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Mageia Cauldron for aarch64
:
/
usr
/src
/debug
/blender-3.6.9-1.mga10.aarch64
/build
/source
/blender
/gpu
/shaders
/material
gpu_shader_material_add_shader.glsl.c
gpu_shader_material_ambient_occlusion.glsl.c
gpu_shader_material_anisotropic.glsl.c
gpu_shader_material_attribute.glsl.c
gpu_shader_material_background.glsl.c
gpu_shader_material_bevel.glsl.c
gpu_shader_material_blackbody.glsl.c
gpu_shader_material_bright_contrast.glsl.c
gpu_shader_material_bump.glsl.c
gpu_shader_material_camera.glsl.c
gpu_shader_material_clamp.glsl.c
gpu_shader_material_combine_color.glsl.c
gpu_shader_material_combine_hsv.glsl.c
gpu_shader_material_combine_rgb.glsl.c
gpu_shader_material_combine_xyz.glsl.c
gpu_shader_material_diffuse.glsl.c
gpu_shader_material_displacement.glsl.c
gpu_shader_material_eevee_specular.glsl.c
gpu_shader_material_emission.glsl.c
gpu_shader_material_fractal_noise.glsl.c
gpu_shader_material_fresnel.glsl.c
gpu_shader_material_gamma.glsl.c
gpu_shader_material_geometry.glsl.c
gpu_shader_material_glass.glsl.c
gpu_shader_material_glossy.glsl.c
gpu_shader_material_hair.glsl.c
gpu_shader_material_hair_info.glsl.c
gpu_shader_material_holdout.glsl.c
gpu_shader_material_hue_sat_val.glsl.c
gpu_shader_material_invert.glsl.c
gpu_shader_material_layer_weight.glsl.c
gpu_shader_material_light_falloff.glsl.c
gpu_shader_material_light_path.glsl.c
gpu_shader_material_map_range.glsl.c
gpu_shader_material_mapping.glsl.c
gpu_shader_material_mix_color.glsl.c
gpu_shader_material_mix_shader.glsl.c
gpu_shader_material_noise.glsl.c
gpu_shader_material_normal.glsl.c
gpu_shader_material_normal_map.glsl.c
gpu_shader_material_object_info.glsl.c
gpu_shader_material_output_aov.glsl.c
gpu_shader_material_output_material.glsl.c
gpu_shader_material_output_world.glsl.c
gpu_shader_material_particle_info.glsl.c
gpu_shader_material_point_info.glsl.c
gpu_shader_material_principled.glsl.c
gpu_shader_material_refraction.glsl.c
gpu_shader_material_rgb_to_bw.glsl.c
gpu_shader_material_separate_color.glsl.c
gpu_shader_material_separate_hsv.glsl.c
gpu_shader_material_separate_rgb.glsl.c
gpu_shader_material_separate_xyz.glsl.c
gpu_shader_material_set.glsl.c
gpu_shader_material_shader_to_rgba.glsl.c
gpu_shader_material_squeeze.glsl.c
gpu_shader_material_subsurface_scattering.glsl.c
gpu_shader_material_tangent.glsl.c
gpu_shader_material_tex_brick.glsl.c
gpu_shader_material_tex_checker.glsl.c
gpu_shader_material_tex_environment.glsl.c
gpu_shader_material_tex_gradient.glsl.c
gpu_shader_material_tex_image.glsl.c
gpu_shader_material_tex_magic.glsl.c
gpu_shader_material_tex_musgrave.glsl.c
gpu_shader_material_tex_noise.glsl.c
gpu_shader_material_tex_sky.glsl.c
gpu_shader_material_tex_voronoi.glsl.c
gpu_shader_material_tex_wave.glsl.c
gpu_shader_material_tex_white_noise.glsl.c
gpu_shader_material_texture_coordinates.glsl.c
gpu_shader_material_toon.glsl.c
gpu_shader_material_transform_utils.glsl.c
gpu_shader_material_translucent.glsl.c
gpu_shader_material_transparent.glsl.c
gpu_shader_material_uv_map.glsl.c
gpu_shader_material_vector_displacement.glsl.c
gpu_shader_material_vector_math.glsl.c
gpu_shader_material_vector_rotate.glsl.c
gpu_shader_material_velvet.glsl.c
gpu_shader_material_vertex_color.glsl.c
gpu_shader_material_volume_absorption.glsl.c
gpu_shader_material_volume_principled.glsl.c
gpu_shader_material_volume_scatter.glsl.c
gpu_shader_material_wavelength.glsl.c
gpu_shader_material_wireframe.glsl.c
gpu_shader_material_world_normals.glsl.c
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, Mon May 6 03:53:51 2024