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Name: hedgewars-data | Distribution: openSUSE Tumbleweed |
Version: 1.0.2 | Vendor: openSUSE |
Release: 2.7 | Build date: Thu Feb 22 08:53:01 2024 |
Group: Amusements/Games/Strategy/Turn Based | Build host: reproducible |
Size: 177888603 | Source RPM: hedgewars-1.0.2-2.7.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://www.hedgewars.org/ | |
Summary: Game data files for Hedgewars, a turn-based artillery game |
Hedgewars is a turn-based artillery game where slow-moving hedgehocks fight each other with over-the-top weaponary. It can be played both online and rotational on the same computer. This package contains all the data files for hedgewars.
GPL-2.0-only
* Thu Feb 22 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %patch -P N instead of deprecated %patchN. * Wed Sep 21 2022 Antoine Belvire <antoine.belvire@opensuse.org> - Update to 1.0.2: No changelog provided. - Remove patches fixed upstream: * 0001-Fix-build-with-Qt-5.15.patch * hedgewars-fpc320_fix.patch - Add hedgewars-1.0.2-rpath.patch: Fix rpmlint error 'binary-or-shlib-defines-rpath'. - Refresh spec file. * Mon Sep 21 2020 D B <buckyballreaction@gmail.com> - Added fix for compiling with FPC 3.2.0 * hedgewars-fpc320_fix.patch to fix * Tue Jun 09 2020 Guillaume GARDET <guillaume.gardet@opensuse.org> - Fix build on armv7 (use FPC) - Exclude armv6 * Thu Jun 04 2020 Christophe Giboudeaux <christophe@krop.fr> - Add upstream patch: * 0001-Fix-build-with-Qt-5.15.patch * Thu Oct 10 2019 buckyballreaction@gmail.com - Update to 1.0.0. Highlights: * Campaigns now use your team identity instead of ignoring it * Single missions can now be played with your favourite teams and keep track of your progress * Hand-drawn maps can be scaled with a slider * Quick games are more random * Homing bee can be used as secondary ammo * Can change hedgehog order in The Specialists * Various small HUD improvements * Various controls improvements and bugfixes - Add hedgewars-disable_fpc_workaround.patch. * Fri Jun 14 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de> - Fix builds on 32bit archs, use CLang+Pas2C instead of FPC - Spec file cleanups: * use bcond_with{,out} for disabling/enabling features * remove several unused BuildRequires * remove obsolete xpm icon * use metainfo instead of appdata dir * remove defattr * use %license for Fonts_LICENSE.txt, add COPYING * Mon Dec 10 2018 buckyballreaction@gmail.com - 0.9.25 highlights: * Complete overhaul of Continental supplies * Can adjust weapon start and crate probabilities in Balanced Random Weapon * Remove rubber duck * New air mine features * Rework team rankings * Tied teams now rank equally * Help button in main menu * 19 new hedgehog taunts * Many new Lua API features * Functionality of controllers restored * Fix at least 2 crashes * Fixed some awkward network bugs which caused games to come to a standstill * Many bugs related to the wrap world edge fixed (but not all) * Sudden Death always came exactly 1 turn later than planned * Tue Jul 03 2018 buckyballreaction@gmail.com - package changes: + features * bugfixes ====================== 0.9.24.1 ==================== * Fix crash when portable portal device is fired at reduced graphics quality * Fix possible crash when starting Hedgewars frontend in fullscreen mode ====================== 0.9.24 ====================== Game: + New weapon: Minigun + New game modifier: Enable switch hedgehog at start of turn + Change weapon icons: Mudball, air mine + Add healing visual effect in Paramedics mode and a few scripts + Show remaining ammo when using Birdy egg or RC Plane bomb + Add separate control for team chat (default: U) + Add separate control for changing hedgehog tags (default: Home) + Toggle all hedgehog tags at once with [Precise] + [Change hedgehog tags] + Hedgehog tag translucency is now changed with [Switch] + [Change hedgehog tags] + When using flying saucer shortly after a jump, stay in-mid air + No longer cut off team/hedgehog names when not playing online * Fix possible network desynchronization and crash when players rejoin an active game * Fix time box being usable in Sudden Death with 0 health decrease * Fix chat input key being sometimes registered twice * Fix not displaying current volume status after pressing mute key * Fix many effects not being correctly recorded by the video recorder * Fix quit menu showing incorrect keys if using non-default key bindings * Fix script translations not being loaded for Portuguese and Chinese * When using seduction, only show “CENSORED” text in English locale Frontend: + Migrate to Qt 5 + Schemes are now stored in separate files under Schemes + Add default directory DrawnMaps for hand-drawn maps + Lead player to training missions when starting Hedgewars the first time * Fix map preview, map name, style name not being displayed if host selects map or style you don't have * Remove “Upload to YouTube” functionality (it was broken for years) * Fix broken preview of team hats (e.g. cap_team) * Fix chart in stats screen not supporting negative numbers Content: + New scenarios: Bazooka Battlefield, Tentacle Terror + New basic training mission: