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Fedora 40 updates for aarch64
:
/
usr
/src
/debug
/scummvm-2.8.1-1.fc40.aarch64
/engines
/icb
actor.cpp
actor.h
actor_fx_pc.cpp
actor_pc.cpp
actor_pc.h
actor_view_pc.cpp
actor_view_pc.h
animation.cpp
animation_mega_set.cpp
animation_mega_set.h
async_generic.cpp
barriers.cpp
barriers.h
bone.cpp
bone.h
breath.cpp
breath.h
camera.cpp
chi.cpp
cluster_manager_pc.cpp
cluster_manager_pc.h
common
configfile.cpp
configfile.h
console_pc.cpp
custom_logics.cpp
debug.cpp
debug.h
debug_pc.cpp
debug_pc.h
detection.cpp
detection.h
direct_input.cpp
direct_input.h
drawpoly_pc.cpp
drawpoly_pc.h
event_list.cpp
event_list.h
event_manager.cpp
event_manager.h
event_timer.h
floors.cpp
floors.h
fn_animation.cpp
fn_event_functions.cpp
fn_fx.cpp
fn_fx_pc.cpp
fn_icon_functions.cpp
fn_interact.cpp
fn_movie_pc.cpp
fn_remora_functions.cpp
fn_routines.h
fn_routines_ed.cpp
fn_routines_icb.cpp
fn_sound.cpp
fn_sting_pc.cpp
footstep.cpp
function.cpp
game_script.cpp
game_script.h
game_volume.cpp
game_volume.h
gameover.h
general_interaction.cpp
general_npc_animation.cpp
gfx
global_objects.cpp
global_objects.h
global_objects_pc.cpp
global_objects_pc.h
global_objects_psx.cpp
global_objects_psx.h
global_switches.cpp
global_switches.h
global_vars.cpp
global_vars.h
graphic_prims.cpp
graphic_prims.h
graphic_prims_pc.cpp
health_bar_pc.cpp
icb.cpp
icb.h
icon_list.cpp
icon_list.h
icon_list_manager.cpp
icon_list_manager.h
icon_menu.cpp
icon_menu.h
icon_menu_pc.cpp
icon_menu_pc.h
jpeg_decode.cpp
jpeg_decode.h
keyboard.cpp
keyboard.h
light.h
light_pc.cpp
light_pc.h
line_of_sight.cpp
line_of_sight.h
loadscrn.h
loadscrn_pc.cpp
logic.cpp
main_menu.h
main_menu_pc.cpp
map_marker.cpp
map_marker.h
map_marker_pc.cpp
mega_interaction.cpp
metaengine.cpp
mission.cpp
mission.h
mission_functions.cpp
mission_functions.h
mouse.cpp
mouse.h
mouse_pc.cpp
movie_pc.cpp
movie_pc.h
non_ad_module.cpp
non_ad_module.h
object_structs.h
options_manager_pc.cpp
options_manager_pc.h
p4.cpp
p4.h
p4_generic.h
p4_generic_pc.h
p4_pc.cpp
player.cpp
player.h
player_interaction.cpp
player_pc.cpp
prim_route_builder.cpp
prim_route_builder.h
protocol.cpp
protocol.h
remora.cpp
remora.h
remora_pc.cpp
remora_pc.h
remora_sprite.cpp
remora_sprite.h
remora_sprite_pc.cpp
res_man.cpp
res_man.h
res_man_pc.cpp
res_man_pc.h
route_manager.cpp
route_manager.h
session.cpp
session.h
set.cpp
set_pc.cpp
set_pc.h
shade_pc.cpp
shade_pc.h
shadow_pc.cpp
shadow_pc.h
shake.cpp
shake.h
softskin_pc.cpp
softskin_pc.h
sound
sound.cpp
sound.h
sound_logic.cpp
sound_logic.h
sound_logic_entry.cpp
sound_logic_entry.h
sound_lowlevel.h
sound_lowlevel_pc.cpp
speech.cpp
speech.h
speech_pc.cpp
stage_draw.h
stage_poly.cpp
stagedraw_pc_poly.cpp
string_vest.cpp
string_vest.h
surface_manager.cpp
surface_manager.h
text.h
text_pc.cpp
text_sprites.cpp
text_sprites.h
text_sprites_pc.cpp
timer_func.cpp
timer_func.h
tracer.cpp
tracer.h
zsupport.cpp
zsupport.h
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Fabrice Bellet
, Sat Nov 16 06:07:17 2024