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Name: slade | Distribution: openSUSE Tumbleweed |
Version: 3.1.13 | Vendor: openSUSE |
Release: 3.2 | Build date: Mon Feb 26 14:25:20 2024 |
Group: Amusements/Games/3D/Shoot | Build host: reproducible |
Size: 11696032 | Source RPM: slade-3.1.13-3.2.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://github.com/sirjuddington/SLADE | |
Summary: An editor for DOOM maps and WAD/PK3 archives |
SLADE is an editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or from/to other generic formats such as PNG.
GPL-2.0-or-later
* Mon Feb 26 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %patch -P N instead of deprecated %patchN. * Tue Jun 15 2021 Guillaume GARDET <guillaume.gardet@opensuse.org> - Refresh patch to fix build on aarch64: * disable_sse.patch * Tue Jun 01 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 3.1.13 * Updated ZDoom, MAPINFO and ACS language definitions * Added extra UDMF flags * Fixed an issue with the "optional" keyword in TEXTURES * Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to 3.1.12a * Provide metainfo - Install upstream provided metainfo and desktop file * Drop our versions - Use cmake_install macro * Sun Oct 11 2020 Jan Engelhardt <jengelh@inai.de> - Disable Lua bindings as those fail to build - Add 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch for Factory. * Sun Jun 28 2020 Jan Engelhardt <jengelh@inai.de> - Add 0001-build-allow-deactivating-the-crash-handler-at-build-.patch Deactivate the crash handler, because it hangs. Let the kernel generate a standard dump instead. * Mon Jun 22 2020 Jan Engelhardt <jengelh@inai.de> - Add clzma.diff to use system-provided clzma library. * Tue May 26 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 3.1.12 * 'Run Archive' and 'Run Map' configurations have been separated, so they should now make more sense for each context. * Fixed an issue where clicking a toolbar and pressing enter would show/hide the 2nd group in the toolbar (this is what was causing some people to randomly lose the zoom slider in the gfx editor, for example). * Added SRB2 .dta as a valid wad file extension. * Resource Editor: * Fixed adjusted offsets not being saved after cropping an image. * Fixed wrong files being deleted in some situations when saving a directory. * Fixed "Open map in DB2" not working for maps in zip/directory archives. * Map Editor: * Added support for GZDoom slope plane UDMF properties. * Added basic support for ZScript inheritance for thing types. * Wed Apr 29 2020 Guillaume GARDET <guillaume.gardet@opensuse.org> - Refresh disable_sse.patch * Sat Apr 18 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 3.1.11 * Added a Lua scripting engine * Updated the start page with a new look and layout * Improved console panel * Improved support for high DPI displays * Added support for vanilla-compatible tall gfx patches * Added support for SiN archives * Translations now work on truecolour images * ZScript parsing - Remove reproducible.patch (merged), wxChar.patch (no longer applicable), added wx.diff
/usr/bin/slade /usr/share/applications/net.mancubus.SLADE.desktop /usr/share/doc/packages/slade /usr/share/doc/packages/slade/README.md /usr/share/icons/net.mancubus.SLADE.png /usr/share/licenses/slade /usr/share/licenses/slade/gpl-2.0.txt /usr/share/metainfo/net.mancubus.SLADE.metainfo.xml /usr/share/slade3 /usr/share/slade3/slade.pk3
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Fabrice Bellet, Wed Nov 13 00:41:02 2024