Movement + Completely redo basic training missions: Bazooka, Grenade, Rope + Major overhaul of Sudden Death visuals in most themes + New flag: uk_scotland + New voice: Default_pl (Polish) + New voice: Russian_pl (Polish with a Russian accent) + Add theme icons for: Blox, CrazyMission, Deepspace, Eyes, Planes Styles and game modes: + Various styles: Add current score/time next to team bars (where applicable) + Remove rubber duck from most weapon schemes and Random Weapon and Balanced Random Weapon + Construction Mode: Add a few shortcuts + Construction Mode: Show selected object at cursor and a crate preview icon + Construction Mode: Remember all selections + Construction Mode: Add subtle glow to healing station + Construction Mode: Allow to change "Switch Hedgehog" in weapon scheme + Construction Mode: Hide selected sub-modes from crate/object placer from enemies over the net + Highlander: Replace undocumented script param “mode=orig” to “multiuse=true” + Highlander: Display the meaning of “multiuse=true” (or lack thereof) in mission panel + Continental supplies: Custom weapon icons for the special weapons + Racer, Tech Racer: Before starting a round, make first waypoint flash and center camera to it + Racer, Tech Racer: Various other waypoint appearance improvements + Racer: Use dark waypoints in bright themes like Bath + Racer, HedgeEditor: Show waypoint outline around cursor when placing waypoints + Battalion: Minor message and visual improvements + Battalion: Mutate hog hats by default, but not the names + Battalion: Script parameter “mutatenames=true” to also change the hog names (default: false) + Battalion (King Mode): Kings always wear crowns and non-kings don't, regardless of settings + Battalion (King Mode): If the king dies, the hogs die normally instead of disappearing + Space Invasion: Add a default Space Invasion game scheme + Capture the Flag: Can now be played with more than 2 clans + Capture the Flag: Show team scores and score graph in stats screen + HedgeEditor: Show cursor coordinates in top left corner + Control: Always remove TimeBox and Resurrector + Climb Home: Show messages when a fire cake is nearby and when you're inside home + ShoppaMap: Map complexity can now be changed with the slider + ShoppaMap: Remove script parameter “pad” * The Specialists: Less buggy hog switching at turn start * Mutant: When game ends due to all land being gone, declare the highest-scoring team the winner * Battalion: Some texts in the mission panel were wrong and misleading * Construction Mode: Remove drill strike if added by weapon scheme (it's broken) * Construction Mode, Racer, HedgeEditor: No longer play Incoming voice for building stuff, fix other sound problems * Capture the Flag: Fix many bugs caused by playing with >2 teams * Capture the Flag: Properly place flag when first hog uses kamikaze or TimeBox * Capture the Flag: Fix flag not being dropped when carrier uses piano strike * CTF_Blizzard: Don't allow more than 2 clans. Excess hogs will be removed A Space Adventure: + Precise Shooting: Display collected ammo + Hard Flying: Display personal best at mission start + Killing the Specialists: Add event messages and graphical effects * Killing the Specialists: Fix very misleading hints in mission panel * Killing the Specialists: Fix number of rounds measured being way too low A Classic Fairytale: + Mission 3: Display number of turns left at timed parcours + Mission 2, Mission 5: Reduce computer hog levels + Mission 6: Change mines + Mission 7: Add one additional pick hammer in a crate * Fix incorrect storytelling in mission descriptions * Missions now work even with corrupted team file, by using a default behaviour * Mission 1: Fix error message spam when Leaks a Lot drowns * Mission 3: Fix cannibals sometimes doing nothing for a full turn * Mission 6: Fix cyborgs sometimes doing nothing for a full turn * Mission 8: Fix invisible cyborg sometimes blocking the way * Mission 9: Fix cannibal talking to himself in cut scene if mission starts with 3 natives Missions: + Target Practice: Re-center camera to hog when projectile is destroyed or drowns Theme customization: + Add fallback music with new keys “fallback-music” and “fallback-sd-music” + Allow to hide themes explicitly with new key “hidden”. Using this key it's possible for hidden themes to have icons * Fix green color channel on themes with key “sd-tint” Lua API: + New library: SimpleMission: Allows to create missions more easily + New call: WriteLnToChat(string): Add a line in the chat + New call: SetVampiric(bool): Toggle vampirism + New call: SetLaserSight(bool): Toggle laser sight + New call: GetWind(): Returns current wind (approximation) from -100 to 100 + New call: GetTeamName(teamIdx): Returns name of team with given index (starts at 0) + New call: GetTeamIndex(teamname): Returns index of team with given name + New call: GetTeamClan(teamname): Returns clan of team with given name + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or utility crate, depending on content + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal hedgehog with graphical effects and message + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine + New call: SkipTurn(): Force current hedgehog to skip turn + New call: Explode(x, y, radius[, options]): Cause an explosion + New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued + New callback: onEndTurn(): Called at the end of a turn (when gears have settled) + New callback: onSkipTurn(): Called when a hog skips turn + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not active * AddAmmo now automatically unselects weapon if it would remove current ammo from current hedgehog * Fix call: SetWeapon(amNothing) now unselects weapon * Fix call: SetWind did not update flake flying direction * Fix global: TotalRounds was stuck at -1 for several turns * Fix CursorX, CursorY often not being updated when moving cursor at screen border * Tue Dec 05 2017 p.seiler@linuxmail.org - package changes: * version update to 0.9.23 * replaced SDL with SDL2 - Code changes: Legend: + features * bugfixes HIGHLIGHTS: + Battalion style + Fort mode is now a map type instead of a scheme setting + Fort mode now works with more than 2 teams + New weapon: rubber duck + New theme, map, 3 forts, 3 missions, some hats and graves + WxW style allows you to select one of many wall sets + Complete HedgeEditor overhaul + Greatly improved script parameter support for many styles + Improves stats screen of most styles and missions + Various improvements for almost all styles + AI hedgehogs can now use Bee, Vamprism, and Time Box + Campaign page now shows your progress + Improved turn timer + Improved randomization options in team and multiplayer pages + Improved theme customization support + Various Lua API additions * Fix cursor often jumping around after clicking * A huge amount of bugfixes for both campaigns, the missions and styles * Video recording functionality is restored Content: + New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion ) + New theme: Beach + New theme music for Jungle and Fruit themes + Change SD theme music for Halloween and Hoggywood (old tracks) + Completely new Cheese map; replaces the old one + New forts: Lonely_Island, Octopus, Olympic, Snail + Many new random hedgehog and team names + Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus + Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean * Remove hat: tf_scount (this was a duplicate of tf_demoman) * Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang * Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey Game engine (weapons): + New weapon: rubber duck + Freezer can now freeze sticky mines (they get disabled and fall into the water) + Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. * Fixed air strikes drops being off-center * Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations * Fixed mine, sticky mine, seduction, resurrector not working correctly across wrap world edge * Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge * Fixed turn not ending when sticky mine was trapped on rubberband * Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge * Fixed possible to move rope angle below 0° while having secondary weapon selected * Fixed molotov cocktails bouncing vertically off rubber * Fixed sniper rifle disabling laser sight utility after using * Fixed RC planes being able to collect frozen crates * Fixed cake taking over 200 seconds to explode when its stuck and can't move * Fixed Birdy descending into water when hog took damage or died before it got picked up * Fixed player being able to switch to dying hog * Various other fixes Game engine (gameplay): + Fort Mode will now work with more than 2 teams + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) + Frozen hedgehogs can no longer be poisoned + AI hedgehogs can now use Bee, Vampirism and Time Box + Improved hedgehog spawns on maps that lack land mass or free space + Hogs no longer spawn on icy terrain + Temporarily suspend Heavy Wind mode while turn timer is not running + Engine supports now really gigantic maps * Fixed cursor often jumping back to screen center when putting target location while moving cursor * Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99) * Fixed failure to collect crate across wrap world edge * Remove buggy “/finish” chat command * Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys * Various other fixes Game engine (graphics, sounds and texts): + Show indicator symbols at bottom right while extra damage or low gravity are active + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused + Play countdown sounds at 1-4 seconds turn time + Several new sound effects for weapons and utilities + More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze + Small visual effects enhancements: Baseball bat, dynamite and more + Render graves behind everything else, so that they can't hide mines etc. * Video recording functionality is restored * Fixed screenshots being too bright if taken in quick succession * Fixed hedgehog voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. GNU/Linux) * Fixed SD flakes of themes not working if regular flakes were disabled * Fixed Seduction's "Yoohoo!" sound not playing * Fixed hedgehogs saying “Missed” when drowning enemy without dealing damage * Fixed enemy saying "Missed” when