texture_3d.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27** Harry Storbacka
28*/
29
30#pragma once
31
32#include "texture.h"
33
34namespace clan
35{
38
40 class Texture3D : public Texture
41 {
42 public:
45
49 Texture3D(const std::shared_ptr<Texture_Impl> &impl) : Texture(impl) { }
50
59 Texture3D(GraphicContext &context, int width, int height, int depth, TextureFormat texture_format = TextureFormat::rgba8, int levels = 1);
60
67 Texture3D(GraphicContext &context, const Vec3i &size, TextureFormat texture_format = TextureFormat::rgba8, int levels = 1);
68
70 int get_width() const;
71
73 int get_height() const;
74
76 int get_depth() const;
77
79 Vec3i get_size() const;
80
83
86
89
96 GraphicContext &context,
98 int depth,
99 int level = 0);
100
107 GraphicContext &context,
108 int x,
109 int y,
110 int z,
111 const PixelBuffer &image,
112 const Rect &src_rect,
113 int level = 0);
114
117 TextureWrapMode wrap_s,
118 TextureWrapMode wrap_t,
119 TextureWrapMode wrap_r);
120 };
121
123}
Interface to drawing graphics.
Definition graphic_context.h:257
Pixel data container.
Definition pixel_buffer.h:68
2D (left,top,right,bottom) rectangle structure - Integer
Definition rect.h:446
void set_image(GraphicContext &context, PixelBuffer &image, int depth, int level=0)
Upload image to texture.
Texture3D()
Constructs a null instance.
Vec3i get_size() const
Get the texture size.
Texture3D(GraphicContext &context, int width, int height, int depth, TextureFormat texture_format=TextureFormat::rgba8, int levels=1)
Constructs a 3D Texture.
TextureWrapMode get_wrap_mode_t() const
Get the texture wrap mode for the t coordinate.
Texture3D(const std::shared_ptr< Texture_Impl > &impl)
Constructs a texture from an implementation.
Definition texture_3d.h:49
int get_height() const
Get the texture height.
TextureWrapMode get_wrap_mode_s() const
Get the texture wrap mode for the s coordinate.
void set_subimage(GraphicContext &context, int x, int y, int z, const PixelBuffer &image, const Rect &src_rect, int level=0)
Upload image to sub texture.
void set_wrap_mode(TextureWrapMode wrap_s, TextureWrapMode wrap_t, TextureWrapMode wrap_r)
Set the texture wrapping mode.
int get_width() const
Get the texture width.
TextureWrapMode get_wrap_mode_r() const
Get the texture wrap mode for the r coordinate.
int get_depth() const
Get the texture depth.
Texture3D(GraphicContext &context, const Vec3i &size, TextureFormat texture_format=TextureFormat::rgba8, int levels=1)
Constructs a Texture.
std::shared_ptr< Texture_Impl > impl
Definition texture.h:250
Texture()
Constructs a null instance.
Vec3< int > Vec3i
Definition vec3.h:346
TextureFormat
Texture format.
Definition texture_format.h:39
TextureWrapMode
Texture coordinate wrapping modes.
Definition texture.h:65
@ rgba8
Definition texture_format.h:41
Definition clanapp.h:36
@ image
Definition brush.h:54
@ y
Definition keys.h:105
@ x
Definition keys.h:104
@ z
Definition keys.h:106