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Name: gzdoom | Distribution: openSUSE:Factory:zSystems |
Version: 4.11.3 | Vendor: openSUSE |
Release: 1.1 | Build date: Fri Nov 3 23:36:41 2023 |
Group: Amusements/Games/3D/Shoot | Build host: s390zl22 |
Size: 26994873 | Source RPM: gzdoom-4.11.3-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://zdoom.org/ | |
Summary: A DOOM source port with graphic and modding extensions |
GZDoom is a port (a modification) of the original Doom source code, featuring: * an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support * Truecolor software rendering, extending the classic 8-bit palette * Heretic, Hexen and Strife game modes and support for a lot of additional IWADs. * Boom and Hexen map extension support, scriptability with ACS and ZScript, and various modding features regarding actors and scenery. * Demo record/playback of classic and Boom demos is not supported. The executables hard-require SSE2 on i686 currently.
GPL-3.0-only
* Fri Oct 27 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 4.11.3 * Several new languages: Danish, Norwegian, Swedish and Turkish. * Cleanup of Doom's and Chex Quest's small font to use proper character heights for international support. * Extended all fonts to be capable of handling all European languages which are in common use. * DSDHacked support. * WebP and QOI support for textures. * Sanitized the light mode selection to make it a first class mapping feature by separating map dependent light mode setup from performance related user preferences for the default setting. * Lots of new ZScript features. - Delete gzdoom-vulkan.patch, gcc13.diff - Add more-32bit.patch, 0001-Revert-Switch-to-miniz-from-zlib.patch * Thu Mar 30 2023 Jan Engelhardt <jengelh@inai.de> - Add gcc13.diff * Tue Feb 07 2023 Jan Engelhardt <jengelh@inai.de> - Update gzdoom-vulkan.patch for glslang 12 * Sun Dec 04 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 4.10.0 * Map<K,V> and MapIterator<K,V> for ZScript * Quaternion support for model rotations * Improved IQM support - Delete 0001-build-unbreak-compilation-on-Linux.patch (merged) * Sun Nov 06 2022 Jan Engelhardt <jengelh@inai.de> - Update description for the removal of SoftPoly * Sat Nov 05 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 4.9.0 * IQM bone model support * Textured particles * The SoftPoly renderer was removed - Delete gzdoom-sdlbug.patch (obsolete), 0001-fix-gzdoom.pk3-not-found-error.patch (merged) - Add 0001-build-unbreak-compilation-on-Linux.patch, 0001-removed-some-32bit-only-CMake-code.patch * Mon Oct 24 2022 Jan Engelhardt <jengelh@inai.de> - Update gzdoom-vulkan.patch for glslang-11.12. * Sun Jul 24 2022 Jan Engelhardt <jengelh@inai.de> - Replace 0001-Revert-load-the-hex-font-as-early-as-possible.patch by better fix, 0001-fix-gzdoom.pk3-not-found-error.patch . - Drop gzdoom-asmjit.patch (no longer needed; the linkage error it used to fix seems just gone) * Sun Jul 10 2022 Jan Engelhardt <jengelh@inai.de> - Disable rpath * Tue Jul 05 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 4.8.2 * add a few maps to the rebuildnodes compatibility block * Sun Jun 26 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 4.8.1 * Bugfix for software mode mirrors not working * Feature: Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors. - Drop 0001-Resolve-build-failure-on-i686-linux.patch (merged) - Add 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch * Thu Jun 23 2022 Jan Engelhardt <jengelh@inai.de> - Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch * Mon Jun 06 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 4.8.0 * Added Raze-style HUD scaling. Not exposed in the menu yet, Set hud_oldscale to 0 and use shift with the screen resize keys to scale the status bar. * Handle the start/endoom screens with the ingame renderer. They are now present on all platforms and use the full screen size of the game. * Many MBF21 fixes. * Added the cutscene system from Raze. - Add gzdoom-discord.patch - Add 0001-Resolve-build-failure-on-i686-linux.patch * Sat Apr 23 2022 Jan Engelhardt <jengelh@inai.de> - Reenable use of system vulkan libraries on Tumbleweed. * Fri Apr 15 2022 Cristian RodrÃguez <crrodriguez@opensuse.org> - Drop unused nasm from buildrequires. * Wed Oct 20 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 4.7.1 * Allow map markers to scale relative to automap zoom. * Add cvars to control automap line alpha and thickness. * Resolved a VM abort upon morphing while the tome of power is active. - Remove 0001-gles-look-for-libGLESv2.so.2.patch (merged) * Wed Sep 22 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 4.7.0 * GLES2 backend * Widescreen graphics for Strife * MBF21 support (beta) * DEHEXTRA works properly now * Various enhancements and fixes for ZScript - Add 0001-gles-look-for-libGLESv2.so.2.patch * Wed Jul 28 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 4.6.1 * Bug fixes, and widepix updates * Sat May 22 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 4.6 * Widescreen graphics for Heretic and Hexen * Sprite shadows like in the Build engine. Both in software and hardware