giving poison without direct damage * Fixed hedgehogs not saying “Stupid” and not displaying announcer message for inflicting self-harm * Fixed incorrect time box tooltip when in Sudden Death * Fixed short sound effect breakdown right after using a time box * Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain * Fixed hedgehog holding nothing in hand when napalm or piano strike got selected * Fixed excessive water splashes sometimes caused by mines Highlander: + Show collected weapons after kill and play sound + Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.) + Loyal Highlander (optional): With “loyal=true” in script param, you only get weapons for enemy kills (clan kills don't count) * Removed "Freezer"/IceGun from the default Highlander weaponset Construction Mode: + Added script parameter support: + initialenergy: Amount of energy at start + energyperround: New energy per round + maxenergy: Maximum allowed energy + cratesperround: Maximum placable crates per round + Completely reworked all in-game texts and descriptions * Fix rubber being placable inside land * Fix invalid girder placement costing energy * Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.) * Costs for weapon and utility crates were all equal * Remove airplane cursor * Fix Lua errors when hog goes to time travel while any filter is in map * Many other fixes and tweaks Racer and TechRacer: + Allow to only place 2 waypoints in Racer + Allow to remove Racer waypoints with precise key + New script parameters for Racer: + rounds: Number of rounds to play + waypointradius: Size of waypoints + maxwaypoints: Maximum allowed number of waypoints + Show correct ranking and times in stats screen of Racer and TechRacer * Fix description and icon of waypoint placement tool in Racer * Remove airplane cursor in Racer * Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message * Fixed TechRacer not recording finish if time was >= 100s WxW: + Support for multiple sets of walls per map + Add optional “Crate Before Attack” rule + Add optional “All But Last” rule + Add optional “Kill The Leader” rule + Script parameter support (see Lua file comment for documentation) + Possible to set max. number of weapons in game (script parameter only) + Menu can be disabled (with script parameter “menu=false”) for insant game start + Possible to set number of crates per turn + Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls + Allows almost all game modifiers to be changed, the only exception is crate probabilities + New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell. + Basic support for a bunch of Shoppa maps + Fully functional even without a map border + More sound effects + More helpful mission display after configuration has been accepted + Hide “Surf Before Crate” setting if surfing is disabled for this map, or the bottom is active and water never rises + Hide walls setting if script does not provide walls for map yet + Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements) + Allow toggling the radar with Switch Hog key while roping or rope selected * No smoke when hog is near near a WxW wall but walls need not to be touched * Fix other player being able to change the menu config in the short period before the first turn Tumbler: + Script parameter support: + spawnbarrels: New barrels per turn + spawnmines: New mines per turn + ammoflamer: Initial Flamer fuel + ammobarrel: Initial Barrel Launcher ammo + ammomine: Initial Mine Deployer ammo + minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer + bonustime: Bonus time (s) in utility crates + bonusflames: Bonus Flamer fuel in ammo crates + chanceammo: Per-turn % chance of an ammo crate drop + chancetime: Per-turn % chance of an utility crate (extra time) drop + Alternative weapon selection with slot keys (F1, F2, F3) + Add mine/barrel launch sounds + Add countdown sounds + Rewrote mission description and captions + Sound and message when trying to fire empty weapon * Permanently disable some game modifiers which won't work together with this Space Invasion: + Show actual scores in stats screen, and a proper graph + Show a couple of “awards” (snarky comments) in stats screen + Remove bonuses “Boom!”, “BOOM!” and “BOOM!! BOOM!! BOOM!!” for balancing reasons + Script parameter support: + rounds: Number of rounds + shield: Initial shield + barrels: Initial barrel ammo + pings: Available radar pings + timebonus: Time bonus for red drones + barrelbonus: Ammo bonus for green invaders + shieldbonus: Shield bonus for purple invaders + forcetheme: Set to “true” to use the selected theme instead of EarthRise + Complete rewrite of almost all messages and the mission panel + More event messages + Show current score in HUD (white number) + Stop overwriting most game scheme’s parameters + Disable weapon scheme + More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion * Fix explosion being drawn twice when colliding with invader HedgeEditor: + Dud mine placement mode + Allow to select frames in sprite placement mode + New placable sprite: sprTargetBee + Complete rewrite of all help texts + Allow to add and subtract health + Add more convenient start values (e.g. for