Created a new Waterworks Zone. * New gimmicks: Conveyor Belts, Walk on Water, Power Pluggy. * New title screen and new title card animation. * New translations: Italian, Esperanto. * Introduced language extensions (languages/extends/ folder). * Introduced support for transitions between animations. * Introduced the concepts of action spot and sprite anchor. * Improvements to the SurgeScript API. * Improved several core scripts. * Added support for compound ${EXPRESSIONS} when evaluating text. * Changed the physics. * Added support for D-pad input on Xbox controllers. * Removed legacy Allegro 4 code. * Bugfixes and general improvements. * Sat May 01 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 0.5.2.1: * Include LMMS source files (1up, speed, drowning, gameover) * Player: reduce jump_lock_timer after charging * Small fixes & adjustments * Mon Mar 22 2021 Jan Engelhardt <jengelh@inai.de> - Trim metadata and imperatives from description. * Fri Mar 12 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 0.5.2 * Improved joystick support * New translations: Polish, Russian * New musics * Updated the Giant Wolf Boss * Added new little animals * Increased the drowning time to 12 seconds * Updated the turbo/invincibility time to 20 seconds * Improved the springs: they now behave as expected when the player is running on the walls or on the ceiling * Level Editor: users can now create levels in fullscreen mode * Level Editor: users can now display collision gizmos by pressing a key * Level Editor: the interface has been translated into multiple languages * Fix: the engine will pause the SurgeScript VM when the game is paused * Fix: consistent physics in slow computers * Fix: the player can be smashed by solid moving platforms * Increased the maximum supported image size to 4096x4096 pixels * Bugfixes and general improvements - Dropped legacy dependencies - Fixed confusing description * Fri Apr 24 2020 Luigi Baldoni <aloisio@gmx.com> - Update to version 0.5.1.2 (see CHANGES.md) - Drop opensurge-gcc5.patch (no longer useful) - Drop opensurge.desktop (use upstream one) - Drop opensurge.sh wrapper (apparently no longer useful) - Do not use system fonts (only some are available and the package is much larger, therefore nullifying any size advantage) - Spec cleanup
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