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OpenSuSE Leap 16.0 for x86_64
:
/
usr
/lib64
/piglit
/tests
/spec
/glsl-1.30
/execution
clipping
fs-decrement-int.shader_test
fs-decrement-uint.shader_test
fs-discard-exit-1.shader_test
fs-div-neg.shader_test
fs-float-uint-conversion.shader_test
fs-fwidth-color.shader_test
fs-increment-int.shader_test
fs-increment-uint.shader_test
fs-isinf-vec2.shader_test
fs-isinf-vec3.shader_test
fs-isinf-vec4.shader_test
fs-isnan-vec2.shader_test
fs-isnan-vec3.shader_test
fs-isnan-vec4.shader_test
fs-large-local-array-out-of-bounds-read.shader_test
fs-large-local-array-out-of-bounds-write.shader_test
fs-large-local-array-vec2.shader_test
fs-large-local-array-vec3.shader_test
fs-large-local-array-vec4.shader_test
fs-large-local-array.shader_test
fs-logic-joined-comparisons-with-nan.shader_test
fs-logic-joined-comparisons-with-nan2.shader_test
fs-loop-cont-else-bug.shader_test
fs-mix-bvec4-infnan.shader_test
fs-modf-float.shader_test
fs-modf-vec2.shader_test
fs-modf-vec3.shader_test
fs-modf-vec4.shader_test
fs-multiple-large-local-arrays.shader_test
fs-multiply-const-ivec4.shader_test
fs-multiply-const-uvec4.shader_test
fs-multiply-ivec4-const.shader_test
fs-multiply-uvec4-const.shader_test
fs-shift-left-of-shift-left.shader_test
fs-shift-right-of-shift-left.shader_test
fs-texture-sampler2dshadow-01.shader_test
fs-texture-sampler2dshadow-02.shader_test
fs-texture-sampler2dshadow-03.shader_test
fs-texture-sampler2dshadow-04.shader_test
fs-texture-sampler2dshadow-05.shader_test
fs-texture-sampler2dshadow-06.shader_test
fs-texture-sampler2dshadow-07.shader_test
fs-texture-sampler2dshadow-08.shader_test
fs-texture-sampler2dshadow-09.shader_test
fs-texture-sampler2dshadow-10.shader_test
fs-texture-sampler2dshadow-11.shader_test
fs-texture-sampler2dshadow-12.shader_test
fs-textureGrad-miplevels.shader_test
fs-textureLod-miplevels-biased.shader_test
fs-textureLod-miplevels.shader_test
fs-textureSize-compare.shader_test
fs-trunc.shader_test
fs-uint-to-float-of-extract-int16.shader_test
fs-uint-to-float-of-extract-int8.shader_test
glsl-algebraic-compare-0-signed.shader_test
glsl-algebraic-compare-0-unsigned.shader_test
glsl-bug-109759-and-110201.shader_test
glsl-const-builtin-cosh.shader_test
glsl-fs-bit-01.shader_test
glsl-fs-bit-02.shader_test
glsl-fs-continue-in-switch-in-do-while.shader_test
glsl-fs-loop-unroll-ishl.shader_test
glsl-fs-loop-unroll-mul.shader_test
glsl-recursive-variable-array-indexing.shader_test
glsl-rotate-left.shader_test
glsl-rotate-right.shader_test
glsl-vs-continue-in-switch-in-do-while.shader_test
interpolation
open-coded-bitfieldReverse.shader_test
qualifiers
range_analysis_fmax_of_nan.shader_test
range_analysis_fmin_of_nan.shader_test
range_analysis_fsat_of_nan.shader_test
sel-neg-int-cast-of-float.shader_test
switch
varying-packing-mixed-types.shader_test
vs-attrib-ivec4-implied.shader_test
vs-attrib-ivec4-precision.shader_test
vs-attrib-uvec4-implied.shader_test
vs-attrib-uvec4-precision.shader_test
vs-decrement-int.shader_test
vs-decrement-uint.shader_test
vs-float-uint-conversion.shader_test
vs-increment-int.shader_test
vs-increment-uint.shader_test
vs-isinf-vec2.shader_test
vs-isinf-vec3.shader_test
vs-isinf-vec4.shader_test
vs-isnan-and-more-comparison-zero.shader_test
vs-isnan-and-more-comparison.shader_test
vs-isnan-vec2.shader_test
vs-isnan-vec3.shader_test
vs-isnan-vec4.shader_test
vs-mix-bvec4-infnan.shader_test
vs-modf-float.shader_test
vs-modf-vec2.shader_test
vs-modf-vec3.shader_test
vs-modf-vec4.shader_test
vs-multiply-const-ivec4.shader_test
vs-multiply-const-uvec4.shader_test
vs-multiply-ivec4-const.shader_test
vs-multiply-uvec4-const.shader_test
vs-textureLod-miplevels-2.shader_test
vs-textureLod-miplevels-biased.shader_test
vs-textureLod-miplevels.shader_test
vs-textureSize-compare.shader_test
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Fabrice Bellet
, Fri Jan 24 23:31:26 2025