health) + Allow to set timer of sticky mines + Health crates can now have 0 health + Hog and team names (from identity modes) are now translatable + Show health/timer above health crates, barrels, mines, sticky mines and air mines + Allow to toggle health/timer display with Precise+3 + Allow to toggle main help at any time with Precise+1 * Add proper description and name for the gear placement tool (no more fake air attack) * Fix many issues with exported files * Fix placement mode being changable when gear placement tool is not selected * Make land gun spawn in utility crates instead of weapon crates * Stop aggressively showing the mission panel after any button press * Fix placement modes sometimes showing “nil” in caption * Fix girder sprite being displayed at top left for no reason * Ammo names are not hardcoded anymore (no more double work for translators) * Fix many missing or poor-quality texts for translation * Fix error when trying to set ShoppaBalance rank without anything selected * Don't show misleading circle when placing girder/rubber * Disable timer keys 2-4 in rubber placement mode * Fix incorrect weapon crate preview of air attack, drill strike and napalm Other styles and schemes: + The Specialists: Saints get low gravity + Capture The Flag: Setting number of captures with script parameter “captures=<number>” + Mutant: Show appropriate ranking and graph in stats screen + Shoppa: Don't place air mines * Capture the Flag: Fix flag of first team spawning at second hog instead of first * Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps A Classic Fairytale: + Mission 4: Add infinite skip + Mission 5: Spare traitor's life with Skip instead of Precise + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates + Mission 6: Give hero only a portal gun at the final portal seqment, remove the large amount of crate drops + All missions: Clarify mine timers * Mission 1: Leap of faith: Hog was able to walk to the right and get stuck * Mission 1: Leap of faith: Teleport player back to mole when failing * Mission 2: Fix crash when trying to open ammo menu in opening sequence * Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot * Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies * Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies * Mission 3: Fix broken end sequence after killing cyborg or princess * Mission 3: Fix broken sequence of princess being caged * Mission 3: All girder crates now have 3 girders each * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts * Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives * Mission 5: Fix final animation being stuck if cyborg's way to the left is blocked * Mission 6: Block off left cave entrance to stop player to just rope all the way around * Mission 6: Fix mines not being able to get triggered in first turn * Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died * All missions: Add missing texts for translation * All missions: Fix incorrect crate types * All missions: Rewrite mission texts to state missions more clearly * Fix swapped mission preview images of missions 2 and 3 A Space Adventure: + Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying) + Spacetrip: Show 2 flowers over fully completed planets (with side missions) + All missions: Add skip where it doesn't hurt + All missions: Clarify mine timers + All missions: Improve displaying behaviour of mission panel + All missions: Change team colors + Side missions: Remove or shorten intro sequences + Side missions: Generous ready time to give more time to read the mission panel + Getting to the device: Put device part in a real crate, improve some dialogues + Final mission: Add outro sequence instead of instantly quitting + Bad timing: Improve messaging and choice dialog * Spacetrip: Fix various bugs and logic flaws in the initial mission * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints * A frozen adventure: Fix and improve poorly written messages * Getting to the device: Add real crate and correct message for collecting device part * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable * Searching in the dust: Remove checkpoints. See above. * Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler * Searching in the dust: Fix incorrect messages after collecting device part * Precise flying: Fix victory not being recognized, also wait for flames to settle before losing * Hard Flying: Fix ending in a Lua error * The First Stop: Fix stats screen showing teams twice * Fruit planet: Fix “Precise shooting” disappearing directly after completing “Bad timing” * Fruit planet: Fix “Getting to the device” not visible when landing on fruit planet with first main mission completed only * Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn * Fix weird behaviour when walking right before the first animation in most missions * Fix a couple of texts being untranslatable * Fix a variety of minor logic flaws in the story * Fix typos * All missions: Fix incorrect crate types Missions: + New scenario: Teamwork 2 + New scenario: Big Armory + New training: Basic Flying Saucer Training + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) + Rewrote some help