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gzdoom-4.11.3-1.1 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: gzdoom Distribution: openSUSE:Factory:zSystems
Version: 4.11.3 Vendor: openSUSE
Release: 1.1 Build date: Fri Nov 3 23:36:41 2023
Group: Amusements/Games/3D/Shoot Build host: s390zl22
Size: 26994873 Source RPM: gzdoom-4.11.3-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://zdoom.org/
Summary: A DOOM source port with graphic and modding extensions
GZDoom is a port (a modification) of the original Doom source code, featuring:
* an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support
* Truecolor software rendering, extending the classic 8-bit palette
* Heretic, Hexen and Strife game modes and support for a lot of
  additional IWADs.
* Boom and Hexen map extension support, scriptability with ACS and
  ZScript, and various modding features regarding actors and scenery.
* Demo record/playback of classic and Boom demos is not supported.

The executables hard-require SSE2 on i686 currently.

Provides

Requires

License

GPL-3.0-only

Changelog

* Fri Oct 27 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.11.3
    * Several new languages: Danish, Norwegian, Swedish and Turkish.
    * Cleanup of Doom's and Chex Quest's small font to use proper
      character heights for international support.
    * Extended all fonts to be capable of handling all European
      languages which are in common use.
    * DSDHacked support.
    * WebP and QOI support for textures.
    * Sanitized the light mode selection to make it a first class
      mapping feature by separating map dependent light mode setup
      from performance related user preferences for the default
      setting.
    * Lots of new ZScript features.
  - Delete gzdoom-vulkan.patch, gcc13.diff
  - Add more-32bit.patch, 0001-Revert-Switch-to-miniz-from-zlib.patch
* Thu Mar 30 2023 Jan Engelhardt <jengelh@inai.de>
  - Add gcc13.diff
* Tue Feb 07 2023 Jan Engelhardt <jengelh@inai.de>
  - Update gzdoom-vulkan.patch for glslang 12
* Sun Dec 04 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.10.0
    * Map<K,V> and MapIterator<K,V> for ZScript
    * Quaternion support for model rotations
    * Improved IQM support
  - Delete 0001-build-unbreak-compilation-on-Linux.patch (merged)
* Sun Nov 06 2022 Jan Engelhardt <jengelh@inai.de>
  - Update description for the removal of SoftPoly
* Sat Nov 05 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.9.0
    * IQM bone model support
    * Textured particles
    * The SoftPoly renderer was removed
  - Delete gzdoom-sdlbug.patch (obsolete),
    0001-fix-gzdoom.pk3-not-found-error.patch (merged)
  - Add 0001-build-unbreak-compilation-on-Linux.patch,
    0001-removed-some-32bit-only-CMake-code.patch
* Mon Oct 24 2022 Jan Engelhardt <jengelh@inai.de>
  - Update gzdoom-vulkan.patch for glslang-11.12.
* Sun Jul 24 2022 Jan Engelhardt <jengelh@inai.de>
  - Replace 0001-Revert-load-the-hex-font-as-early-as-possible.patch
    by better fix, 0001-fix-gzdoom.pk3-not-found-error.patch .
  - Drop gzdoom-asmjit.patch (no longer needed; the linkage error
    it used to fix seems just gone)
* Sun Jul 10 2022 Jan Engelhardt <jengelh@inai.de>
  - Disable rpath
* Tue Jul 05 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.8.2
    * add a few maps to the rebuildnodes compatibility block
* Sun Jun 26 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.8.1
    * Bugfix for software mode mirrors not working
    * Feature: Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS
      actor flags. The former makes the actor only visible in
      reflections, while the latter makes the actor not cast
      reflections in mirrors.
  - Drop 0001-Resolve-build-failure-on-i686-linux.patch (merged)
  - Add 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
* Thu Jun 23 2022 Jan Engelhardt <jengelh@inai.de>
  - Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch
* Mon Jun 06 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.8.0
    * Added Raze-style HUD scaling. Not exposed in the menu yet,
      Set hud_oldscale to 0 and use shift with the screen resize
      keys to scale the status bar.
    * Handle the start/endoom screens with the ingame renderer.
      They are now present on all platforms and use the full screen
      size of the game.
    * Many MBF21 fixes.
    * Added the cutscene system from Raze.
  - Add gzdoom-discord.patch
  - Add 0001-Resolve-build-failure-on-i686-linux.patch
* Sat Apr 23 2022 Jan Engelhardt <jengelh@inai.de>
  - Reenable use of system vulkan libraries on Tumbleweed.
* Fri Apr 15 2022 Cristian Rodríguez <crrodriguez@opensuse.org>
  - Drop unused nasm from buildrequires.
* Wed Oct 20 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.7.1
    * Allow map markers to scale relative to automap zoom.
    * Add cvars to control automap line alpha and thickness.
    * Resolved a VM abort upon morphing while the tome of power is
      active.
  - Remove 0001-gles-look-for-libGLESv2.so.2.patch (merged)
* Wed Sep 22 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.7.0
    * GLES2 backend
    * Widescreen graphics for Strife
    * MBF21 support (beta)
    * DEHEXTRA works properly now
    * Various enhancements and fixes for ZScript
  - Add 0001-gles-look-for-libGLESv2.so.2.patch
* Wed Jul 28 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.6.1
    * Bug fixes, and widepix updates
* Sat May 22 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.6
    * Widescreen graphics for Heretic and Hexen
    * Sprite shadows like in the Build engine. Both in software and
      hardware renderer.
    * 16 bit channel PNG files can be read.
    * DEHEXTRA working properly now.
    * Various enhancements and fixes for ZScript.
* Thu Mar 04 2021 Jan Engelhardt <jengelh@inai.de>
  - Add 0001-fixed-zipdir-inability-to-update-empty-zip-file.patch
  - Update to release 4.5.0
    * For all of Doom's fullscreen images, there's now widescreen
      versions provided.
    * A simplified options menu is now available for quick setup of
      the important settings.
    * New keybindings presets. Users can now choose between the
      classic layout and a WASD-based one.
    * Menu and intermission screen now scale to the original
      Doom.exe's layout by default.
    * Major additions to the menu system - animated menu
      transitions, image slideshows and fixed size menus can now be
      created.
    * The console now uses the border flat as default background
      instead of the titlepic.
    * It is now possible to fully quit the fullscreen console and
      get back to the title loop.
    * Interpolate positions and angles in the automap for smoother
      appearance.
    * Added $PitchSet for SNDINFO.
    * Allow indirections in the string table by prefixing the
      language string with '$$' the remaining text is interpreted
      as another string label to resolve.
    * Optimization of the patch texture checker - do not read in
      the entire file if checking the initial header is sufficient
      for rejecting it. This can speed up loading of large mods
      quite significantly.
    * OPUS support (via libsndfile)
  - Drop gzdoom-spirv.patch (merged)
* Tue Sep 15 2020 Jan Engelhardt <jengelh@inai.de>
  - Drop Recommends for music backends
    (this has moved to zmusic.spec)
  - Demote Recommends to Suggests
* Wed Jun 17 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.4.2
    * Made the new "Build" light mode operational
* Fri Jun 12 2020 Jan Engelhardt <jengelh@inai.de>
  - Add gzdoom-sdlbug.patch.
* Thu Jun 11 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.4.1
    * Heretic's "bag of holding" had incorrectly given mace capacity.
    * Mapped "Smooth mouse" back to the "m_filter" CVAR, and
      removed the "smooth_mouse" CVAR.
    * Fixed crash with texture upscaling in the truecolor software
      renderer.
    * Fixed crash rendering 3D floors without ceiling or floor
      textures in software.
* Sun Jun 07 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.4.0
    * Heretic's "bag of holding" had incorrectly given mace ammo.
    * Added per pixel lighting for decals.
    * Added a compatibility option for a bad teleporter in the
      final map of Strife.
    * Add a cvar to control weapon bobbing while firing.
    * Fixed crash on maps with out of range sidedef and sector
      numbers.
    * Fixed missing sound for Polyobj_MoveTo.
    * Attenuated lights for Strife.
    * Added MTF_NOCOUNT to spawn flags.
  - Drop gzdoom-system-gme.patch (moved to zmusic.spec),
    gzdoom-dl.patch (unnecessary). Add gzdoom-spirv.patch.
* Wed Jan 29 2020 Michael Scafidi <raptir@gmail.com>
  - Update to release 4.3.3
    * fixed resetting of music volume after closing dialogue
    * exposed Level.MusicVolume to ZScript
    * fixed calling a function on string CVar
    * added ability to filter VM disassembly dump
    * add check for unity version of Nerve.wad
    * infrastructure in place in case Nerve.wad changes again, this
      can be extended.
    * customized invulnerability colormap does not interfere with
      Powerup.ColorMap.
    * precache a few sounds being referenced in common game code.
    * define misc/secret for Hexen, too. By now there are some mods
      defining secrets for the game so this sound should be present
      there.
    * Implement special colormap support for softpoly
    * Softpoly: Fix broken fixed camera light for walls
    * make nosave standalone CVar flag, alongside server and user
    * implemented screenshots in softpoly backend
* Sun Jan 19 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.3.2
    * Added ML_NOSKYWALLS and ML_DRAWFULLHEIGHT
    * Added support for new Bethesda.Net Unity Edition WADs.
* Sat Jan 11 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 4.3.1
    * New softpoly backend for the hardware renderer.
    * Advanced texture colorization options.
    * Scripted map postprocessor.
    * Dictionary class for ZScript.
    * Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer
      translated to the user's color).
    * Support for MIDI on Linux via ALSA sequencer.

