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Name: sdl2-compat-devel | Distribution: openSUSE Tumbleweed |
Version: 2.32.52 | Vendor: openSUSE |
Release: 1.1 | Build date: Wed Mar 12 17:14:12 2025 |
Group: Development/Libraries/X11 | Build host: reproducible |
Size: 3197129 | Source RPM: sdl2-compat-2.32.52-1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://github.com/libsdl-org/sdl2-compat | |
Summary: Header and build system files for sdl2-compat |
This package contains files needed for development with the SDL2 library.
MIT
* Wed Mar 12 2025 Jan Engelhardt <jengelh@inai.de> - Delete pc.patch (rejected upstream) - Add 0001-cmake-install-sdl2-config-.cmake-files.patch * Mon Mar 10 2025 Jan Engelhardt <jengelh@inai.de> - Delete self-conflicts * Sun Mar 09 2025 Jan Engelhardt <jengelh@inai.de> - Add sdl2-symvers.patch to match our (non-compat) SDL2 package - Add pc.patch * Sun Mar 02 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 2.32.52 * Fixed tiny scaled window in recent versions of Wesnoth * Fixed a rare deadlock when opening an audio device using PipeWire on Linux * Fixed sound cutting out while using Kdenlive * Fixed controller input in D2X-Rebirth * Sat Feb 08 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 2.32.50 * Audio devices can be enumerated at startup and have names matching SDL2 conventions * Fri Feb 07 2025 Jan Engelhardt <jengelh@inai.de> - Update to relesae 2.30.54 * Fixed the mouse wheel in Torchlight * Fixed double-free if SDL RLE encodes a surface during blit * Fixed SDL_ConvertSurface() returning NULL in Dwarf Fortress * Fixed a crash if you call SDL_FreeSurface() on a surface returned from SDL_GetWindowSurface() * Fixed SDL_WINDOW_ALWAYS_ON_TOP * Fixed garbled audio if format conversion was needed * Fixed D-Pad not working on some controllers * Fixed return value of SDL_WasInit(SDL_INIT_TIMER) * Fixed build errors when building some SDL2 applications using sdl2-compat headers * Fixed several memory leaks * Sun Feb 02 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.52 * Fixed a black screen in some applications, including Source 1 games * Fixed loud garbled audio in some applications, including Source 1 games and DOSBox * Fixed audio crackling and potential related crashing in some applications, including vkQuake * Fixed opening the main window in ffplay * Fixed fullscreen window size when running some games like Meat Boy on Wayland with fractional scaling enabled * Fixed keyboard input in Super Meat Boy * Fixed mouse motion while the mouse is grabbed * Fixed a crash in AntimicroX * Fixed building applications that expect SDL to provide standard C headers * Added support for the original Torchlight on Linux, which shipped using a pre-release SDL 2.0 library * Thu Jan 30 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.51 * Enable text input by default on desktop platform * Enable render batching if a specific renderer has not been requested * Fixed a memory leak * Wed Jan 22 2025 Jan Engelhardt <jengelh@inai.de> - Update to release 2.30.50 * Added PS4/PS5 rumble hints that were renamed in SDL3 * hints: Add SDL_VIDEO_GL_DRIVER and SDL_VIDEO_EGL_DRIVER to renamed_hints * Tue Nov 19 2024 Jan Engelhardt <jengelh@inai.de> - Initial package (version 2.30.50~40/commit ad5dab0f748) for build.opensuse.org