renderer. * 16 bit channel PNG files can be read. * DEHEXTRA working properly now. * Various enhancements and fixes for ZScript. * Thu Mar 04 2021 Jan Engelhardt <jengelh@inai.de> - Add 0001-fixed-zipdir-inability-to-update-empty-zip-file.patch - Update to release 4.5.0 * For all of Doom's fullscreen images, there's now widescreen versions provided. * A simplified options menu is now available for quick setup of the important settings. * New keybindings presets. Users can now choose between the classic layout and a WASD-based one. * Menu and intermission screen now scale to the original Doom.exe's layout by default. * Major additions to the menu system - animated menu transitions, image slideshows and fixed size menus can now be created. * The console now uses the border flat as default background instead of the titlepic. * It is now possible to fully quit the fullscreen console and get back to the title loop. * Interpolate positions and angles in the automap for smoother appearance. * Added $PitchSet for SNDINFO. * Allow indirections in the string table by prefixing the language string with '$$' the remaining text is interpreted as another string label to resolve. * Optimization of the patch texture checker - do not read in the entire file if checking the initial header is sufficient for rejecting it. This can speed up loading of large mods quite significantly. * OPUS support (via libsndfile) - Drop gzdoom-spirv.patch (merged) * Tue Sep 15 2020 Jan Engelhardt <jengelh@inai.de> - Drop Recommends for music backends (this has moved to zmusic.spec) - Demote Recommends to Suggests * Wed Jun 17 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 4.4.2 * Made the new "Build" light mode operational * Fri Jun 12 2020 Jan Engelhardt <jengelh@inai.de> - Add gzdoom-sdlbug.patch. * Thu Jun 11 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 4.4.1 * Heretic's "bag of holding" had incorrectly given mace capacity. * Mapped "Smooth mouse" back to the "m_filter" CVAR, and removed the "smooth_mouse" CVAR. * Fixed crash with texture upscaling in the truecolor software renderer. * Fixed crash rendering 3D floors without ceiling or floor textures in software. * Sun Jun 07 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 4.4.0 * Heretic's "bag of holding" had incorrectly given mace ammo. * Added per pixel lighting for decals. * Added a compatibility option for a bad teleporter in the final map of Strife. * Add a cvar to control weapon bobbing while firing. * Fixed crash on maps with out of range sidedef and sector numbers. * Fixed missing sound for Polyobj_MoveTo. * Attenuated lights for Strife. * Added MTF_NOCOUNT to spawn flags. - Drop gzdoom-system-gme.patch (moved to zmusic.spec), gzdoom-dl.patch (unnecessary). Add gzdoom-spirv.patch. * Wed Jan 29 2020 Michael Scafidi <raptir@gmail.com> - Update to release 4.3.3 * fixed resetting of music volume after closing dialogue * exposed Level.MusicVolume to ZScript * fixed calling a function on string CVar * added ability to filter VM disassembly dump * add check for unity version of Nerve.wad * infrastructure in place in case Nerve.wad changes again, this can be extended. * customized invulnerability colormap does not interfere with Powerup.ColorMap. * precache a few sounds being referenced in common game code. * define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there. * Implement special colormap support for softpoly * Softpoly: Fix broken fixed camera light for walls * make nosave standalone CVar flag, alongside server and user * implemented screenshots in softpoly backend * Sun Jan 19 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 4.3.2 * Added ML_NOSKYWALLS and ML_DRAWFULLHEIGHT * Added support for new Bethesda.Net Unity Edition WADs. * Sat Jan 11 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 4.3.1 * New softpoly backend for the hardware renderer. * Advanced texture colorization options. * Scripted map postprocessor. * Dictionary class for ZScript. * Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color). * Support for MIDI on Linux via ALSA sequencer.
/usr/bin/gzdoom /usr/share/doc/packages/gzdoom /usr/share/doc/packages/gzdoom/console.css /usr/share/doc/packages/gzdoom/console.html /usr/share/doc/packages/gzdoom/licenses /usr/share/doc/packages/gzdoom/licenses/README.TXT /usr/share/doc/packages/gzdoom/licenses/bsd.txt /usr/share/doc/packages/gzdoom/licenses/bzip2.txt /usr/share/doc/packages/gzdoom/licenses/dumb.txt /usr/share/doc/packages/gzdoom/licenses/fxaa.txt /usr/share/doc/packages/gzdoom/licenses/gdtoa.txt /usr/share/doc/packages/gzdoom/licenses/gpl.txt /usr/share/doc/packages/gzdoom/licenses/lgpl.txt /usr/share/doc/packages/gzdoom/rh-log.txt /usr/share/doc/packages/gzdoom/skins.txt /usr/share/doom /usr/share/doom/brightmaps.pk3 /usr/share/doom/fm_banks /usr/share/doom/fm_banks/GENMIDI.GS.wopl /usr/share/doom/fm_banks/gs-by-papiezak-and-sneakernets.wopn /usr/share/doom/game_support.pk3 /usr/share/doom/game_widescreen_gfx.pk3 /usr/share/doom/gzdoom.pk3 /usr/share/doom/lights.pk3 /usr/share/doom/soundfonts /usr/share/doom/soundfonts/gzdoom.sf2
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