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Name: libSDL2-2_0-0 | Distribution: openSUSE Tumbleweed |
Version: 2.32.52 | Vendor: openSUSE |
Release: 1.1 | Build date: Wed Mar 12 17:14:12 2025 |
Group: System/Libraries | Build host: reproducible |
Size: 403019 | Source RPM: sdl2-compat-2.32.52-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://github.com/libsdl-org/sdl2-compat | |
Summary: SDL-2.0 Compatibility Layer for Simple DirectMedia Layer 3.0 |
This is the "Simple DirectMedia Layer" library built from sdl2-compat. it provides a binary and source compatible API for programs written against SDL 2.0, but it uses SDL 3.0 behind the scenes.
MIT
* Wed Mar 12 2025 Jan Engelhardt <jengelh@inai.de> - Delete pc.patch (rejected upstream) - Add 0001-cmake-install-sdl2-config-.cmake-files.patch * Mon Mar 10 2025 Jan Engelhardt <jengelh@inai.de> - Delete self-conflicts * Sun Mar 09 2025 Jan Engelhardt <jengelh@inai.de> - Add sdl2-symvers.patch to match our (non-compat) SDL2 package - Add pc.patch * Sun Mar 02 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 2.32.52 * Fixed tiny scaled window in recent versions of Wesnoth * Fixed a rare deadlock when opening an audio device using PipeWire on Linux * Fixed sound cutting out while using Kdenlive * Fixed controller input in D2X-Rebirth * Sat Feb 08 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 2.32.50 * Audio devices can be enumerated at startup and have names matching SDL2 conventions * Fri Feb 07 2025 Jan Engelhardt <jengelh@inai.de> - Update to relesae 2.30.54 * Fixed the mouse wheel in Torchlight * Fixed double-free if SDL RLE encodes a surface during blit * Fixed SDL_ConvertSurface() returning NULL in Dwarf Fortress * Fixed a crash if you call SDL_FreeSurface() on a surface returned from SDL_GetWindowSurface() * Fixed SDL_WINDOW_ALWAYS_ON_TOP * Fixed garbled audio if format conversion was needed * Fixed D-Pad not working on some controllers * Fixed return value of SDL_WasInit(SDL_INIT_TIMER) * Fixed build errors when building some SDL2 applications using sdl2-compat headers * Fixed several memory leaks * Sun Feb 02 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.52 * Fixed a black screen in some applications, including Source 1 games * Fixed loud garbled audio in some applications, including Source 1 games and DOSBox * Fixed audio crackling and potential related crashing in some applications, including vkQuake * Fixed opening the main window in ffplay * Fixed fullscreen window size when running some games like Meat Boy on Wayland with fractional scaling enabled * Fixed keyboard input in Super Meat Boy * Fixed mouse motion while the mouse is grabbed * Fixed a crash in AntimicroX * Fixed building applications that expect SDL to provide standard C headers * Added support for the original Torchlight on Linux, which shipped using a pre-release SDL 2.0 library * Thu Jan 30 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.51 * Enable text input by default on desktop platform * Enable render batching if a specific renderer has not been requested * Fixed a memory leak * Wed Jan 22 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.50 * Added PS4/PS5 rumble hints that were renamed in SDL3 * hints: Add SDL_VIDEO_GL_DRIVER and SDL_VIDEO_EGL_DRIVER to renamed_hints * Tue Nov 19 2024 Jan Engelhardt <jengelh@inai.de> - Initial package (version 2.30.50~40/commit ad5dab0f748) for build.opensuse.org
/usr/lib64/libSDL2-2.0.so.0 /usr/lib64/libSDL2-2.0.so.0.3200.52 /usr/share/licenses/libSDL2-2_0-0 /usr/share/licenses/libSDL2-2_0-0/LICENSE.txt
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Fabrice Bellet, Sat Mar 15 00:10:20 2025