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Mageia 9 for aarch64
:
/
usr
/share
/games
/wesnoth
/data
/test
/scenarios
ability_id_active_test.cfg
ai
as_text.cfg
backstab.cfg
break_replay_with_lua_random.cfg
bytecode.bin
characterize_pathfinding.cfg
conditionals.cfg
empty_test.cfg
event_handlers_in_events.cfg
events-test_autovariables.cfg
events-test_defeat.cfg
events-test_die.cfg
events-test_filterable1.cfg
events-test_filterable2.cfg
events-test_filterable3.cfg
events-test_filters.cfg
events-test_nonfilterable.cfg
events-test_victory.cfg
facing.cfg
feeding.cfg
filter_this_unit.cfg
filter_vision.cfg
firststrike_and_laststrike.cfg
for-loops.cfg
has_ally.cfg
heal.cfg
interrupts.cfg
lua_map_find.cfg
mapgen_filter.cfg
move_skip_sighted.cfg
order_of_nested_events.cfg
prestart_settings.cfg
put_to_recall_and_modify.cfg
readme.txt
recall_by_unit_tag.cfg
recruit_facing.cfg
reflexive_drains.cfg
reflexive_poison.cfg
reflexive_slow.cfg
scatter_units.cfg
sighted_events.cfg
simple_find_path.cfg
simulate_combat_clone_adjacent.cfg
simulate_combat_occupied.cfg
store_locations.cfg
store_reachable_locations_vision.cfg
store_unit_defense.cfg
swarm_disables_upgrades.cfg
swarm_disables_upgrades_with_abilities.cfg
swarm_disables_upgrades_with_abilities_adjacent.cfg
swarm_disables_upgrades_with_abilities_adjacent_fail.cfg
swarm_disables_upgrades_with_abilities_adjacent_leadership.cfg
swarm_disables_upgrades_with_abilities_adjacent_leadership_fail.cfg
swarm_disables_upgrades_with_abilities_fail.cfg
test_add_or_sub_in_leadership.cfg
test_assert.cfg
test_berzerk_firststrike.cfg
test_check_victory.cfg
test_clear.cfg
test_create_side.cfg
test_cve_2018_1999023.cfg
test_cve_2018_1999023_2.cfg
test_dofile.cfg
test_effect_on_vision.cfg
test_end_turn.cfg
test_event_names_and_order.cfg
test_for_tag.cfg
test_force_chance_to_hit_macro.cfg
test_grunt_tod_damage.cfg
test_lua.cfg
test_lua_color.cfg
test_lua_version_api.cfg
test_lua_wml.cfg
test_lua_wml_tagnames.cfg
test_max_menu_items.cfg
test_menu_items.cfg
test_modify_shroud.cfg
test_modify_unit.cfg
test_move.cfg
test_move_unit.cfg
test_move_unit_to_occupied_hex.cfg
test_movetype.cfg
test_relative_dir.cfg
test_require.cfg
test_resistances.cfg
test_return.cfg
test_role_types.cfg
test_scoped_vars.cfg
test_synced_state.cfg
test_terrain_mask.cfg
test_unit_map.cfg
test_victory_attacks.cfg
two_plus_two.cfg
unit_spawns_at_nearest_vacant_hex.cfg
units_offmap_goto_recall.cfg
unknown_scenario_warning.cfg
unslowable_and_unpetrifiable_status_test.cfg
xp_mod.cfg
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Fabrice Bellet
, Thu Feb 27 09:02:36 2025