Audaspace  1.3.0
A high level audio library.
Sum.h
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16 
17 #pragma once
18 
25 #include "fx/Effect.h"
26 
28 
32 class AUD_API Sum : public Effect
33 {
34 private:
35  // delete copy constructor and operator=
36  Sum(const Sum&) = delete;
37  Sum& operator=(const Sum&) = delete;
38 
39 public:
44  Sum(std::shared_ptr<ISound> sound);
45 
46  virtual std::shared_ptr<IReader> createReader();
47 };
48 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This sound creates a sum reader.
Definition: Sum.h:32
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
The Effect class.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.
This sound is a base class for all effect factories that take one other sound as input.
Definition: Effect.h:33