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Name: quakespasm | Distribution: openSUSE Tumbleweed |
Version: 0.96.3 | Vendor: openSUSE |
Release: 1.1 | Build date: Fri Aug 30 15:09:44 2024 |
Group: Amusements/Games/3D/Shoot | Build host: reproducible |
Size: 744137 | Source RPM: quakespasm-0.96.3-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://quakespasm.sourceforge.net/ | |
Summary: A Quake Engine |
QuakeSpasm is a Quake 1 engine based on the SDL2 port of FitzQuake. It includes 64-bit CPU support, a new sound driver, several networking fixes and a few graphical niceities, while also staying true to the original game. Game data must be placed in ~/.quakespasm/id1 .
GPL-2.0-or-later
* Fri Aug 30 2024 Andrea Manzini <andrea.manzini@suse.com> - update to 0.96.3: * Fix potential infinite loop when playing sounds with loop start >= end (e.g. misc/forcefield.wav from Madfox's kaptlog.zip) * Fix possible overflow when resampling very big sounds (e.g. gram1.wav from the 'A day like no other' mod.) * Change Sky_ClipPoly to allocate on the heap in if MAX_CLIP_VERTS limit is reached (e.g. with lim_daviddg from Liminal Spaces Jam) * Minor code cleanups. Updates to third party code. * Thu Jun 13 2024 Dirk Müller <dmueller@suse.com> - update to 0.96.2: * Fix stack buffer overrun Mod_PolyForUnlitSurface: fixes crash when loading lim_daviddg.bsp from Liminal Spaces Jam. * Fix potential buffer overflow in progs global string functions. * Fix potential buffer overflow in Mod_LoadAliasFrame() * Optimize BoxOnPlaneSide() * Reserve enough space in PF_makestatic() for worst case scenarios. * Improve handling of huge entities in SV_FindTouchedLeafs() * Warn about bad maps with only 1 or 2 edges per face * Apply FOV gun scaling for r_showtris * Sliders with visible values in options menu. * game command now refuses setting a non-existing game directory * Fix build in C23 mode. * Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc. * Sun Dec 10 2023 Martin Hauke <mardnh@gmx.de> - Update to version 0.96.1 * Fix demo recording as client-only after connection to server * Fix potential buffer overflow in COM_Parse(), e.g. with maps with oversized 'wad' fields. * Minor code cleanups. * Thu Sep 21 2023 Andrea Manzini <andrea.manzini@suse.com> - Update to version 0.96.0 * Adjustments to joystick defaults and behaviour * Add missing support for -ip command line option on unix / macOS. * Backport angled sprites code from FTEQW (spriteframetype: 2, must have 8 frames per group.) * Bump the progs execution runaway loop limit to 16M. * Add signon buffer fragmentation to fix SZ_GetSpace errors on certain maps when using protocol 999. * Increased MAX_DATAGRAM to 64000 to overcome packet overflows. * Bump the MAXALIASFRAMES limit to 1024. * Fix arrays to have proper sizes in gl mesh code, reflecting MAXALIASTRIS and MAXALIASVERTS correctly. (fixes SIGSEGV in mj4m4/mj4m5.) * Increased default value of gl_farclip to 65536. * Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.) * Raised default maximum number of particles to 16384 (can be set up to 32768 with -particles on the command line.) * Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map. * Fix viewmodel interpolation with >10Hz animations. * Fix a memory leak when exiting game in SDL2 builds. * Fix a possible crash when handling clipboard data on macOS. * Fix a potential crash after loading of saved game. * Fix possible out-of-bound reads when handling progs type sizes. * Fix Dutch angle VP_PARALLEL_UPRIGHT sprites. * Fix an issue with lights blending by using 10 bit color depth for lightmaps. (For GLSL mode only.) Disable with "-nopackedpixels", if necessary. * No relative motions when the window is not focused. * Status bar and intermission screen tweaks. * Properly display monster counts > 3 digits. * Fix console animation with scr_conspeed <= 0. * Fix mouselook not working upon game quickload during a demo play. * Fix console when server is run noninteractively with stdin redirected from /dev/null. * Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc. * Sat Nov 05 2022 Martin Hauke <mardnh@gmx.de> - Update to version 0.95.1 * Allow mixing lit and unlit textures in the same map. * Water texture mipmapping support - fixes glistening effect on distant water. * Fix screen flashes in some maps with AMD's new drivers. * Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp * Fix possible file pointer leak in game load code. * Minor code cleanups. * Thu Sep 15 2022 Martin Hauke <mardnh@gmx.de> - Update