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Mageia 9 for armv7hl
:
/
usr
/src
/debug
/keeperrl-0.0.31.2-4.mga9.arm
adventurer_creature_info.h
animation.cpp
animation.h
animation_id.cpp
animation_id.h
attack.h
attack_behaviour.h
attack_level.h
attack_trigger.h
attack_type.h
attr_type.cpp
attr_type.h
audio_device.cpp
audio_device.h
automaton_part.cpp
automaton_part.h
avatar_info.cpp
avatar_info.h
avatar_menu_option.h
bed_type.h
best_attack.cpp
best_attack.h
biome_id.h
biome_info.h
body.cpp
body.h
body_part.cpp
body_part.h
bucket_map.cpp
bucket_map.h
build_info.cpp
build_info.h
building_id.h
building_info.h
call_cache.h
campaign.cpp
campaign.h
campaign_builder.cpp
campaign_builder.h
campaign_info.h
campaign_type.h
clock.cpp
clock.h
collective.cpp
collective.h
collective_attack.cpp
collective_attack.h
collective_builder.cpp
collective_builder.h
collective_config.cpp
collective_config.h
collective_control.cpp
collective_control.h
collective_name.h
collective_teams.cpp
collective_teams.h
collective_warning.cpp
collective_warning.h
color.cpp
color.h
conquer_condition.h
construction_map.cpp
construction_map.h
container_helpers.h
container_range.h
content_factory.cpp
content_factory.h
content_id.cpp
content_id.h
controller.cpp
controller.h
corpse_info.h
cost_info.cpp
cost_info.h
creature.cpp
creature.h
creature_action.cpp
creature_action.h
creature_attributes.cpp
creature_attributes.h
creature_debt.cpp
creature_debt.h
creature_experience_info.cpp
creature_experience_info.h
creature_factory.cpp
creature_factory.h
creature_group.cpp
creature_group.h
creature_id.h
creature_inventory.cpp
creature_inventory.h
creature_list.cpp
creature_list.h
creature_name.cpp
creature_name.h
creature_predicate.cpp
creature_predicate.h
creature_status.cpp
creature_status.h
creature_view.h
custom_item_id.h
debug.cpp
debug.h
destroy_action.cpp
destroy_action.h
directory_path.cpp
directory_path.h
drag_and_drop.cpp
drag_and_drop.h
draw_line.cpp
draw_line.h
dummy_view.h
dungeon_level.cpp
dungeon_level.h
effect.cpp
effect.h
effect_ai_intent.h
effect_type.h
encyclopedia.cpp
encyclopedia.h
enemy_aggression_level.h
enemy_factory.cpp
enemy_factory.h
enemy_id.h
enemy_info.cpp
enemy_info.h
entity_map.cpp
entity_map.h
entity_set.cpp
entity_set.h
enum_variant.h
enums.h
equipment.cpp
equipment.h
equipment_slot.h
event_generator.cpp
event_generator.h
event_listener.h
exit_info.h
experience_type.cpp
experience_type.h
extern
external_enemies.cpp
external_enemies.h
external_enemies_type.h
field_of_view.cpp
field_of_view.h
file_path.cpp
file_path.h
file_sharing.cpp
file_sharing.h
fire.cpp
fire.h
fontstash.cpp
fontstash.h
fps_counter.cpp
fps_counter.h
framebuffer.cpp
framebuffer.h
furniture.cpp
furniture.h
furniture_array.cpp
furniture_array.h
furniture_click.cpp
furniture_click.h
furniture_dropped_items.cpp
furniture_dropped_items.h
furniture_entry.cpp
furniture_entry.h
furniture_factory.cpp
furniture_factory.h
furniture_layer.h
furniture_list.cpp
furniture_list.h
