1#ifndef COIN_SBCYLINDERPLANEPROJECTOR_H
2#define COIN_SBCYLINDERPLANEPROJECTOR_H
27#include <Inventor/projectors/SbCylinderSectionProjector.h>
34 const SbBool orienttoeye = TRUE);
36 const float edgetol = 0.9f,
37 const SbBool orienttoeye = TRUE);
46 const SbVec3f & point2,
const SbBool tol2);
SbCylinderPlaneProjector(const float edgetol=0.9f, const SbBool orienttoeye=1)
Definition SbCylinderPlaneProjector.cpp:47
virtual SbVec3f project(const SbVec2f &point)
Definition SbCylinderSectionProjector.cpp:100
virtual SbProjector * copy(void) const
Definition SbCylinderSectionProjector.cpp:93
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition SbCylinderSectionProjector.cpp:134
SbCylinderSectionProjector(const float edgetol=0.9f, const SbBool orienttoeye=1)
Definition SbCylinderSectionProjector.cpp:71
The SbCylinder class is a representation of a cylinder.
Definition SbCylinder.h:32
SbProjector(void)
Definition SbProjector.cpp:100
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:36
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:37
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