to version 0.95.0 * Add support for lit water. * Add model scale support -- requires protocol 999. * Add sv_cheats cvar for 2021 rerelease. * Clear the startdemo list on game change. * Try light trace from entity origin first. * Mon Jul 25 2022 Martin Hauke <mardnh@gmx.de> - Update to version 0.94.7 * Fix console history buffer wrapping. * Fix wrong external texture use after vid_restart. * Update lodepng from mainstream git. * Miscellaneous source code cleanups. * Mon Jul 04 2022 Martin Hauke <mardnh@gmx.de> - Update to version 0.94.6 * Server protocol size check fixes for sounds and particles. * An invalid memory access fix in the jpg screenshot writer. * Minor build fix for C++ compilers. * Other small improvements elsewhere in the code. * Wed Jun 15 2022 Martin Hauke <mardnh@gmx.de> - Update to version 0.94.5 * Compatibility with new SDL2 versioning scheme. * Revised min/max/clamp macros' usage. * Fixed a potential undefined behavior in R_DrawAliasModel. * Fixed parsing of the time argument of svc_fog server message. * Other small improvements elsewhere in the code. * Sat May 14 2022 Martin Hauke <mardnh@gmx.de> - Update to version 0.94.4 * Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu * Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain. * Fixed intermission camera angles during demo playback. * Don't reset onground flag on every new server message.. * Re-enabled title demos by default (turn off with cl_startdemos 0). * Don't autoplay next demo after a timedemo. * Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon. * Fixed serverinfo off-by-one nummodels/numsounds for protocol 15. * Support for Quake 2021 update 3. * Implemented quad/pentagram dlights for Quake 2021 rerelease. * Implemented 2021 rerelease localsound builtin & svc_localsound (56). * Several other improvements to Quake 2021 rerelease support. * Several other small fixes and improvements all over the code. * Updated third party code (SDL, lodepng, miniz, some of the codecs, etc.). * Mon Dec 06 2021 Martin Hauke <mardnh@gmx.de> - Update to version 0.94.3 * Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears). * Allow loading textures not aligned to 16 pixels and warn about them (eg. the horde2 map of Dimension of the Machine from 2021 rerelease update/2.) * Sat Oct 16 2021 Martin Hauke <mardnh@gmx.de> - Update to version 0.94.2 * Support for playing the latest update. * Fix pitch black models in lit areas in DOTM. * Fix black candles in the DOTM start map. * Look for QuakeEX.kpf under userdir, too. * Tue Sep 07 2021 Martin Hauke <mardnh@gmx.de> - Update to version 0.94.1 * Fix lightmap issues after vkQuake surface mark/cull optimizations merge. * Fri Sep 03 2021 Martin Hauke <mardnh@gmx.de> - Update to version 0.94.0 * Initial support for playing the 'Quake 2021 re-release' content. * Fix rendering bug when cl_bobcycle was set to zero. * Fixed buffer overflow with large char skybox names. * Fixed a missing MAXALIASFRAMES bounds check. * OpenGL: workaround Intel UHD 600 driver bug. * OpenGL: merged surface mark & cull optimizations from vkQuake. * Compensate viewmodel distortion at fov > 90. * Raised MAX_GLTEXTURES limit from 2048 to 4096 for now. * Changed 'model has a skin taller than 480' error into a warning. * Reject lit files if they're the wrong size (eg hipnotic/ start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc) * External ent files are now versioned using 4 digit crc of the original map's ents, like e1m1@c49d.ent, which is much safer. The old method (e.g. e1m1.ent) still works but isn't recommended. * Support for external vis files. * Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map. * Music: improvements to mp3 tag detection / skipping. * Music: umx loader fix for malformed / crafted files. * New console command music_jump: Jump to given order in music, like Unreal's music change - only for module (tracker) music. * Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks. * Sat Feb 20 2021 Martin Hauke <mardnh@gmx.de> - Specfile cleanup
/usr/bin/quakespasm /usr/share/appdata/quakespasm.appdata.xml /usr/share/applications/quakespasm.desktop /usr/share/doc/packages/quakespasm /usr/share/doc/packages/quakespasm/MUSIC /usr/share/doc/packages/quakespasm/README /usr/share/doc/packages/quakespasm/html /usr/share/licenses/quakespasm /usr/share/licenses/quakespasm/LICENSE /usr/share/pixmaps/quakespasm.png /usr/share/quake
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Fabrice Bellet, Wed Nov 13 00:41:02 2024