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shaderc-devel-2024.3-1.1 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: shaderc-devel Distribution: openSUSE Tumbleweed
Version: 2024.3 Vendor: openSUSE
Release: 1.1 Build date: Tue Oct 8 18:02:50 2024
Group: Development/Libraries/C and C++ Build host: reproducible
Size: 63397 Source RPM: shaderc-2024.3-1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/google/shaderc
Summary: Header files for the shaderc library
A compiler library for GLSL/HLSL to SPIR-V.

Shaderc wraps around core functionality in glslang and SPIRV-Tools

Provides

Requires

License

Apache-2.0

Changelog

* Tue Oct 08 2024 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2024.3
    * During HLSL compilation or any optimizing compile, do not
      tell the validator to use "friendly names". This should save
      time spent in the initial validation step of the optimization
      recipe.
    * Adapt test golden results to Glslang changes which reorder
      decorations by object enum value.
* Thu May 16 2024 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2024.1
    * No changelog was provided
* Fri Apr 12 2024 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2024.0
    * Explicitly use python3 in shebangs/scripts
* Fri Jan 19 2024 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2023.8
    * API: Expose rlaxed Vulkan rules from glslang
* Thu Nov 09 2023 Dominique Leuenberger <dimstar@opensuse.org>
  - Fix previous change: export to CXXFLAGS instead of CPPFLAGS so
    that it's actually picked up. Add optflags to CXXFLAGS to ensure
    it's not lost.
* Thu Nov 02 2023 Jan Engelhardt <jengelh@inai.de>
  - Adjust for glslang-nonstd-devel switching paths
* Fri Oct 20 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2023.7
    * Adapt a test to different error message from SPIRV-Tools
* Wed Sep 06 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2023.6
    * Build system updates only
* Mon May 29 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2023.4
    * Add option to preserve bindings
    * Add options to control mesh shading limits
* Tue Mar 28 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2023.2
    * Fix C++20 compatibility: explicitly construct string_piece when
      comparing to `char *`
* Sun Dec 04 2022 Dirk Müller <dmueller@suse.com>
  - update to 2022.4:
    * Add Cmake BUNDLE DESTINATION option for target install
* Fri Nov 25 2022 Ferdinand Thiessen <rpm@fthiessen.de>
  - Drop pkgconfig files for not provided static libraries
* Mon Oct 24 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2022.3
    * Implement default builtin constants needed for GL_EXT_mesh_shader.
* Mon Aug 22 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2022.2
    * Add support for 16b-bit types in HLSL
* Mon Aug 08 2022 Stephan Kulow <coolo@suse.com>
  - Remove old python(2)-xml build dependency - build requires python3
* Mon Apr 18 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2022.1
    * Validator handles Nontemporal image operand
    * Optimizer handles RayQueryKHR type
* Mon Mar 28 2022 Bjørn Lie <bjorn.lie@gmail.com>
  - Add baselibs.conf, containing libshaderc_shared1 (the shared lib).
* Sun Jan 30 2022 Enrico Belleri <idesmi@protonmail.com>
  - Update to release 2022.0
    * Update to Glslang 11.8.0
    * Support Vulkan 1.3
    * Support targeting SPIR-V 1.6, which is the default for Vulkan 1.3
* Thu Nov 11 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2021.3
    * No user-visible changes
* Thu Jun 24 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to release 2021.1
    * Add -fauto-combined-image-sampler option to glslc
    * Disable deprecated --target-env=opengl_compat with an explicit
      error message
* Wed May 05 2021 Jan Engelhardt <jengelh@inai.de>
  - Upddate to release 2021.0
    * No user-visible changes
* Mon Mar 01 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2020.5
    * Support newer glslang
* Mon Jan 11 2021 Dirk Müller <dmueller@suse.com>
  - update to 2020.4:
    - Removed svpc
    - Fixed issues with embedders getting duplicate symbols
    - Converted C-style casts to static_cast
    - Rolled ahead to fix/pickup Vulkan Raytracing support

Files

/usr/include/shaderc
/usr/include/shaderc/env.h
/usr/include/shaderc/shaderc.h
/usr/include/shaderc/shaderc.hpp
/usr/include/shaderc/status.h
/usr/include/shaderc/visibility.h
/usr/lib64/libshaderc_shared.so
/usr/lib64/pkgconfig/shaderc.pc


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Fabrice Bellet, Fri Nov 15 01:09:04 2024