wlmaker
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#include <interactive.h>
Public Attributes | |
const wlmaker_interactive_impl_t * | impl |
bs_avltree_node_t | avlnode |
bool | focussed |
struct wlr_scene_buffer * | wlr_scene_buffer_ptr |
int | width |
int | height |
wlmaker_cursor_t * | cursor_ptr |
Handle for the interactive.
bs_avltree_node_t _wlmaker_interactive_t::avlnode |
Node of the AVL tree.
wlmaker_cursor_t* _wlmaker_interactive_t::cursor_ptr |
Back-link to cursor.
bool _wlmaker_interactive_t::focussed |
Whether the interactive is focussed (may receive actions) or not.
int _wlmaker_interactive_t::height |
For convenience: Height of the interactive, in pixels.
const wlmaker_interactive_impl_t* _wlmaker_interactive_t::impl |
Implementation grid.
int _wlmaker_interactive_t::width |
For convenience: Width of the interactive, in pixels.
struct wlr_scene_buffer* _wlmaker_interactive_t::wlr_scene_buffer_ptr |
Buffer scene node. Holds the interactive.