1#ifndef COIN_SOCOMPLEXITY_H
2#define COIN_SOCOMPLEXITY_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFEnum.h>
29#include <Inventor/fields/SoSFFloat.h>
30#include <Inventor/elements/SoComplexityTypeElement.h>
38 static void initClass(
void);
42 OBJECT_SPACE = SoComplexityTypeElement::OBJECT_SPACE,
43 SCREEN_SPACE = SoComplexityTypeElement::SCREEN_SPACE,
44 BOUNDING_BOX = SoComplexityTypeElement::BOUNDING_BOX
51 virtual void doAction(
SoAction * action);
The SbList class is a template container class for lists.
Definition SbList.h:47
SbList(const int sizehint=DEFAULTSIZE)
Definition SbList.h:55
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:70
The SoComplexity class is a node type which is used to set the tradeoff between quality and performan...
Definition SoComplexity.h:32
SoSFFloat value
Definition SoComplexity.h:48
Type
Definition SoComplexity.h:41
SoSFEnum type
Definition SoComplexity.h:47
SoSFFloat textureQuality
Definition SoComplexity.h:49
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:34
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition SoGetPrimitiveCountAction.h:32
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:32
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSFFloat class is a container for a floating point value.
Definition SoSFFloat.h:30