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sdl2-compat-devel-2.32.52-1.1 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: sdl2-compat-devel Distribution: openSUSE Tumbleweed
Version: 2.32.52 Vendor: openSUSE
Release: 1.1 Build date: Wed Mar 12 17:14:12 2025
Group: Development/Libraries/X11 Build host: reproducible
Size: 3197129 Source RPM: sdl2-compat-2.32.52-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/libsdl-org/sdl2-compat
Summary: Header and build system files for sdl2-compat
This package contains files needed for development with the SDL2
library.

Provides

Requires

License

MIT

Changelog

* Wed Mar 12 2025 Jan Engelhardt <jengelh@inai.de>
  - Delete pc.patch (rejected upstream)
  - Add 0001-cmake-install-sdl2-config-.cmake-files.patch
* Mon Mar 10 2025 Jan Engelhardt <jengelh@inai.de>
  - Delete self-conflicts
* Sun Mar 09 2025 Jan Engelhardt <jengelh@inai.de>
  - Add sdl2-symvers.patch to match our (non-compat) SDL2 package
  - Add pc.patch
* Sun Mar 02 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.32.52
    * Fixed tiny scaled window in recent versions of Wesnoth
    * Fixed a rare deadlock when opening an audio device using
      PipeWire on Linux
    * Fixed sound cutting out while using Kdenlive
    * Fixed controller input in D2X-Rebirth
* Sat Feb 08 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.32.50
    * Audio devices can be enumerated at startup and have names
      matching SDL2 conventions
* Fri Feb 07 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to relesae 2.30.54
    * Fixed the mouse wheel in Torchlight
    * Fixed double-free if SDL RLE encodes a surface during blit
    * Fixed SDL_ConvertSurface() returning NULL in Dwarf Fortress
    * Fixed a crash if you call SDL_FreeSurface() on a surface
      returned from SDL_GetWindowSurface()
    * Fixed SDL_WINDOW_ALWAYS_ON_TOP
    * Fixed garbled audio if format conversion was needed
    * Fixed D-Pad not working on some controllers
    * Fixed return value of SDL_WasInit(SDL_INIT_TIMER)
    * Fixed build errors when building some SDL2 applications using
      sdl2-compat headers
    * Fixed several memory leaks
* Sun Feb 02 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.30.52
    * Fixed a black screen in some applications, including Source 1
      games
    * Fixed loud garbled audio in some applications, including
      Source 1 games and DOSBox
    * Fixed audio crackling and potential related crashing in some
      applications, including vkQuake
    * Fixed opening the main window in ffplay
    * Fixed fullscreen window size when running some games like
      Meat Boy on Wayland with fractional scaling enabled
    * Fixed keyboard input in Super Meat Boy
    * Fixed mouse motion while the mouse is grabbed
    * Fixed a crash in AntimicroX
    * Fixed building applications that expect SDL to provide
      standard C headers
    * Added support for the original Torchlight on Linux, which
      shipped using a pre-release SDL 2.0 library
* Thu Jan 30 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.30.51
    * Enable text input by default on desktop platform
    * Enable render batching if a specific renderer has not been
      requested
    * Fixed a memory leak
* Wed Jan 22 2025 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.30.50
    * Added PS4/PS5 rumble hints that were renamed in SDL3
    * hints: Add SDL_VIDEO_GL_DRIVER and SDL_VIDEO_EGL_DRIVER to
      renamed_hints
* Tue Nov 19 2024 Jan Engelhardt <jengelh@inai.de>
  - Initial package (version 2.30.50~40/commit ad5dab0f748)
    for build.opensuse.org

