MyGUI
3.4.0
MyGUIEngine
include
MyGUI_RenderFormat.h
Go to the documentation of this file.
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/*
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* This source file is part of MyGUI. For the latest info, see http://mygui.info/
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* Distributed under the MIT License
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* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
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*/
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#ifndef MYGUI_RENDER_FORMAT_H_
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#define MYGUI_RENDER_FORMAT_H_
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#include "
MyGUI_Macros.h
"
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namespace
MyGUI
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{
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struct
MYGUI_EXPORT
VertexColourType
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{
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public
:
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enum
Enum
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{
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ColourARGB
,
// D3D style compact colour
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ColourABGR
,
// GL style compact colour
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MAX
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};
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VertexColourType
(
Enum
_value = MAX) :
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mValue(_value)
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{
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}
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friend
bool
operator ==
(
VertexColourType
const
& a,
VertexColourType
const
& b)
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{
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return
a.mValue == b.mValue;
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}
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friend
bool
operator !=
(
VertexColourType
const
& a,
VertexColourType
const
& b)
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{
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return
a.mValue != b.mValue;
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}
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int
getValue
()
const
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{
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return
mValue;
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}
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private
:
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Enum
mValue;
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};
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struct
MYGUI_EXPORT
PixelFormat
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{
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enum
Enum
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{
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Unknow
,
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L8
,
// 1 byte pixel format, 1 byte luminance
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L8A8
,
// 2 byte pixel format, 1 byte luminance, 1 byte alpha
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R8G8B8
,
// 24-bit pixel format, 8 bits for red, green and blue.
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R8G8B8A8
// 32-bit pixel format, 8 bits for red, green, blue and alpha.
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};
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PixelFormat
(
Enum
_value = Unknow) :
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mValue(_value)
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{
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}
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friend
bool
operator ==
(
PixelFormat
const
& a,
PixelFormat
const
& b)
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{
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return
a.mValue == b.mValue;
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}
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friend
bool
operator !=
(
PixelFormat
const
& a,
PixelFormat
const
& b)
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{
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return
a.mValue != b.mValue;
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}
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int
getValue
()
const
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{
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return
mValue;
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}
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private
:
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Enum
mValue;
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};
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struct
MYGUI_EXPORT
TextureUsage
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{
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enum
Enum
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{
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Default =
MYGUI_FLAG_NONE
,
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Static =
MYGUI_FLAG
(0),
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Dynamic =
MYGUI_FLAG
(1),
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Stream =
MYGUI_FLAG
(2),
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Read =
MYGUI_FLAG
(3),
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Write =
MYGUI_FLAG
(4),
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RenderTarget =
MYGUI_FLAG
(5)
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};
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TextureUsage
(
Enum
_value = Default) :
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mValue(_value)
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{
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}
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friend
bool
operator ==
(
TextureUsage
const
& a,
TextureUsage
const
& b)
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{
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return
a.mValue == b.mValue;
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}
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friend
bool
operator !=
(
TextureUsage
const
& a,
TextureUsage
const
& b)
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{
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return
a.mValue != b.mValue;
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}
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TextureUsage
& operator |= (
TextureUsage
const
& _other)
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{
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mValue =
Enum
(
int
(mValue) |
int
(_other.mValue));
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return
*
this
;
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}
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friend
TextureUsage
operator | (
Enum
const
& a,
Enum
const
& b)
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{
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return
TextureUsage
(
Enum
(
int
(a) |
int
(b)));
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}
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friend
TextureUsage
operator | (
TextureUsage
const
& a,
TextureUsage
const
& b)
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{
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return
TextureUsage
(
Enum
(
int
(a.mValue) |
int
(b.mValue)));
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}
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bool
isValue
(
Enum
_value)
const
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{
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return
0 != (mValue & _value);
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}
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int
getValue
()
const
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{
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return
mValue;
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}
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private
:
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Enum
mValue;
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};
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}
// namespace MyGUI
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#endif // MYGUI_RENDER_FORMAT_H_
MyGUI::FontCodeType::Enum
Enum
Definition:
MyGUI_FontData.h:20
MyGUI::PixelFormat::Enum
Enum
Definition:
MyGUI_RenderFormat.h:52
MyGUI::VertexColourType::ColourARGB
@ ColourARGB
Definition:
MyGUI_RenderFormat.h:20
MyGUI::TextureUsage::TextureUsage
TextureUsage(Enum _value=Default)
Definition:
MyGUI_RenderFormat.h:97
MyGUI::PixelFormat::L8
@ L8
Definition:
MyGUI_RenderFormat.h:54
MyGUI::TextureUsage::getValue
int getValue() const
Definition:
MyGUI_RenderFormat.h:133
MyGUI::PixelFormat::R8G8B8
@ R8G8B8
Definition:
MyGUI_RenderFormat.h:56
MyGUI::TextureUsage::isValue
bool isValue(Enum _value) const
Definition:
MyGUI_RenderFormat.h:128
MYGUI_FLAG_NONE
#define MYGUI_FLAG_NONE
Definition:
MyGUI_Macros.h:23
MyGUI::operator!=
bool operator!=(const UString::_const_fwd_iterator &left, const UString::_const_fwd_iterator &right)
Definition:
MyGUI_UString.h:1054
MyGUI::PixelFormat::L8A8
@ L8A8
Definition:
MyGUI_RenderFormat.h:55
MyGUI::VertexColourType::ColourABGR
@ ColourABGR
Definition:
MyGUI_RenderFormat.h:21
MyGUI::VertexColourType
Definition:
MyGUI_RenderFormat.h:16
MyGUI::TextureUsage::Enum
Enum
Definition:
MyGUI_RenderFormat.h:87
MyGUI::PixelFormat::PixelFormat
PixelFormat(Enum _value=Unknow)
Definition:
MyGUI_RenderFormat.h:60
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition:
MyGUI_Platform.h:89
MyGUI::VertexColourType::Enum
Enum
Definition:
MyGUI_RenderFormat.h:19
MyGUI_Macros.h
MyGUI::PixelFormat
Definition:
MyGUI_RenderFormat.h:50
MYGUI_FLAG
#define MYGUI_FLAG(num)
Definition:
MyGUI_Macros.h:24
MyGUI::VertexColourType::getValue
int getValue() const
Definition:
MyGUI_RenderFormat.h:40
MyGUI::VertexColourType::VertexColourType
VertexColourType(Enum _value=MAX)
Definition:
MyGUI_RenderFormat.h:25
MyGUI
Definition:
MyGUI_ActionController.h:15
MyGUI::PixelFormat::getValue
int getValue() const
Definition:
MyGUI_RenderFormat.h:75
MyGUI::PixelFormat::Unknow
@ Unknow
Definition:
MyGUI_RenderFormat.h:53
MyGUI::TextureUsage
Definition:
MyGUI_RenderFormat.h:85
MyGUI::operator==
bool operator==(const UString::_const_fwd_iterator &left, const UString::_const_fwd_iterator &right)
Definition:
MyGUI_UString.h:1051
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