furniture_list_id.h
furniture_on_built.cpp
furniture_on_built.h
furniture_tick.cpp
furniture_tick.h
furniture_type.h
furniture_usage.cpp
furniture_usage.h
fx_base.h
fx_color.cpp
fx_color.h
fx_curve.cpp
fx_curve.h
fx_defs.h
fx_draw_buffers.cpp
fx_draw_buffers.h
fx_emission_source.cpp
fx_emission_source.h
fx_factory.cpp
fx_info.cpp
fx_info.h
fx_manager.cpp
fx_manager.h
fx_math.cpp
fx_math.h
fx_name.h
fx_particle_system.cpp
fx_particle_system.h
fx_rect.h
fx_renderer.cpp
fx_renderer.h
fx_texture_factory.cpp
fx_texture_name.h
fx_variant_name.h
fx_vec.cpp
fx_vec.h
fx_view_manager.cpp
fx_view_manager.h
game.cpp
game.h
game_config.cpp
game_config.h
game_event.h
game_info.cpp
game_info.h
game_save_type.h
game_time.cpp
game_time.h
gen_variant.h
gen_variant_serialize.h
gen_variant_serialize_pretty.h
gender.cpp
gender.h
gui_builder.cpp
gui_builder.h
gui_elem.cpp
gui_elem.h
gzstream.cpp
gzstream.h
hashing.h
health_type.h
highscores.cpp
highscores.h
immigrant_auto_state.h
immigrant_info.cpp
immigrant_info.h
immigration.cpp
immigration.h
indexed_vector.h
inhabitants_info.cpp
inhabitants_info.h
input_queue.cpp
input_queue.h
intrinsic_attack.cpp
intrinsic_attack.h
inventory.cpp
inventory.h
ioapi.cpp
ioapi.h
item.cpp
item.h
item_ability.h
item_action.h
item_attributes.cpp
item_attributes.h
item_class.h
item_counts.h
item_factory.cpp
item_factory.h
item_fetch_info.cpp
item_fetch_info.h
item_index.cpp
item_index.h
item_list.cpp
item_list.h
item_list_id.h
item_prefix.cpp
item_prefix.h
item_type.cpp
item_type.h
item_types.h
item_upgrade_info.cpp
item_upgrade_info.h
keeper_creature_info.cpp
keeper_creature_info.h
key_verifier.cpp
key_verifier.h
keybinding.h
keybinding_map.cpp
keybinding_map.h
known_tiles.cpp
known_tiles.h
lasting_effect.cpp
lasting_effect.h
layout_canvas.h
layout_generator.cpp
layout_generator.h
layout_mapping.h
layout_mapping_id.h
layout_renderer.cpp
layout_renderer.h
level.cpp
level.h
level_builder.cpp
level_builder.h
level_maker.cpp
level_maker.h
luxury_info.h
main.cpp
main_loop.cpp
main_loop.h
map_gui.cpp
map_gui.h
map_layout.cpp
map_layout.h
map_layout_id.h
map_layouts.cpp
map_layouts.h
map_memory.cpp
map_memory.h
message_buffer.h
message_generator.cpp
message_generator.h
minimap_gui.cpp
minimap_gui.h
minion_activity.cpp
minion_activity.h
minion_activity_map.cpp
minion_activity_map.h
minion_controller.cpp
minion_controller.h
minion_equipment.cpp
minion_equipment.h
minion_equipment_type.h
minion_trait.cpp
minion_trait.h
miniunz.cpp
miniunz.h
mod_info.h
model.cpp
model.h
model_builder.cpp
model_builder.h
monster.cpp
monster.h
monster_ai.cpp
monster_ai.h
move_info.cpp
move_info.h
movement_info.cpp
movement_info.h
movement_set.cpp
movement_set.h
movement_type.cpp
movement_type.h
msg_type.h
music.cpp
music.h
music_type.h
my_containers.h
name_generator.cpp
name_generator.h
name_generator_id.h
navigation_flags.cpp
navigation_flags.h
opengl.cpp
opengl.h
options.cpp
options.h
owner_pointer.h
parse_game.h
perlin_noise.cpp
perlin_noise.h
player.cpp
