server.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27*/
28
29
30#pragma once
31
32
33#include "connection_site.h" // TODO: Remove
34#include "../../Core/Signals/signal.h"
35
36namespace clan
37{
40
41 class NetGameEvent;
43 class NetGameServer_Impl;
44
47 {
48 public:
51
55 void start(const std::string &port);
56
61 void start(const std::string &address, const std::string &port);
62
65
67 void stop();
68
72 void send_event(const NetGameEvent &game_event);
73
75 Signal<void(NetGameConnection *, const std::string &)> &sig_client_disconnected();
77
78 private:
79
81 void listen_thread_main();
82
86 void add_network_event(const NetGameNetworkEvent &e) override;
87
88 std::shared_ptr<NetGameServer_Impl> impl;
89 };
90
92}
NetGameConnectionSite.
Definition connection_site.h:40
NetGameConnection.
Definition connection.h:47
NetGameEvent.
Definition Network/NetGame/event.h:40
void start(const std::string &address, const std::string &port)
Start.
void start(const std::string &port)
Start.
Signal< void(NetGameConnection *, const NetGameEvent &)> & sig_event_received()
void process_events()
Process events.
Signal< void(NetGameConnection *)> & sig_client_connected()
void send_event(const NetGameEvent &game_event)
Send event.
Signal< void(NetGameConnection *, const std::string &)> & sig_client_disconnected()
Definition signal.h:105
Definition clanapp.h:36
@ e
Definition keys.h:85