texts in basic rope training + Graphical effect (black bars) while in cut scenes + Change description and icon for baseball bat in Knockball mission map + Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns * TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) * Fixed Target Practice missions getting stuck when a target dropped into water * Climb Home: Fix game getting stuck when a player reached home in multiplayer * Climb Home: Fix Lua error messages and broken stats screen * Sniper rifle target practice: Fix targets spawning twice in dynamite scenes * Sniper rifle target practice: Fix auto-camera generally behaving weird Frontend: + Campaign screen shows which campaigns and missions you've completed so far + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task) + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. + Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access + Additional button for just randomizing theme that will not change your selected map + Randomizing map/theme in online mode will not include DLC content + New teams start with a random grave and fort + Hedgewars creates 4 human teams and 2 computer teams on its first launch + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately + “Random team” button is now able to randomly select from all available hats + Creating new game/weapon schemes guarantees unique names + Custom maps and styles are now marked with an icon instead of an asterisk + Mark custom forts in team editor + Room host can delegate room control to other player by rightclick + Switch from HTTP to HTTPS where possible * Fix flag being selectable for computer players although it had no effect * Campaign screen does no longer show AI-controlled teams * Campaign names and campaign mission names can now be translated * Creating randomized teams now randomizes (almost) every aspect * Fixed mostly broken descriptions for multiplayer mission maps * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default * Fix language names in language list being always in English * Prevent starting game with >48 hogs (because engine doesn't support it yet) * Fix the key for toggling team bars being incorrectly described * Fix caption of stats screen showing only one winner if multiple teams have won * Remove broken “Play again” button appearing in stats page after an online game * Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default * Team editor: Fix old team being retained when renaming a team * Team editor: Automatically rename team when leaving team editor page with an already used team name * Fix broken cancel button in the login window Content Creation: + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0) + Themes can now use flakes with negative falling speed (rising flakes) + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right + Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original + Custom Sudden Death background tint for themes with sd-tint * Default water color was black instead of blue Translations: + Complete translations: German, Polish + Major translation updates: Scottish Gaelic, Italian + Loading screen can now be translated + A few window titles can be translated + Campaign names and campaign mission names can be translated + A Classic Fairytale, missions 8 and 10 can now be translated * Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated * Remove text from mission images to make them language-neutral * Fix English-only language/country names in language selection * Fix very, very broken mission map descriptions Lua API: + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType + New call: GetVisualGearType(vgUid) -- returns the visual gear type + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it + New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team + New call: PlaceRubber(x, y, frameIdx) -- Places a rubber + New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen + New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen + New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the “Details” section on the stats screen + New call: GetTeamStats(teamname) -- Returns a table of team stats + New call: EndTurn([noTaunts]) -- Ends the current turn + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots) + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) + New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) + New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn + Locale library: loc_noop -- Mark string for translation but don't translate it + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that + Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library + Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there + Gear values: “Boom” -- used to modify explosion size and/or damage for most gears + 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8 * Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise * Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used * Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters * Fix huge numbers having sign errors on 64-bit architectures
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Fabrice Bellet, Sun Jan 12 00:30:25 2025