Files

/usr/bin/sdl2-config
/usr/include/SDL2
/usr/include/SDL2/SDL.h
/usr/include/SDL2/SDL_assert.h
/usr/include/SDL2/SDL_atomic.h
/usr/include/SDL2/SDL_audio.h
/usr/include/SDL2/SDL_bits.h
/usr/include/SDL2/SDL_blendmode.h
/usr/include/SDL2/SDL_clipboard.h
/usr/include/SDL2/SDL_config.h
/usr/include/SDL2/SDL_config_android.h
/usr/include/SDL2/SDL_config_emscripten.h
/usr/include/SDL2/SDL_config_iphoneos.h
/usr/include/SDL2/SDL_config_macosx.h
/usr/include/SDL2/SDL_config_minimal.h
/usr/include/SDL2/SDL_config_ngage.h
/usr/include/SDL2/SDL_config_os2.h
/usr/include/SDL2/SDL_config_pandora.h
/usr/include/SDL2/SDL_config_unix.h
/usr/include/SDL2/SDL_config_windows.h
/usr/include/SDL2/SDL_config_wingdk.h
/usr/include/SDL2/SDL_config_winrt.h
/usr/include/SDL2/SDL_config_xbox.h
/usr/include/SDL2/SDL_copying.h
/usr/include/SDL2/SDL_cpuinfo.h
/usr/include/SDL2/SDL_egl.h
/usr/include/SDL2/SDL_endian.h
/usr/include/SDL2/SDL_error.h
/usr/include/SDL2/SDL_events.h
/usr/include/SDL2/SDL_filesystem.h
/usr/include/SDL2/SDL_gamecontroller.h
/usr/include/SDL2/SDL_gesture.h
/usr/include/SDL2/SDL_guid.h
/usr/include/SDL2/SDL_haptic.h
/usr/include/SDL2/SDL_hidapi.h
/usr/include/SDL2/SDL_hints.h
/usr/include/SDL2/SDL_joystick.h
/usr/include/SDL2/SDL_keyboard.h
/usr/include/SDL2/SDL_keycode.h
/usr/include/SDL2/SDL_loadso.h
/usr/include/SDL2/SDL_locale.h
/usr/include/SDL2/SDL_log.h
/usr/include/SDL2/SDL_main.h
/usr/include/SDL2/SDL_messagebox.h
/usr/include/SDL2/SDL_metal.h
/usr/include/SDL2/SDL_misc.h
/usr/include/SDL2/SDL_mouse.h
/usr/include/SDL2/SDL_mutex.h
/usr/include/SDL2/SDL_name.h
/usr/include/SDL2/SDL_opengl.h
/usr/include/SDL2/SDL_opengl_glext.h
/usr/include/SDL2/SDL_opengles.h
/usr/include/SDL2/SDL_opengles2.h
/usr/include/SDL2/SDL_opengles2_gl2.h
/usr/include/SDL2/SDL_opengles2_gl2ext.h
/usr/include/SDL2/SDL_opengles2_gl2platform.h
/usr/include/SDL2/SDL_opengles2_khrplatform.h
/usr/include/SDL2/SDL_pixels.h
/usr/include/SDL2/SDL_platform.h
/usr/include/SDL2/SDL_power.h
/usr/include/SDL2/SDL_quit.h
/usr/include/SDL2/SDL_rect.h
/usr/include/SDL2/SDL_render.h
/usr/include/SDL2/SDL_revision.h
/usr/include/SDL2/SDL_rwops.h
/usr/include/SDL2/SDL_scancode.h
/usr/include/SDL2/SDL_sensor.h
/usr/include/SDL2/SDL_shape.h
/usr/include/SDL2/SDL_stdinc.h
/usr/include/SDL2/SDL_surface.h
/usr/include/SDL2/SDL_system.h
/usr/include/SDL2/SDL_syswm.h
/usr/include/SDL2/SDL_test.h
/usr/include/SDL2/SDL_test_assert.h
/usr/include/SDL2/SDL_test_common.h
/usr/include/SDL2/SDL_test_compare.h
/usr/include/SDL2/SDL_test_crc32.h
/usr/include/SDL2/SDL_test_font.h
/usr/include/SDL2/SDL_test_fuzzer.h
/usr/include/SDL2/SDL_test_harness.h
/usr/include/SDL2/SDL_test_images.h
/usr/include/SDL2/SDL_test_log.h
/usr/include/SDL2/SDL_test_md5.h
/usr/include/SDL2/SDL_test_memory.h
/usr/include/SDL2/SDL_test_random.h
/usr/include/SDL2/SDL_thread.h
/usr/include/SDL2/SDL_timer.h
/usr/include/SDL2/SDL_touch.h
/usr/include/SDL2/SDL_types.h
/usr/include/SDL2/SDL_version.h
/usr/include/SDL2/SDL_video.h
/usr/include/SDL2/SDL_vulkan.h
/usr/include/SDL2/begin_code.h
/usr/include/SDL2/close_code.h
/usr/lib64/cmake
/usr/lib64/cmake/SDL2
/usr/lib64/cmake/SDL2/SDL2Config.cmake
/usr/lib64/cmake/SDL2/SDL2ConfigVersion.cmake
/usr/lib64/cmake/SDL2/SDL2Targets-relwithdebinfo.cmake
/usr/lib64/cmake/SDL2/SDL2Targets.cmake
/usr/lib64/cmake/SDL2/SDL2_testTargets-relwithdebinfo.cmake
/usr/lib64/cmake/SDL2/SDL2_testTargets.cmake
/usr/lib64/cmake/SDL2/SDL2mainTargets-relwithdebinfo.cmake
/usr/lib64/cmake/SDL2/SDL2mainTargets.cmake
/usr/lib64/cmake/SDL2/sdl2-config-version.cmake
/usr/lib64/cmake/SDL2/sdl2-config.cmake
/usr/lib64/libSDL2-2.0.so
/usr/lib64/libSDL2.so
/usr/lib64/libSDL2_test.a
/usr/lib64/libSDL2main.a
/usr/lib64/pkgconfig/sdl2_compat.pc
/usr/share/aclocal
/usr/share/aclocal/sdl2.m4


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Fabrice Bellet, Sat Mar 15 00:10:20 2025