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Mageia Cauldron for armv7hl
:
/
usr
/src
/debug
/opencascade-7.8.1-5.mga10.arm
/src
/Shaders
Shaders_DeclarationsImpl_glsl.pxx
Shaders_Declarations_glsl.pxx
Shaders_Display_fs.pxx
Shaders_LightShadow_glsl.pxx
Shaders_PBRCookTorrance_glsl.pxx
Shaders_PBRDirectionalLight_glsl.pxx
Shaders_PBRDistribution_glsl.pxx
Shaders_PBREnvBaking_fs.pxx
Shaders_PBREnvBaking_vs.pxx
Shaders_PBRFresnel_glsl.pxx
Shaders_PBRGeometry_glsl.pxx
Shaders_PBRIllumination_glsl.pxx
Shaders_PBRPointLight_glsl.pxx
Shaders_PBRSpotLight_glsl.pxx
Shaders_PathtraceBase_fs.pxx
Shaders_PhongDirectionalLight_glsl.pxx
Shaders_PhongPointLight_glsl.pxx
Shaders_PhongSpotLight_glsl.pxx
Shaders_PointLightAttenuation_glsl.pxx
Shaders_RaytraceBase_fs.pxx
Shaders_RaytraceBase_vs.pxx
Shaders_RaytraceRender_fs.pxx
Shaders_RaytraceSmooth_fs.pxx
Shaders_SkydomBackground_fs.pxx
Shaders_TangentSpaceNormal_glsl.pxx
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Fabrice Bellet
, Sun Mar 23 04:25:13 2025