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RPM resource ogre-next

Ogre-Next is a 3D graphics rendering engine. Not to be confused with a game engine which provides Networking, Sound, Physics, etc. Ogre-Next 3.0 has had a substantial overhaul to focus on high performance graphics using Data Oriented Design with: - Cache friendly Entity and Node layout - Threaded batch processing of Nodes, Frustum Culling and other techniques such as Forward Clustered - SIMD processing using AoSoA (Array of Structures of Arrays) memory layout - Texture loaded via background streaming This makes Ogre-Next suitable for projects aiming to have a large number of objects on screen, or have tight rendering budgets such as VR.

Found 1 sites for ogre-next

Found 4 RPM for ogre-next

PackageSummaryDistributionDownload
ogre-next-3.0.0-1.mga10.aarch64.htmlOGRE-Next aka ogre v2 - scene-oriented, flexible 3D C++ engineMageia Cauldron for aarch64ogre-next-3.0.0-1.mga10.aarch64.rpm
ogre-next-3.0.0-1.mga10.armv7hl.htmlOGRE-Next aka ogre v2 - scene-oriented, flexible 3D C++ engineMageia Cauldron for armv7hlogre-next-3.0.0-1.mga10.armv7hl.rpm
ogre-next-3.0.0-1.mga10.i686.htmlOGRE-Next aka ogre v2 - scene-oriented, flexible 3D C++ engineMageia Cauldron for i686ogre-next-3.0.0-1.mga10.i686.rpm
ogre-next-3.0.0-1.mga10.x86_64.htmlOGRE-Next aka ogre v2 - scene-oriented, flexible 3D C++ engineMageia Cauldron for x86_64ogre-next-3.0.0-1.mga10.x86_64.rpm

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Fabrice Bellet