player.h
player_control.cpp
player_control.h
player_message.cpp
player_message.h
player_role.cpp
player_role.h
poison_gas.cpp
poison_gas.h
portals.cpp
portals.h
position.cpp
position.h
position_map.cpp
position_map.h
position_matching.cpp
position_matching.h
pretty_archive.cpp
pretty_archive.h
pretty_printing.cpp
pretty_printing.h
progress.cpp
progress.h
progress_meter.cpp
progress_meter.h
quarters.cpp
quarters.h
random_layout_id.h
ranged_weapon.cpp
ranged_weapon.h
read_write_array.h
renderable.cpp
renderable.h
renderer.cpp
renderer.h
resource_counts.cpp
resource_counts.h
resource_id.h
resource_info.h
retired_games.cpp
retired_games.h
roof_support.cpp
roof_support.h
save_file_info.h
saved_game_info.cpp
saved_game_info.h
scroll_position.cpp
scroll_position.h
sdl.h
sdl_event_generator.cpp
sdl_event_generator.h
sectors.cpp
sectors.h
serialization.cpp
serialization.h
serialize_optional.h
settlement_info.h
shortest_path.cpp
shortest_path.h
simple_game.cpp
simple_game.h
singleton.cpp
singleton.h
skill.cpp
skill.h
sokoban_input.cpp
sokoban_input.h
sound.cpp
sound.h
sound_library.cpp
sound_library.h
special_trait.cpp
special_trait.h
spectator.cpp
spectator.h
spell.cpp
spell.h
spell_id.h
spell_map.cpp
spell_map.h
spell_school.cpp
spell_school.h
spell_school_id.h
square.cpp
square.h
square_array.cpp
square_array.h
square_attrib.h
stack_printer.cpp
stack_printer.h
stair_key.cpp
stair_key.h
statistics.cpp
statistics.h
stb_truetype.h
stdafx.h
steam_ugc.h
storage_id.h
storage_info.h
sunlight_info.cpp
sunlight_info.h
target_type.h
task.cpp
task.h
task_callback.h
task_map.cpp
task_map.h
team_member_action.cpp
team_member_action.h
team_order.cpp
team_order.h
tech_id.h
technology.cpp
technology.h
territory.cpp
territory.h
test.cpp
test.h
test_struct.h
text_serialization.h
texture.cpp
texture.h
texture_id.h
tile.cpp
tile.h
tile_info.h
tile_paths.cpp
tile_paths.h
tile_predicate.cpp
tile_predicate.h
tileset.cpp
tileset.h
time_queue.cpp
time_queue.h
tribe.cpp
tribe.h
tribe_alignment.cpp
tribe_alignment.h
tutorial.cpp
tutorial.h
tutorial_highlight.h
tutorial_state.h
unique_entity.cpp
unique_entity.h
unknown_locations.cpp
unknown_locations.h
unlocks.cpp
unlocks.h
unzip.cpp
unzip.h
user_input.h
util.cpp
util.h
variant_serialize.cpp
view.cpp
view.h
view_id.cpp
view_id.h
view_index.cpp
view_index.h
view_layer.h
view_object.cpp
view_object.h
view_object_action.cpp
view_object_action.h
view_object_modifier.h
village_action.h
village_behaviour.cpp
village_behaviour.h
village_control.cpp
village_control.h
villain_type.cpp
villain_type.h
visibility_map.cpp
visibility_map.h
vision.cpp
vision.h
vision_id.h
warlord_controller.cpp
warlord_controller.h
weapon_info.h
window_view.cpp
window_view.h
workshop_array.h
workshop_info.h
workshop_item.cpp
workshop_item.h
workshop_type.h
workshops.cpp
workshops.h
z_level_info.cpp
z_level_info.h
zlevel.cpp
zlevel.h
zones.cpp
zones.h
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Fabrice Bellet
, Fri Feb 21 11:04:47 2025