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SoComplexity.h
1#ifndef COIN_SOCOMPLEXITY_H
2#define COIN_SOCOMPLEXITY_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
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23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFEnum.h>
29#include <Inventor/fields/SoSFFloat.h>
30#include <Inventor/elements/SoComplexityTypeElement.h>
31
32class COIN_DLL_API SoComplexity : public SoNode {
33 typedef SoNode inherited;
34
35 SO_NODE_HEADER(SoComplexity);
36
37public:
38 static void initClass(void);
39 SoComplexity(void);
40
41 enum Type {
42 OBJECT_SPACE = SoComplexityTypeElement::OBJECT_SPACE,
43 SCREEN_SPACE = SoComplexityTypeElement::SCREEN_SPACE,
44 BOUNDING_BOX = SoComplexityTypeElement::BOUNDING_BOX
45 };
46
50
51 virtual void doAction(SoAction * action);
52 virtual void callback(SoCallbackAction * action);
53 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
54 virtual void GLRender(SoGLRenderAction * action);
55 virtual void pick(SoPickAction * action);
56 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
57
58protected:
59 virtual ~SoComplexity();
60};
61
62#endif // !COIN_SOCOMPLEXITY_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:70
SoSFFloat value
Definition SoComplexity.h:48
Type
Definition SoComplexity.h:41
@ SCREEN_SPACE
Definition SoComplexity.h:43
@ BOUNDING_BOX
Definition SoComplexity.h:44
@ OBJECT_SPACE
Definition SoComplexity.h:42
SoSFEnum type
Definition SoComplexity.h:47
SoSFFloat textureQuality
Definition SoComplexity.h:49
SoComplexity(void)
Definition SoComplexity.cpp:143
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:34
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:32
SoNode(void)
Definition SoNode.cpp:332
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition SoNode.cpp:846
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoNode.cpp:817
virtual void doAction(SoAction *action)
Definition SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:974
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:904
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:32
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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