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Name: surgescript | Distribution: openSUSE Tumbleweed |
Version: 0.6.1 | Vendor: openSUSE |
Release: 1.1 | Build date: Sat Aug 31 21:35:47 2024 |
Group: Unspecified | Build host: reproducible |
Size: 35647 | Source RPM: surgescript-0.6.1-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://opensurge2d.org | |
Summary: A scripting language for games |
SurgeScript is a scripting language for games. It has been designed with the specific needs of games in mind. Its features include: - The state-machine pattern: objects are state machines, making it easy to create in-game entities - The composition approach: you may design complex objects and behaviors by means of composition - The hierarchy system: objects have a parent and may have children, in a tree-like structure - The game loop: it's defined implicitly - Automatic garbage collection, object tagging and more! SurgeScript is meant to be used in games and in interactive applications. It's easy to integrate it into existing code, it's easy to extend, it features a C-like syntax, and it's free and open-source software. SurgeScript has been designed based on the experience of its developer dealing with game engines, applications related to computer graphics and so on. Some of the best practices have been incorporated into the language itself, making things really easy for developers and modders.
Apache-2.0
* Sat Aug 31 2024 Carsten Ziepke <kieltux@gmail.com> - Update to 0.6.1: * Introduced switch statements * Made optional the expressions in for loops * Added an optional message to assertions * Bugfix in continue statements * Updated docs * General improvements - Use gcc12-c++ for Leap * Sun May 19 2024 Carsten Ziepke <kieltux@gmail.com> - Update to 0.6.0: * Optimized function calls with self-modifying SurgeScript bytecode that recognizes opportunities for optimization * Optimized tag tests with faster hashes and bitsets * Optimized the allocation and the deallocation of strings with a pool of managed strings * Introduced do-while loops * Changed Math.mod() so that it returns the modulo instead of the remainder * Made various updates and additions to the standard library * Updated the documentation * Updated the CLI * Added support for reading scripts in virtual files * Removed support for emoticons * General improvements to the code. Bugfixes * Fri Jan 27 2023 Carsten Ziepke <kieltux@gmail.com> - Fix building for openSUSE Leap: using gcc11-c++ * Sun Dec 18 2022 Dirk Müller <dmueller@suse.com> - update to 0.5.6.1: * Tweaks to the build system * Sat Sep 17 2022 Martin Hauke <mardnh@gmx.de> - Update to version 0.5.6 * Improved the SurgeScript CLI with a time limit option, the ability to run scripts from stdin and optional multithreading support * Added Emscripten support * Updated docs * General improvements - Drop patch: * surgescript-fix_nonvoid.patch * Fri Mar 12 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 0.5.5 * Added the ability to pause the SurgeScript VM * Added utility macros for checking the SurgeScript version at compile time * Introduced a dedicated module for keeping track of time * Renamed Object.childCount to Object.__childCount - Dropped surgescript-no_appdata.patch * Fri Apr 24 2020 Luigi Baldoni <aloisio@gmx.com> - Initial package (v0.5.4.4)
/usr/bin/surgescript /usr/share/doc/packages/surgescript /usr/share/doc/packages/surgescript/README.md /usr/share/licenses/surgescript /usr/share/licenses/surgescript/LICENSE /usr/share/metainfo/surgescript.appdata.xml /usr/share/pixmaps/surgescript.png
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Fabrice Bellet, Wed Nov 13 00:41:02 2024