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Mageia Cauldron for x86_64
:
/
usr
/src
/debug
/gzdoom-4.11.3-2.mga10.x86
/64
/src
/playsim
a_action.cpp
a_corona.cpp
a_corona.h
a_decals.cpp
a_dynlight.cpp
a_dynlight.h
a_flashfader.cpp
a_morph.cpp
a_morph.h
a_pickups.cpp
a_pickups.h
a_sharedglobal.h
a_specialspot.cpp
a_specialspot.h
actor.h
actorinlines.h
actorptrselect.cpp
actorptrselect.h
bots
d_player.h
dthinker.cpp
dthinker.h
fragglescript
mapthinkers
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_actionfunctions.cpp
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_interaction.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h
p_map.cpp
p_maputl.cpp
p_maputl.h
p_mobj.cpp
p_pspr.cpp
p_pspr.h
p_secnodes.cpp
p_sectors.cpp
p_sight.cpp
p_spec.cpp
p_spec.h
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_things.cpp
p_trace.cpp
p_trace.h
p_user.cpp
po_man.cpp
po_man.h
portal.cpp
portal.h
shadowinlines.h
statnums.h
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Fabrice Bellet
, Wed Apr 9 04:09:51 2025