Index | index by Group | index by Distribution | index by Vendor | index by creation date | index by Name | Mirrors | Help | Search |
Name: spirv-cross | Distribution: openSUSE Tumbleweed |
Version: 1.3.296.0 | Vendor: openSUSE |
Release: 1.1 | Build date: Tue Oct 8 19:46:58 2024 |
Group: Development/Libraries/C and C++ | Build host: reproducible |
Size: 1786767 | Source RPM: spirv-cross-1.3.296.0-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://github.com/KhronosGroup/SPIRV-Cross | |
Summary: Tool and library for SPIR-V reflection and disassembly |
SPIRV-Cross is a tool and library designed for parsing and converting SPIR-V to other shader languages. Features: * Conversion of SPIR-V to GLSL, MSL or HLSL * Conversion of SPIR-V to a JSON reflection format * Reflection API to simplify the creation of Vulkan pipeline layouts * Reflection API to modify and tweak OpDecorations * Support for "all" of vertex, fragment, tessellation, geometry and compute shaders.
Apache-2.0 OR MIT
* Tue Oct 08 2024 Jan Engelhardt <jengelh@inai.de> - Update to release SDK-1.3.296.0 * Support cases of LUTs which are not function-local * Block loop optimization if Phi is used * Use recursive template for spvArrayCopy * Add option to enforce fragment execution with side effects in MSL * HLSL: Implement SM 6.8 BaseVertex/BaseInstance * Thu Mar 21 2024 Jan Engelhardt <jengelh@inai.de> - Update to release SDK-1.3.280.0 * Add support for the SPV_QCOM_image_processing, SPV_EXT_integer_dot_product extensions * MSL: Support variable sized descriptor array in argument buffer * MSL: Implement spvDescriptorArray path for SSBO/UBO * Tue Jan 30 2024 Jan Engelhardt <jengelh@inai.de> - Update to release SDK-1.3.275.0 * MSL: Support std140 half matrices and arrays. * HLSL: Fix issue with vec4 straddle rules in substructs. * Fri Oct 27 2023 Jan Engelhardt <jengelh@inai.de> - Update to release SDK-1.3.268.0 * GLSL: Implement 64-bit image support. * GLSL: Handle empty block declarations. * Fri Aug 25 2023 Jan Engelhardt <jengelh@inai.de> - Update to release SDK-1.3.261.0 * GLSL: Support KHR_subgroup_arithmetic IAdd/FAdd/IMul/FMul * HLSL: support Texture2D::GatherCmp function * HLSL: Add support to preserve (RW)StructuredBuffer resources * HLSL: Add CLI option for --hlsl-preserve-structured-buffers * MSL: Consider bool/short remapping when dealing with composites * MSL: Handle more complex array copy scenarios with bool <-> short * MSL: Support `SPV_KHR_shader_ballot` and `SPV_KHR_subgroup_vote` * Wed Mar 29 2023 Jan Engelhardt <jengelh@inai.de> - Update to release SDK-1.3.243.0 * Add C API option for enabling row-major workaround. * Add tests for loops compiled with debug semantics. * GLSL/HLSL: Add legacy handling for int vertex attributes * GLSL: Support GL_NV_shader_noperspective_interpolation in GLES * GLSL: Multiplying matrix with scalar shouldn't force transpose * GLSL: Add various additional extension checks. * GLSL: Allow sample inputs in desktop < 400 with GL_ARB_sample_shading * GLSL: Add support for modf, isnan and isinf in legacy GLSL * GLSL/HLSL: Add emulated fallbacks for sinh/cosh/tanh/asinh/acosh/atanh * GLSL: Legacy matrix inverse/determinant polyfills, outerProduct() * Tue Jan 03 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 1.3.236.0 * MSL: Support "raw" buffer input in tessellation evaluation shaders. * MSL: Handle partial access chains with array-of-UBO/SSBO. * HLSL: Implement VK_EXT_mesh_shader * Mon Oct 24 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 1.3.231.0 * GLSL: disable row major load around on GLES. * GLSL: added an option to disable row-major-load workaround. * GLSL: Implement GL_EXT_mesh_shader. * GLSL: Implement task shaders. * GLSL: Account for ES sampler1D to sampler2D promotion in textureSize. * MSL: Report unsupported 64-bit atomics. * Add reflection support for shader record buffers. * Wed Jun 15 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 1.3.216.0 * GLSL, HLSL: Support logical subgroup ops. * Support reflecting builtins. * GLSL: Support GL_EXT_shader_image_load_formatted. * GLSL: Implement gl_FragFullyCoveredNV and control flow hints. * Handle SPIR-V 1.4 selection constructs. * GLSL: Support pervertexNV in NV barycentric extension. * GLSL: Implement GL_EXT_ray_query. * MSL: Support row-major transpose when storing matrix from constant RHS matrix. * Add support for additional ops in OpSpecConstantOp. * Add 64 bit support for OpSwitch * HLSL: Add support for gl_HelperInvocation * VK_KHR_ray_query implementation - Use an SRPM-based name for the -devel subpackage. * Fri Jan 15 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 2020-01-25 * GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing. * Support pull-model interpolation on MSL 2.3+.
/usr/bin/spirv-cross /usr/share/doc/packages/spirv-cross /usr/share/doc/packages/spirv-cross/README.md /usr/share/licenses/spirv-cross /usr/share/licenses/spirv-cross/LICENSE
Generated by rpm2html 1.8.1
Fabrice Bellet, Wed Nov 13 00:41:02 2024