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Fedora 41 updates for aarch64
:
/
usr
/src
/debug
/easyrpg-player-0.8-10.fc41.aarch64
/src
algo.cpp
algo.h
async_handler.cpp
async_handler.h
async_op.h
attribute.cpp
attribute.h
audio.cpp
audio.h
audio_decoder.cpp
audio_decoder.h
audio_decoder_base.cpp
audio_decoder_base.h
audio_decoder_midi.cpp
audio_decoder_midi.h
audio_generic.cpp
audio_generic.h
audio_generic_midiout.cpp
audio_generic_midiout.h
audio_midi.cpp
audio_midi.h
audio_resampler.cpp
audio_resampler.h
audio_secache.cpp
audio_secache.h
autobattle.cpp
autobattle.h
background.cpp
background.h
baseui.cpp
baseui.h
battle_animation.cpp
battle_animation.h
battle_message.cpp
battle_message.h
bitmap.cpp
bitmap.h
bitmap_hslrgb.h
bitmapfont_glyph.h
cache.cpp
cache.h
cmdline_parser.cpp
cmdline_parser.h
color.h
config_param.h
decoder_drwav.cpp
decoder_drwav.h
decoder_fluidsynth.cpp
decoder_fluidsynth.h
decoder_fmmidi.cpp
decoder_fmmidi.h
decoder_libsndfile.cpp
decoder_libsndfile.h
decoder_mpg123.cpp
decoder_mpg123.h
decoder_oggvorbis.cpp
decoder_oggvorbis.h
decoder_opus.cpp
decoder_opus.h
decoder_wildmidi.cpp
decoder_xmp.cpp
decoder_xmp.h
default_graphics.h
directory_tree.cpp
directory_tree.h
drawable.cpp
drawable.h
drawable_list.cpp
drawable_list.h
drawable_mgr.cpp
drawable_mgr.h
dynrpg.cpp
dynrpg.h
dynrpg_easyrpg.cpp
dynrpg_easyrpg.h
enemyai.cpp
enemyai.h
exe_reader.cpp
exe_reader.h
exfont.h
feature.cpp
feature.h
fileext_guesser.cpp
fileext_guesser.h
filefinder.cpp
filefinder.h
filefinder_rtp.cpp
filefinder_rtp.h
filesystem.cpp
filesystem.h
filesystem_native.cpp
filesystem_native.h
filesystem_root.cpp
filesystem_root.h
filesystem_stream.cpp
filesystem_stream.h
filesystem_zip.cpp
filesystem_zip.h
flash.h
flat_map.h
font.cpp
font.h
fps_overlay.cpp
fps_overlay.h
frame.cpp
frame.h
game_actor.cpp
game_actor.h
game_actors.cpp
game_actors.h
game_battle.cpp
game_battle.h
game_battlealgorithm.cpp
game_battlealgorithm.h
game_battler.cpp
game_battler.h
game_character.cpp
game_character.h
game_clock.cpp
game_clock.h
game_commonevent.cpp
game_commonevent.h
game_config.cpp
game_config.h
game_config_game.cpp
game_config_game.h
game_enemy.cpp
game_enemy.h
game_enemyparty.cpp
game_enemyparty.h
game_event.cpp
game_event.h
game_ineluki.cpp
game_ineluki.h
game_interpreter.cpp
game_interpreter.h
game_interpreter_battle.cpp
game_interpreter_battle.h
game_interpreter_control_variables.cpp
game_interpreter_control_variables.h
game_interpreter_map.cpp
game_interpreter_map.h
game_map.cpp
game_map.h
game_message.cpp
game_message.h
game_party.cpp
game_party.h
game_party_base.cpp
game_party_base.h
game_pictures.cpp
game_pictures.h
game_player.cpp
game_player.h
game_quit.cpp
game_quit.h
game_screen.cpp
game_screen.h
game_switches.cpp
game_switches.h
game_system.cpp
game_system.h
game_targets.cpp
game_targets.h
game_variables.cpp
game_variables.h
game_vehicle.cpp
game_vehicle.h
game_windows.cpp
game_windows.h
generated
graphics.cpp
graphics.h
hslrgb.cpp
icon.h
image_bmp.cpp
image_bmp.h
image_png.cpp
image_png.h
image_xyz.cpp
image_xyz.h
input.cpp
input.h
input_buttons.h
input_buttons_desktop.cpp
input_source.cpp
input_source.h
instrumentation.cpp
instrumentation.h
keys.h
lcf
lcf_data.cpp
main_data.cpp
main_data.h
maniac_patch.cpp
maniac_patch.h
map_data.h
memory_management.h
message_overlay.cpp
message_overlay.h
meta.cpp
meta.h
midiprogram.h
midisequencer.cpp
midisequencer.h
midisynth.cpp
midisynth.h
opacity.h
output.cpp
output.h
pending_message.cpp
