pub struct Glsl3Renderer {
program: TextShaderProgram,
vao: c_uint,
ebo: c_uint,
vbo_instance: c_uint,
atlas: Vec<Atlas>,
current_atlas: usize,
active_tex: c_uint,
batch: Batch,
}
Fields§
§program: TextShaderProgram
§vao: c_uint
§ebo: c_uint
§vbo_instance: c_uint
§atlas: Vec<Atlas>
§current_atlas: usize
§active_tex: c_uint
§batch: Batch
Implementations§
Trait Implementations§
source§impl Debug for Glsl3Renderer
impl Debug for Glsl3Renderer
source§impl Drop for Glsl3Renderer
impl Drop for Glsl3Renderer
source§impl<'a> TextRenderer<'a> for Glsl3Renderer
impl<'a> TextRenderer<'a> for Glsl3Renderer
type RenderApi = RenderApi<'a>
type RenderBatch = Batch
type Shader = TextShaderProgram
fn with_api<'b: 'a, F, T>(&'b mut self, size_info: &'b SizeInfo, func: F) -> Twhere F: FnOnce(Self::RenderApi) -> T,
fn program(&self) -> &Self::Shader
source§fn loader_api(&mut self) -> LoaderApi<'_>
fn loader_api(&mut self) -> LoaderApi<'_>
Get loader API for the renderer.
source§fn draw_cells<'b: 'a, I: Iterator<Item = RenderableCell>>(
&'b mut self,
size_info: &'b SizeInfo,
glyph_cache: &'a mut GlyphCache,
cells: I
)
fn draw_cells<'b: 'a, I: Iterator<Item = RenderableCell>>( &'b mut self, size_info: &'b SizeInfo, glyph_cache: &'a mut GlyphCache, cells: I )
Draw cells.
source§fn with_loader<F: FnOnce(LoaderApi<'_>) -> T, T>(&mut self, func: F) -> T
fn with_loader<F: FnOnce(LoaderApi<'_>) -> T, T>(&mut self, func: F) -> T
Invoke renderer with the loader.
Auto Trait Implementations§
impl RefUnwindSafe for Glsl3Renderer
impl Send for Glsl3Renderer
impl Sync for Glsl3Renderer
impl Unpin for Glsl3Renderer
impl UnwindSafe for Glsl3Renderer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more