Files

/usr/bin/gzdoom
/usr/share/doc/packages/gzdoom
/usr/share/doc/packages/gzdoom/console.css
/usr/share/doc/packages/gzdoom/console.html
/usr/share/doc/packages/gzdoom/licenses
/usr/share/doc/packages/gzdoom/licenses/README.TXT
/usr/share/doc/packages/gzdoom/licenses/bsd.txt
/usr/share/doc/packages/gzdoom/licenses/bzip2.txt
/usr/share/doc/packages/gzdoom/licenses/dumb.txt
/usr/share/doc/packages/gzdoom/licenses/fxaa.txt
/usr/share/doc/packages/gzdoom/licenses/gdtoa.txt
/usr/share/doc/packages/gzdoom/licenses/gpl.txt
/usr/share/doc/packages/gzdoom/licenses/lgpl.txt
/usr/share/doc/packages/gzdoom/rh-log.txt
/usr/share/doc/packages/gzdoom/skins.txt
/usr/share/doom
/usr/share/doom/brightmaps.pk3
/usr/share/doom/fm_banks
/usr/share/doom/fm_banks/GENMIDI.GS.wopl
/usr/share/doom/fm_banks/gs-by-papiezak-and-sneakernets.wopn
/usr/share/doom/game_support.pk3
/usr/share/doom/game_widescreen_gfx.pk3
/usr/share/doom/gzdoom.pk3
/usr/share/doom/lights.pk3
/usr/share/doom/soundfonts
/usr/share/doom/soundfonts/gzdoom.sf2


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Fabrice Bellet, Sat Mar 9 12:50:11 2024