Interface to drawing graphics.
Definition graphic_context.h:257
Texture1D(const std::shared_ptr< Texture_Impl > &impl)
Constructs a texture from an implementation.
Definition texture_1d.h:49
Texture1D(GraphicContext &context, const PixelBuffer &image, int src_x, int width, bool is_srgb=false)
TextureWrapMode get_wrap_mode_s() const
Get the texture wrap mode for the s coordinate.
Texture1D(GraphicContext &context, int size, TextureFormat texture_format=TextureFormat::rgba8, int levels=1)
Constructs a Texture.
void set_subimage(GraphicContext &context, int x, const PixelBuffer &image, const int src_x, const int src_width, int level=0)
Upload image to sub texture.
void set_wrap_mode(TextureWrapMode wrap_s)
Texture1D()
Constructs a null instance.
void set_image(GraphicContext &context, PixelBuffer &image, int level=0)
Upload image to texture.
Texture1D(GraphicContext &context, const PixelBuffer &image, bool is_srgb=false)
std::shared_ptr< Texture_Impl > impl
Definition texture.h:250
Texture()
Constructs a null instance.