/usr/bin/sdl2-config /usr/include/SDL2 /usr/include/SDL2/SDL.h /usr/include/SDL2/SDL_assert.h /usr/include/SDL2/SDL_atomic.h /usr/include/SDL2/SDL_audio.h /usr/include/SDL2/SDL_bits.h /usr/include/SDL2/SDL_blendmode.h /usr/include/SDL2/SDL_clipboard.h /usr/include/SDL2/SDL_config.h /usr/include/SDL2/SDL_config_android.h /usr/include/SDL2/SDL_config_emscripten.h /usr/include/SDL2/SDL_config_iphoneos.h /usr/include/SDL2/SDL_config_macosx.h /usr/include/SDL2/SDL_config_minimal.h /usr/include/SDL2/SDL_config_ngage.h /usr/include/SDL2/SDL_config_os2.h /usr/include/SDL2/SDL_config_pandora.h /usr/include/SDL2/SDL_config_unix.h /usr/include/SDL2/SDL_config_windows.h /usr/include/SDL2/SDL_config_wingdk.h /usr/include/SDL2/SDL_config_winrt.h /usr/include/SDL2/SDL_config_xbox.h /usr/include/SDL2/SDL_copying.h /usr/include/SDL2/SDL_cpuinfo.h /usr/include/SDL2/SDL_egl.h /usr/include/SDL2/SDL_endian.h /usr/include/SDL2/SDL_error.h /usr/include/SDL2/SDL_events.h /usr/include/SDL2/SDL_filesystem.h /usr/include/SDL2/SDL_gamecontroller.h /usr/include/SDL2/SDL_gesture.h /usr/include/SDL2/SDL_guid.h /usr/include/SDL2/SDL_haptic.h /usr/include/SDL2/SDL_hidapi.h /usr/include/SDL2/SDL_hints.h /usr/include/SDL2/SDL_joystick.h /usr/include/SDL2/SDL_keyboard.h /usr/include/SDL2/SDL_keycode.h /usr/include/SDL2/SDL_loadso.h /usr/include/SDL2/SDL_locale.h /usr/include/SDL2/SDL_log.h /usr/include/SDL2/SDL_main.h /usr/include/SDL2/SDL_messagebox.h /usr/include/SDL2/SDL_metal.h /usr/include/SDL2/SDL_misc.h /usr/include/SDL2/SDL_mouse.h /usr/include/SDL2/SDL_mutex.h /usr/include/SDL2/SDL_name.h /usr/include/SDL2/SDL_opengl.h /usr/include/SDL2/SDL_opengl_glext.h /usr/include/SDL2/SDL_opengles.h /usr/include/SDL2/SDL_opengles2.h /usr/include/SDL2/SDL_opengles2_gl2.h /usr/include/SDL2/SDL_opengles2_gl2ext.h /usr/include/SDL2/SDL_opengles2_gl2platform.h /usr/include/SDL2/SDL_opengles2_khrplatform.h /usr/include/SDL2/SDL_pixels.h /usr/include/SDL2/SDL_platform.h /usr/include/SDL2/SDL_power.h /usr/include/SDL2/SDL_quit.h /usr/include/SDL2/SDL_rect.h /usr/include/SDL2/SDL_render.h /usr/include/SDL2/SDL_revision.h /usr/include/SDL2/SDL_rwops.h /usr/include/SDL2/SDL_scancode.h /usr/include/SDL2/SDL_sensor.h /usr/include/SDL2/SDL_shape.h /usr/include/SDL2/SDL_stdinc.h /usr/include/SDL2/SDL_surface.h /usr/include/SDL2/SDL_system.h /usr/include/SDL2/SDL_syswm.h /usr/include/SDL2/SDL_test.h /usr/include/SDL2/SDL_test_assert.h /usr/include/SDL2/SDL_test_common.h /usr/include/SDL2/SDL_test_compare.h /usr/include/SDL2/SDL_test_crc32.h /usr/include/SDL2/SDL_test_font.h /usr/include/SDL2/SDL_test_fuzzer.h /usr/include/SDL2/SDL_test_harness.h /usr/include/SDL2/SDL_test_images.h /usr/include/SDL2/SDL_test_log.h /usr/include/SDL2/SDL_test_md5.h /usr/include/SDL2/SDL_test_memory.h /usr/include/SDL2/SDL_test_random.h /usr/include/SDL2/SDL_thread.h /usr/include/SDL2/SDL_timer.h /usr/include/SDL2/SDL_touch.h /usr/include/SDL2/SDL_types.h /usr/include/SDL2/SDL_version.h /usr/include/SDL2/SDL_video.h /usr/include/SDL2/SDL_vulkan.h /usr/include/SDL2/begin_code.h /usr/include/SDL2/close_code.h /usr/lib64/cmake /usr/lib64/cmake/SDL2 /usr/lib64/cmake/SDL2/SDL2Config.cmake /usr/lib64/cmake/SDL2/SDL2ConfigVersion.cmake /usr/lib64/cmake/SDL2/SDL2Targets-relwithdebinfo.cmake /usr/lib64/cmake/SDL2/SDL2Targets.cmake /usr/lib64/cmake/SDL2/SDL2_testTargets-relwithdebinfo.cmake /usr/lib64/cmake/SDL2/SDL2_testTargets.cmake /usr/lib64/cmake/SDL2/SDL2mainTargets-relwithdebinfo.cmake /usr/lib64/cmake/SDL2/SDL2mainTargets.cmake /usr/lib64/cmake/SDL2/sdl2-config-version.cmake /usr/lib64/cmake/SDL2/sdl2-config.cmake /usr/lib64/libSDL2-2.0.so /usr/lib64/libSDL2.so /usr/lib64/libSDL2_test.a /usr/lib64/libSDL2main.a /usr/lib64/pkgconfig/sdl2_compat.pc /usr/share/aclocal /usr/share/aclocal/sdl2.m4
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Fabrice Bellet, Sat Mar 15 00:10:20 2025