pending_message.h
pixel_format.h
pixman_image_ptr.h
plane.cpp
plane.h
platform
platform.cpp
platform.h
player.cpp
player.h
point.h
rand.cpp
rand.h
rect.cpp
rect.h
registry.h
registry_wine.cpp
rtp.cpp
rtp.h
rtp_table.cpp
scene.cpp
scene.h
scene_actortarget.cpp
scene_actortarget.h
scene_battle.cpp
scene_battle.h
scene_battle_rpg2k.cpp
scene_battle_rpg2k.h
scene_battle_rpg2k3.cpp
scene_battle_rpg2k3.h
scene_debug.cpp
scene_debug.h
scene_end.cpp
scene_end.h
scene_equip.cpp
scene_equip.h
scene_file.cpp
scene_file.h
scene_gamebrowser.cpp
scene_gamebrowser.h
scene_gameover.cpp
scene_gameover.h
scene_import.cpp
scene_import.h
scene_item.cpp
scene_item.h
scene_load.cpp
scene_load.h
scene_logo.cpp
scene_logo.h
scene_map.cpp
scene_map.h
scene_menu.cpp
scene_menu.h
scene_name.cpp
scene_name.h
scene_order.cpp
scene_order.h
scene_save.cpp
scene_save.h
scene_settings.cpp
scene_settings.h
scene_shop.cpp
scene_shop.h
scene_skill.cpp
scene_skill.h
scene_status.cpp
scene_status.h
scene_teleport.cpp
scene_teleport.h
scene_title.cpp
scene_title.h
screen.cpp
screen.h
shake.h
span.h
sprite.cpp
sprite.h
sprite_actor.cpp
sprite_actor.h
sprite_airshipshadow.cpp
sprite_airshipshadow.h
sprite_battler.cpp
sprite_battler.h
sprite_character.cpp
sprite_character.h
sprite_enemy.cpp
sprite_enemy.h
sprite_picture.cpp
sprite_picture.h
sprite_timer.cpp
sprite_timer.h
sprite_weapon.cpp
sprite_weapon.h
spriteset_battle.cpp
spriteset_battle.h
spriteset_map.cpp
spriteset_map.h
state.cpp
state.h
std_clock.h
string_view.cpp
string_view.h
teleport_target.h
text.cpp
text.h
tilemap.cpp
tilemap.h
tilemap_layer.cpp
tilemap_layer.h
tone.h
transform.h
transition.cpp
transition.h
translation.cpp
translation.h
util_macro.h
utils.cpp
utils.h
version.cpp
version.h
weather.cpp
weather.h
window.cpp
window.h
window_about.cpp
window_about.h
window_actorinfo.cpp
window_actorinfo.h
window_actorsp.cpp
window_actorsp.h
window_actorstatus.cpp
window_actorstatus.h
window_actortarget.cpp
window_actortarget.h
window_base.cpp
window_base.h
window_battlecommand.cpp
window_battlecommand.h
window_battlemessage.cpp
window_battlemessage.h
window_battlestatus.cpp
window_battlestatus.h
window_command.cpp
window_command.h
window_command_horizontal.cpp
window_command_horizontal.h
window_equip.cpp
window_equip.h
window_equipitem.cpp
window_equipitem.h
window_equipstatus.cpp
window_equipstatus.h
window_face.cpp
window_face.h
window_gamelist.cpp
window_gamelist.h
window_gold.cpp
window_gold.h
window_help.cpp
window_help.h
window_import_progress.cpp
window_import_progress.h
window_input_settings.cpp
window_input_settings.h
window_item.cpp
window_item.h
window_keyboard.cpp
window_keyboard.h
window_menustatus.cpp
window_menustatus.h
window_message.cpp
window_message.h
window_name.cpp
window_name.h
window_numberinput.cpp
window_numberinput.h
window_paramstatus.cpp
window_paramstatus.h
window_savefile.cpp
window_savefile.h
window_selectable.cpp
window_selectable.h
window_settings.cpp
window_settings.h
window_shop.cpp
window_shop.h
window_shopbuy.cpp
window_shopbuy.h
window_shopnumber.cpp
window_shopnumber.h
window_shopparty.cpp
window_shopparty.h
window_shopsell.cpp
window_shopsell.h
window_shopstatus.cpp
window_shopstatus.h
window_skill.cpp
window_skill.h
window_skillstatus.cpp
window_skillstatus.h
window_targetstatus.cpp
window_targetstatus.h
window_teleport.cpp
window_teleport.h
window_varlist.cpp
window_varlist.h
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Fabrice Bellet
, Wed Feb 12 03:58:59 2025