ClientEndpointConfig |
The ClientEndpointConfig is a special kind of endpoint configuration object that contains
web socket configuration information specific only to client endpoints.
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CloseReason.CloseCode |
A marker interface for the close codes.
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Decoder |
The Decoder interface holds member interfaces that define how a developer can provide
the web socket container a way web socket messages into developer defined custom objects.
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Decoder.Binary<T> |
This interface defines how a custom object (of type T) is decoded from a web socket message in
the form of a byte buffer.
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Decoder.BinaryStream<T> |
This interface defines how a custom object is decoded from a web socket message in
the form of a binary stream.
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Decoder.Text<T> |
This interface defines how a custom object is decoded from a web socket message in
the form of a string.
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Decoder.TextStream<T> |
This interface defines how a custom object of type T is decoded from a web socket message in
the form of a character stream.
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Encoder |
The Encoder interface defines how developers can provide a way to convert
their custom objects into web socket messages.
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Encoder.Binary<T> |
This interface defines how to provide a way to convert a custom
object into a binary message.
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Encoder.BinaryStream<T> |
This interface may be implemented by encoding algorithms
that want to write the encoded object to a binary stream.
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Encoder.Text<T> |
This interface defines how to provide a way to convert a custom
object into a text message.
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Encoder.TextStream<T> |
This interface may be implemented by encoding algorithms
that want to write the encoded object to a character stream.
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EndpointConfig |
The endpoint configuration contains all the information needed during the handshake process
for this end point.
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Extension |
A simple representation of a websocket extension as a name and map of extension parameters.
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Extension.Parameter |
This member interface defines a single websocket extension parameter.
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HandshakeResponse |
The handshake response represents the web socket-defined Http response
that is the response to the opening handshake request.
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MessageHandler |
Developers implement MessageHandlers in order to receive incoming messages
during a web socket conversation.
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MessageHandler.Partial<T> |
This kind of handler is notified by the implementation as it becomes ready
to deliver parts of a whole message.
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MessageHandler.Whole<T> |
This kind of handler is notified by the container on arrival of a complete message.
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PongMessage |
The PongMessage interface represents a web socket pong.
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RemoteEndpoint |
The RemoteEndpoint object is supplied by the container and represents the
'other end' or peer of the Web Socket conversation.
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RemoteEndpoint.Async |
This representation of the peer of a web socket conversation has the ability
to send messages asynchronously.
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RemoteEndpoint.Basic |
This representation of the peer of a web socket conversation has the ability
to send messages synchronously.
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SendHandler |
A simple callback object for asynchronous sending of web socket messages.
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Session |
A Web Socket session represents a conversation between two web socket endpoints.
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WebSocketContainer |
A WebSocketContainer is an implementation provided object that provides applications
a view on the container running it.
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